CCSpawn* CCSpawn::actionOneTwo(CCFiniteTimeAction *pAction1, CCFiniteTimeAction *pAction2)
{
	CCSpawn *pSpawn = new CCSpawn();
	pSpawn->initOneTwo(pAction1, pAction2);
	pSpawn->autorelease();

	return pSpawn;
}
CCSpawn* CCSpawn::createWithTwoActions(CCFiniteTimeAction *pAction1, CCFiniteTimeAction *pAction2)
{
	CCSpawn *pSpawn = new CCSpawn();
	pSpawn->initWithTwoActions(pAction1, pAction2);
	pSpawn->autorelease();

	return pSpawn;
}