Beispiel #1
0
static bool CC_Lanai32_VarArg(unsigned ValNo, MVT ValVT, MVT LocVT,
                              CCValAssign::LocInfo LocInfo,
                              ISD::ArgFlagsTy ArgFlags, CCState &State) {
  // Handle fixed arguments with default CC.
  // Note: Both the default and fast CC handle VarArg the same and hence the
  // calling convention of the function is not considered here.
  if (ValNo < NumFixedArgs) {
    return CC_Lanai32(ValNo, ValVT, LocVT, LocInfo, ArgFlags, State);
  }

  // Promote i8/i16 args to i32
  if (LocVT == MVT::i8 || LocVT == MVT::i16) {
    LocVT = MVT::i32;
    if (ArgFlags.isSExt())
      LocInfo = CCValAssign::SExt;
    else if (ArgFlags.isZExt())
      LocInfo = CCValAssign::ZExt;
    else
      LocInfo = CCValAssign::AExt;
  }

  // VarArgs get passed on stack
  unsigned Offset = State.AllocateStack(4, 4);
  State.addLoc(CCValAssign::getMem(ValNo, ValVT, Offset, LocVT, LocInfo));
  return false;
}
static bool CC_Sparc_Assign_f64(unsigned &ValNo, MVT &ValVT,
                                MVT &LocVT, CCValAssign::LocInfo &LocInfo,
                                ISD::ArgFlagsTy &ArgFlags, CCState &State)
{
  static const unsigned RegList[] = {
    SP::I0, SP::I1, SP::I2, SP::I3, SP::I4, SP::I5
  };
  //Try to get first reg
  if (unsigned Reg = State.AllocateReg(RegList, 6)) {
    State.addLoc(CCValAssign::getCustomReg(ValNo, ValVT, Reg, LocVT, LocInfo));
  } else {
    //Assign whole thing in stack
    State.addLoc(CCValAssign::getCustomMem(ValNo, ValVT,
                                           State.AllocateStack(8,4),
                                           LocVT, LocInfo));
    return true;
  }

  //Try to get second reg
  if (unsigned Reg = State.AllocateReg(RegList, 6))
    State.addLoc(CCValAssign::getCustomReg(ValNo, ValVT, Reg, LocVT, LocInfo));
  else
    State.addLoc(CCValAssign::getCustomMem(ValNo, ValVT,
                                           State.AllocateStack(4,4),
                                           LocVT, LocInfo));
  return true;
}
Beispiel #3
0
static bool CC_MBlaze_AssignReg(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
                                CCValAssign::LocInfo &LocInfo,
                                ISD::ArgFlagsTy &ArgFlags,
                                CCState &State) {
    static const unsigned ArgRegs[] = {
        MBlaze::R5, MBlaze::R6, MBlaze::R7,
        MBlaze::R8, MBlaze::R9, MBlaze::R10
    };

    const unsigned NumArgRegs = array_lengthof(ArgRegs);
    unsigned Reg = State.AllocateReg(ArgRegs, NumArgRegs);
    if (!Reg) return false;

    unsigned SizeInBytes = ValVT.getSizeInBits() >> 3;
    State.AllocateStack(SizeInBytes, SizeInBytes);
    State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));

    return true;
}
static bool CC_Sparc_Assign_SRet(unsigned &ValNo, MVT &ValVT,
                                 MVT &LocVT, CCValAssign::LocInfo &LocInfo,
                                 ISD::ArgFlagsTy &ArgFlags, CCState &State)
{
  assert (ArgFlags.isSRet());

  //Assign SRet argument
  State.addLoc(CCValAssign::getCustomMem(ValNo, ValVT,
                                         0,
                                         LocVT, LocInfo));
  return true;
}
Beispiel #5
0
static bool CC_X86_VectorCallAssignRegister(unsigned &ValNo, MVT &ValVT,
                                            MVT &LocVT,
                                            CCValAssign::LocInfo &LocInfo,
                                            ISD::ArgFlagsTy &ArgFlags,
                                            CCState &State) {

  ArrayRef<MCPhysReg> RegList = CC_X86_VectorCallGetSSEs(ValVT);
  bool Is64bit = static_cast<const X86Subtarget &>(
                     State.getMachineFunction().getSubtarget())
                     .is64Bit();

  for (auto Reg : RegList) {
    // If the register is not marked as allocated - assign to it.
    if (!State.isAllocated(Reg)) {
      unsigned AssigedReg = State.AllocateReg(Reg);
      assert(AssigedReg == Reg && "Expecting a valid register allocation");
      State.addLoc(
          CCValAssign::getReg(ValNo, ValVT, AssigedReg, LocVT, LocInfo));
      return true;
    }
    // If the register is marked as shadow allocated - assign to it.
    if (Is64bit && State.IsShadowAllocatedReg(Reg)) {
      State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
      return true;
    }
  }

  llvm_unreachable("Clang should ensure that hva marked vectors will have "
                   "an available register.");
  return false;
}
Beispiel #6
0
bool CC_X86_32_VectorCall(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
                          CCValAssign::LocInfo &LocInfo,
                          ISD::ArgFlagsTy &ArgFlags, CCState &State) {
  // On the second pass, go through the HVAs only.
  if (ArgFlags.isSecArgPass()) {
    if (ArgFlags.isHva())
      return CC_X86_VectorCallAssignRegister(ValNo, ValVT, LocVT, LocInfo,
                                             ArgFlags, State);
    return true;
  }

  // Process only vector types as defined by vectorcall spec:
  // "A vector type is either a floating point type, for example,
  //  a float or double, or an SIMD vector type, for example, __m128 or __m256".
  if (!(ValVT.isFloatingPoint() ||
        (ValVT.isVector() && ValVT.getSizeInBits() >= 128))) {
    return false;
  }

  if (ArgFlags.isHva())
    return true; // If this is an HVA - Stop the search.

  // Assign XMM register.
  if (unsigned Reg = State.AllocateReg(CC_X86_VectorCallGetSSEs(ValVT))) {
    State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
    return true;
  }

  // In case we did not find an available XMM register for a vector -
  // pass it indirectly.
  // It is similar to CCPassIndirect, with the addition of inreg.
  if (!ValVT.isFloatingPoint()) {
    LocVT = MVT::i32;
    LocInfo = CCValAssign::Indirect;
    ArgFlags.setInReg();
  }

  return false; // No register was assigned - Continue the search.
}
Beispiel #7
0
bool CC_X86_32_RegCall_Assign2Regs(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
                                   CCValAssign::LocInfo &LocInfo,
                                   ISD::ArgFlagsTy &ArgFlags, CCState &State) {
  // List of GPR registers that are available to store values in regcall
  // calling convention.
  static const MCPhysReg RegList[] = {X86::EAX, X86::ECX, X86::EDX, X86::EDI,
                                      X86::ESI};

  // The vector will save all the available registers for allocation.
  SmallVector<unsigned, 5> AvailableRegs;

  // searching for the available registers.
  for (auto Reg : RegList) {
    if (!State.isAllocated(Reg))
      AvailableRegs.push_back(Reg);
  }

  const size_t RequiredGprsUponSplit = 2;
  if (AvailableRegs.size() < RequiredGprsUponSplit)
    return false; // Not enough free registers - continue the search.

  // Allocating the available registers
  for (unsigned I = 0; I < RequiredGprsUponSplit; I++) {

    // Marking the register as located
    unsigned Reg = State.AllocateReg(AvailableRegs[I]);

    // Since we previously made sure that 2 registers are available
    // we expect that a real register number will be returned
    assert(Reg && "Expecting a register will be available");

    // Assign the value to the allocated register
    State.addLoc(CCValAssign::getCustomReg(ValNo, ValVT, Reg, LocVT, LocInfo));
  }

  // Successful in allocating regsiters - stop scanning next rules.
  return true;
}
Beispiel #8
0
bool CC_X86_64_VectorCall(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
                          CCValAssign::LocInfo &LocInfo,
                          ISD::ArgFlagsTy &ArgFlags, CCState &State) {
  // On the second pass, go through the HVAs only.
  if (ArgFlags.isSecArgPass()) {
    if (ArgFlags.isHva())
      return CC_X86_VectorCallAssignRegister(ValNo, ValVT, LocVT, LocInfo,
                                             ArgFlags, State);
    return true;
  }

  // Process only vector types as defined by vectorcall spec:
  // "A vector type is either a floating-point type, for example,
  //  a float or double, or an SIMD vector type, for example, __m128 or __m256".
  if (!(ValVT.isFloatingPoint() ||
        (ValVT.isVector() && ValVT.getSizeInBits() >= 128))) {
    // If R9 was already assigned it means that we are after the fourth element
    // and because this is not an HVA / Vector type, we need to allocate
    // shadow XMM register.
    if (State.isAllocated(X86::R9)) {
      // Assign shadow XMM register.
      (void)State.AllocateReg(CC_X86_VectorCallGetSSEs(ValVT));
    }

    return false;
  }

  if (!ArgFlags.isHva() || ArgFlags.isHvaStart()) {
    // Assign shadow GPR register.
    (void)State.AllocateReg(CC_X86_64_VectorCallGetGPRs());

    // Assign XMM register - (shadow for HVA and non-shadow for non HVA).
    if (unsigned Reg = State.AllocateReg(CC_X86_VectorCallGetSSEs(ValVT))) {
      // In Vectorcall Calling convention, additional shadow stack can be
      // created on top of the basic 32 bytes of win64.
      // It can happen if the fifth or sixth argument is vector type or HVA.
      // At that case for each argument a shadow stack of 8 bytes is allocated.
      if (Reg == X86::XMM4 || Reg == X86::XMM5)
        State.AllocateStack(8, 8);

      if (!ArgFlags.isHva()) {
        State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
        return true; // Allocated a register - Stop the search.
      }
    }
  }

  // If this is an HVA - Stop the search,
  // otherwise continue the search.
  return ArgFlags.isHva();
}
Beispiel #9
0
static void AnalyzeRetResult(CCState &State,
                             const SmallVectorImpl<ISD::OutputArg> &Outs) {
  State.AnalyzeReturn(Outs, RetCC_MSP430);
}
Beispiel #10
0
static void AnalyzeRetResult(CCState &State,
                             const SmallVectorImpl<ISD::InputArg> &Ins) {
  State.AnalyzeCallResult(Ins, RetCC_MSP430);
}
Beispiel #11
0
static void AnalyzeArguments(CCState &State,
                             SmallVectorImpl<CCValAssign> &ArgLocs,
                             const SmallVectorImpl<ArgT> &Args) {
  static const MCPhysReg RegList[] = {
    MSP430::R15, MSP430::R14, MSP430::R13, MSP430::R12
  };
  static const unsigned NbRegs = array_lengthof(RegList);

  if (State.isVarArg()) {
    AnalyzeVarArgs(State, Args);
    return;
  }

  SmallVector<unsigned, 4> ArgsParts;
  ParseFunctionArgs(Args, ArgsParts);

  unsigned RegsLeft = NbRegs;
  bool UseStack = false;
  unsigned ValNo = 0;

  for (unsigned i = 0, e = ArgsParts.size(); i != e; i++) {
    MVT ArgVT = Args[ValNo].VT;
    ISD::ArgFlagsTy ArgFlags = Args[ValNo].Flags;
    MVT LocVT = ArgVT;
    CCValAssign::LocInfo LocInfo = CCValAssign::Full;

    // Promote i8 to i16
    if (LocVT == MVT::i8) {
      LocVT = MVT::i16;
      if (ArgFlags.isSExt())
          LocInfo = CCValAssign::SExt;
      else if (ArgFlags.isZExt())
          LocInfo = CCValAssign::ZExt;
      else
          LocInfo = CCValAssign::AExt;
    }

    // Handle byval arguments
    if (ArgFlags.isByVal()) {
      State.HandleByVal(ValNo++, ArgVT, LocVT, LocInfo, 2, 2, ArgFlags);
      continue;
    }

    unsigned Parts = ArgsParts[i];

    if (!UseStack && Parts <= RegsLeft) {
      unsigned FirstVal = ValNo;
      for (unsigned j = 0; j < Parts; j++) {
        unsigned Reg = State.AllocateReg(RegList);
        State.addLoc(CCValAssign::getReg(ValNo++, ArgVT, Reg, LocVT, LocInfo));
        RegsLeft--;
      }

      // Reverse the order of the pieces to agree with the "big endian" format
      // required in the calling convention ABI.
      SmallVectorImpl<CCValAssign>::iterator B = ArgLocs.begin() + FirstVal;
      std::reverse(B, B + Parts);
    } else {
      UseStack = true;
      for (unsigned j = 0; j < Parts; j++)
        CC_MSP430_AssignStack(ValNo++, ArgVT, LocVT, LocInfo, ArgFlags, State);
    }
  }
}
Beispiel #12
0
static void AnalyzeVarArgs(CCState &State,
                           const SmallVectorImpl<ISD::InputArg> &Ins) {
  State.AnalyzeFormalArguments(Ins, CC_MSP430_AssignStack);
}
Beispiel #13
0
static void AnalyzeVarArgs(CCState &State,
                           const SmallVectorImpl<ISD::OutputArg> &Outs) {
  State.AnalyzeCallOperands(Outs, CC_MSP430_AssignStack);
}
static bool CC_MipsO32(unsigned ValNo, EVT ValVT,
                       EVT LocVT, CCValAssign::LocInfo LocInfo,
                       ISD::ArgFlagsTy ArgFlags, CCState &State) {

  static const unsigned IntRegsSize=4, FloatRegsSize=2; 

  static const unsigned IntRegs[] = {
      Mips::A0, Mips::A1, Mips::A2, Mips::A3
  };
  static const unsigned F32Regs[] = {
      Mips::F12, Mips::F14
  };
  static const unsigned F64Regs[] = {
      Mips::D6, Mips::D7
  };

  unsigned Reg=0;
  unsigned UnallocIntReg = State.getFirstUnallocated(IntRegs, IntRegsSize);
  bool IntRegUsed = (IntRegs[UnallocIntReg] != (unsigned (Mips::A0)));

  // Promote i8 and i16
  if (LocVT == MVT::i8 || LocVT == MVT::i16) {
    LocVT = MVT::i32;
    if (ArgFlags.isSExt())
      LocInfo = CCValAssign::SExt;
    else if (ArgFlags.isZExt())
      LocInfo = CCValAssign::ZExt;
    else
      LocInfo = CCValAssign::AExt;
  }

  if (ValVT == MVT::i32 || (ValVT == MVT::f32 && IntRegUsed)) {
    Reg = State.AllocateReg(IntRegs, IntRegsSize);
    IntRegUsed = true;
    LocVT = MVT::i32;
  }

  if (ValVT.isFloatingPoint() && !IntRegUsed) {
    if (ValVT == MVT::f32)
      Reg = State.AllocateReg(F32Regs, FloatRegsSize);
    else
      Reg = State.AllocateReg(F64Regs, FloatRegsSize);
  }

  if (ValVT == MVT::f64 && IntRegUsed) {
    if (UnallocIntReg != IntRegsSize) {
      // If we hit register A3 as the first not allocated, we must
      // mark it as allocated (shadow) and use the stack instead.
      if (IntRegs[UnallocIntReg] != (unsigned (Mips::A3)))
        Reg = Mips::A2;
      for (;UnallocIntReg < IntRegsSize; ++UnallocIntReg)
        State.AllocateReg(UnallocIntReg);
    } 
    LocVT = MVT::i32;
  }

  if (!Reg) {
    unsigned SizeInBytes = ValVT.getSizeInBits() >> 3;
    unsigned Offset = State.AllocateStack(SizeInBytes, SizeInBytes);
    State.addLoc(CCValAssign::getMem(ValNo, ValVT, Offset, LocVT, LocInfo));
  } else