Beispiel #1
0
	static CCFiniteTimeAction* create(float t)
	{
		CCShuffleTiles* shuffle = CCShuffleTiles::create(t, CCSizeMake(16,12), 25);
		CCActionInterval* shuffle_back = shuffle->reverse();
		CCDelayTime* delay = CCDelayTime::create(2);

		return CCSequence::create(shuffle, delay, shuffle_back, NULL);
	}
Beispiel #2
0
	static CCActionInterval* actionWithDuration(ccTime t)
	{
		CCShuffleTiles* shuffle = CCShuffleTiles::actionWithSeed(25, ccg(16,12), t);
		CCActionInterval* shuffle_back = shuffle->reverse();
		CCDelayTime* delay = CCDelayTime::actionWithDuration(2);

		return (CCActionInterval*)(CCSequence::actions(shuffle, delay, shuffle_back, NULL));
	}
Beispiel #3
0
    static CCActionInterval* create(float t)
    {
        CCShuffleTiles* shuffle = CCShuffleTiles::create(25, ccg(16,12), t);
        CCActionInterval* shuffle_back = shuffle->reverse();
        CCDelayTime* delay = CCDelayTime::create(2);

        return (CCActionInterval*)(CCSequence::create(shuffle, delay, shuffle_back, NULL));
    }
Beispiel #4
0
CCShuffleTiles* CCShuffleTiles::create(float duration, const CCSize& gridSize)
{
    CCShuffleTiles *pAction = new CCShuffleTiles();

    if (pAction)
    {
        if (pAction->initWithDuration(duration, gridSize))
        {
            pAction->autorelease();
        }
        else
        {
            CC_SAFE_RELEASE_NULL(pAction);
        }
    }

    return pAction;    
}
CCShuffleTiles* CCShuffleTiles::actionWithSeed(int s, const ccGridSize& gridSize, ccTime duration)
{
    CCShuffleTiles *pAction = new CCShuffleTiles();

    if (pAction)
    {
        if (pAction->initWithSeed(s, gridSize, duration))
        {
            pAction->autorelease();
        }
        else
        {
            CC_SAFE_RELEASE_NULL(pAction);
        }
    }

    return pAction;
}
CCShuffleTiles* CCShuffleTiles::create(float duration, const CCSize& gridSize, unsigned int seed)
{
    CCShuffleTiles *pAction = new CCShuffleTiles();

    if (pAction)
    {
        if (pAction->initWithDuration(duration, gridSize, seed))
        {
            CC_SAFE_AUTORELEASE(pAction);
        }
        else
        {
            CC_SAFE_RELEASE_NULL(pAction);
        }
    }

    return pAction;
}
Beispiel #7
0
CCObject* CCShuffleTiles::copyWithZone(CCZone *pZone)
{
    CCZone* pNewZone = NULL;
    CCShuffleTiles* pCopy = NULL;
    if(pZone && pZone->m_pCopyObject)
    {
        pCopy = (CCShuffleTiles*)(pZone->m_pCopyObject);
    }
    else
    {
        pCopy = new CCShuffleTiles();
        pZone = pNewZone = new CCZone(pCopy);
    }

    CCTiledGrid3DAction::copyWithZone(pZone);

    pCopy->initWithDuration(m_fDuration, m_sGridSize);

    CC_SAFE_DELETE(pNewZone);
    return pCopy;
}
	NSObject* CCShuffleTiles::copyWithZone(cocos2d::NSZone *pZone)
	{
		NSZone* pNewZone = NULL;
		CCShuffleTiles* pCopy = NULL;
		if(pZone && pZone->m_pCopyObject)
		{
			pCopy = (CCShuffleTiles*)(pZone->m_pCopyObject);
		}
		else
		{
			pCopy = new CCShuffleTiles();
			pZone = pNewZone = new NSZone(pCopy);
		}

		CCTiledGrid3DAction::copyWithZone(pZone);

		pCopy->initWithSeed(m_nSeed, m_sGridSize, m_fDuration);

		CCX_SAFE_DELETE(pNewZone);
		return pCopy;
	}