bool RPGMapItemsMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB *db, float width, float height)
{
    if(CCLayerColor::initWithColor(ccc4(0, 0, 0, 200), width, height))
    {
        this->m_stringList = stringList;
        this->m_stringList->retain();
        
        this->m_db = db;
        
        this->m_itemsList = new CCArray();
        this->m_itemsList->init();
        
        CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("map_menu3_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
        mainBg->setPosition(CCPointZero);
        mainBg->setTag(kRPGMapItemsMenuLayerTagBg);
        this->addChild(mainBg);
        
        CCMenu *mainMenu = CCMenu::create();
        mainMenu->setTag(kRPGMapItemsMenuLayerTagMainMenu);
        mainMenu->setAnchorPoint(CCPointZero);
        mainMenu->setPosition(CCPointZero);
        this->addChild(mainMenu);
        
        CCMenuItemSprite *menuBack = (CCMenuItemSprite*)mainMenu->getChildByTag(kRPGMapItemsMenuLayerTagMainMenuBack);
        if(!menuBack)
        {
            menuBack = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGMapItemsMenuLayer::onMenu));
            menuBack->setPosition(ccp(40, 600));
            menuBack->setTag(kRPGMapItemsMenuLayerTagMainMenuBack);
            menuBack->setScale(0.5);
            mainMenu->addChild(menuBack);
        }
        
        CCTableView *tableView = CCTableView::create(this, CCSizeMake(900, 570));
        tableView->setDirection(kCCScrollViewDirectionVertical);
        tableView->setPosition(ccp(80, 30));
        tableView->setDelegate(this);
        tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
        tableView->setTag(kRPGMapItemsMenuLayerTagItemListTable);
        this->addChild(tableView);
        
        this->loadItemsData();
        
        return true;
    }
    return false;
}
Beispiel #2
0
void IOSStoreLayer::initBuystarNode()
{
	//获取要显示的所有道具的个数
	if (m_iBuyStarCellCount <= 0 )
	{
		return;
	}
	//添加道具的tableview
	CCTableView* tableView = (CCTableView*)m_pKaibaoxiangNode->getChildByTag(buystar_node_tableview_tag);
	if (tableView)
	{
		tableView->removeFromParent();
	}
	tableView = CCTableView::create(this, CCSizeMake(230*m_iBuyStarCellCount, 380));
	tableView->setViewSize(CCSizeMake(920, 380));
	tableView->setDirection(kCCScrollViewDirectionHorizontal);
	tableView->setPosition(ccp(35, 40));
	tableView->setDelegate(this);
	tableView->setTag(buystar_node_tableview_tag);
	CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(tableView);
	if (m_iBuyStarCellCount > 4)
	{
		tableView->runAction(CCSequence::create(CCDelayTime::create(0.01f), CCCallFuncN::create(this, callfuncN_selector(IOSStoreLayer::UpTableViewPrioority)), NULL));
	}
	m_pBuyStarNode->addChild(tableView, 2);
	tableView->reloadData();

	//左边箭头
	CCSprite* pLeftArrows = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"sectionItem_buttom_left.png").c_str());
	m_pBuyStarNode->addChild(pLeftArrows, 3, left_arrow_tag);
	pLeftArrows->setPosition(ccp(pLeftArrows->getContentSize().width/2, tableView->getViewSize().height/2 + tableView->getPositionY()));
	float dt = 1.2f;
	pLeftArrows->runAction(CCRepeatForever::create(CCSequence::create(CCFadeIn::create(dt), CCFadeOut::create(dt), NULL)));
	pLeftArrows->setVisible(false);

	//右边箭头
	CCSprite* pRightArrows = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"sectionItem_buttom_right.png").c_str());
	m_pBuyStarNode->addChild(pRightArrows, 3, right_arrow_tag);
	pRightArrows->setPosition(ccp(tableView->getViewSize().width + tableView->getPositionX(), pLeftArrows->getPositionY()));
	pRightArrows->runAction(CCRepeatForever::create(CCSequence::create(CCFadeIn::create(dt), CCFadeOut::create(dt), NULL)));

}
Beispiel #3
0
bool MallMarkets::init()
{
    
    if (!CCLayer::init()) {
        return false;
    }
    writablePathLocal = CCFileUtils::sharedFileUtils()->getWritablePath();
    layerMarket = NULL;
    

    ColorLayer *modleLayer = ColorLayer::create();
    modleLayer->setOpacity(100);
    this->addChild(modleLayer);
    
    
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    
    CCSprite *bg = CCSprite::create("ZF_Shoot_background_coinList.png");
    CCSize size = bg->getContentSize();
    bg->setContentSize(CCSize(winSize.width*0.58, winSize.height*0.98));
    bg->setPosition(ccp(winSize.width/2,winSize.height*0.5));
    this->addChild(bg);
    
    
    //1.加载服务器所有奖品
    
    //2.init tableView
    this->tableViewX = winSize.width*0.17;
    
    //获取奖品表格的高度
    CCSprite *pSprite = CCSprite::create("ZF_Shoot_Button_gridItem.png");
    
    CCSize tableCellSize = pSprite->getContentSize();
    this->tableViewCellHeight = tableCellSize.height;
    CCLog("tableViewCellHeight: %d",this->tableViewCellHeight);
    
    
    CCTableView *tableView = CCTableView::create(this, CCSizeMake(winSize.width*0.715,winSize.height*0.71));
    tableView->setDirection(kCCScrollViewDirectionVertical);
    tableView->setAnchorPoint(ccp(0, 0));
    tableView->setPosition( ccp(winSize.width*0.22,winSize.height*0.15));
    tableView->setDelegate(this);
    tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
    tableView->setTag(1136);
    this->addChild(tableView);
    tableView->reloadData();
    
    
    
    //3.添加2个按钮
    //ZF_Shoot_button_serverPrizeList_mall2
    CCMenuItemImage *item1 = CCMenuItemImage::create("ZF_Shoot_button_coinList_fubi1.png", "ZF_Shoot_button_coinList_fubi1.png");
    CCMenuItemImage *item2 = CCMenuItemImage::create("ZF_Shoot_button_coinList_fubi2.png", "ZF_Shoot_button_coinList_fubi2.png");
    
    toggleServer = CCMenuItemToggle::createWithTarget(this, menu_selector(MallMarkets::menuItemCall), item1,item2,NULL);
    toggleServer->setPosition( CCPointMake(winSize.width*0.325, winSize.height*0.86));
    toggleServer->setAnchorPoint(ccp(1, 0));
    toggleServer->setEnabled(false);
    toggleServer->setTag(1122);
    
    
    //ZF_Shoot_button_coinList_prop2ZF_Shoot_button_coinList_prop2
    CCMenuItemImage *item3 = CCMenuItemImage::create("ZF_Shoot_button_coinList_prop2.png", "ZF_Shoot_button_coinList_prop2.png");
    CCMenuItemImage *item4 = CCMenuItemImage::create("ZF_Shoot_button_coinList_prop1.png", "ZF_Shoot_button_coinList_prop1.png");
    
    togglePlayer = CCMenuItemToggle::createWithTarget(this, menu_selector(MallMarkets::menuItemCall), item3,item4,NULL);
    togglePlayer->setTag(1133);
    togglePlayer->setPosition( CCPointMake(winSize.width*0.425, winSize.height*0.86));
    //togglePlayer->setAnchorPoint(CCPointZero);
    togglePlayer->setAnchorPoint(ccp(1, 0));
    
    
    CCMenu *menu = CCMenu::create(toggleServer,togglePlayer,NULL);
    menu->setPosition(CCPointZero);
    this->addChild(menu, 1);
    
    
    //4.返回按钮
    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                                          "ZF_Shoot_button_coinList_back1.png",
                                                          "ZF_Shoot_button_coinList_back2.png",
                                                          this,
                                                          menu_selector(MallMarkets::menuCloseCallBack) );
    pCloseItem->setPosition( CCPointMake(winSize.width*0.75 , winSize.height*0.92) );
    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
    pMenu->setPosition( CCPointZero );
    this->addChild(pMenu);
    
    return  true;
    
    
}
Beispiel #4
0
void IOSStoreLayer::initKaibaoxiangNode()
{
	//获取要显示的所有道具的个数
	if (m_iBaoxiangCellCount <= 0 )
	{
		return;
	}
	//添加道具的tableview
	CCTableView* tableView = (CCTableView*)m_pKaibaoxiangNode->getChildByTag(kaibaoxiang_node_tableview_tag);
	if (tableView)
	{
		tableView->removeFromParent();
	}
	tableView = CCTableView::create(this, CCSizeMake(230*m_iBaoxiangCellCount, 380));
// 	tableView->ignoreAnchorPointForPosition(false);
// 	tableView->setAnchorPoint(ccp(0.5f, 0.5f));
	tableView->setViewSize(CCSizeMake(920, 380));
	tableView->setDirection(kCCScrollViewDirectionHorizontal);
	tableView->setPosition(ccp(35, 40));
// 	tableView->setPosition(ccp(m_pBg->getContentSize().width/2, m_pBg->getContentSize().height/2));
	tableView->setDelegate(this);
	tableView->setTag(kaibaoxiang_node_tableview_tag);
	CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(tableView);

	if (m_iBaoxiangCellCount > 4)
	{
		tableView->runAction(CCSequence::create(CCDelayTime::create(0.01f), CCCallFuncN::create(this, callfuncN_selector(IOSStoreLayer::UpTableViewPrioority)), NULL));
	}
	
	m_pKaibaoxiangNode->addChild(tableView, 2);

	tableView->reloadData();
	if (m_iBaoxiangCellCount > 0 && m_iBaoxiangCellCount <= 2)
	{
		tableView->setViewSize(CCSizeMake(230*m_iBaoxiangCellCount, 380));
	}
	if(m_iBaoxiangCellCount == 1)
	{
		tableView->setPosition(ccp(m_pBg->getContentSize().width/2 - 115, 40));
	}
	else if (m_iBaoxiangCellCount == 2)
	{
		tableView->setPosition(ccp(m_pBg->getContentSize().width/2 - 220, 40));
	}
	else if (m_iBaoxiangCellCount == 3)
	{
		tableView->setPosition(ccp(m_pBg->getContentSize().width/2 - 345, 40));
	}

	//右边说明文字背景
	CCSprite* pLeftBg = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_daoju_bg_2.png").c_str());
	pLeftBg->setPosition(ccp(tableView->getPositionX() - pLeftBg->getContentSize().width/2, tableView->getPositionY()+pLeftBg->getContentSize().height/2));
	m_pKaibaoxiangNode->addChild(pLeftBg);
	pLeftBg->setTag(leftbg_tag);

	//右边说明文字
	CCLabelTTF* pLabel = CCLabelTTF::create("", fontStr_katong, 24, CCSize(180, 0), kCCTextAlignmentLeft);
	pLabel->setColor(fontColor_Store);
	pLabel->setPosition(ccp(pLeftBg->getContentSize().width/2, pLeftBg->getContentSize().height/2+10));
	pLeftBg->addChild(pLabel, 1);
	pLabel->setTag(leftbg_string_tag);

	//下边说明文字背景
	CCSprite* pDownBg = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_daoju_bg_3.png").c_str());
	pDownBg->setPosition(ccp(pLeftBg->getContentSize().width/2, pLeftBg->getContentSize().height/2));
	pLeftBg->addChild(pDownBg, 1, downbg_tag);

	CCLabelTTF* pDownLabel = CCLabelTTF::create("", fontStr_katong, 24, CCSize(200, 0), kCCTextAlignmentCenter);
	pDownLabel->setPosition(ccp(pDownBg->getPositionX()-3, 60));
	pDownBg->addChild(pDownLabel, 1);
	pDownLabel->setTag(downbg_string_tag);

	if (m_enumComeFrom != from_SeasonSelector)
	{
		pDownBg->setVisible(false);
		pDownLabel->setVisible(false);
	}

	this->setComefrom(m_enumComeFrom);
}
Beispiel #5
0
void RPGBattleMenu::onMenu(cocos2d::CCObject *pObject)
{
    CCMenuItem *menuItem = (CCMenuItem*)pObject;
    SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav");

    switch (menuItem->getTag())
    {
        case kRPGBattleMenuTagSkill:
        {
            CCLog("技能");
            
            this->hideMenu();
            
            this->m_selectedMenuTag = kRPGBattleMenuTagSkill;
            
            CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu));
            menuCancel->setPosition(ccp(43, 596));
            menuCancel->setTag(kRPGBattleMenuTagCancel);
            menuCancel->setScale(0.75);
            this->addChild(menuCancel);
            
            CCTMXTiledMap *selectLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
            selectLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - selectLayer->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - selectLayer->getContentSize().height) / 2));
            selectLayer->setTag(kRPGBattleSceneLayerTagSkillSelectDialog);
            
            ((RPGBattleSceneLayer*)this->m_parentNode)->addChild(selectLayer);            
            ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(true);
            
            //显示title和分隔线
            addLab(selectLayer, 199, (CCString*)this->m_stringList->objectForKey("skill_title"), 25, ccp(310, 285));
            CCLabelTTF *titleLab = (CCLabelTTF*)selectLayer->getChildByTag(199);
            titleLab->setFontFillColor(ccc3(144, 144, 144));
            
            CCSprite *separate = CCSprite::createWithSpriteFrameName("separate.png");
            separate->setPosition(ccp(selectLayer->getContentSize().width / 2, 260));
            separate->setScaleX(0.65);
            separate->setTag(198);
            selectLayer->addChild(separate);
            
            //加载技能数据
            CCTableView *tableView = (CCTableView*)selectLayer->getChildByTag(197);
            if(!tableView)
            {
                tableView = CCTableView::create(this, ccp(selectLayer->getContentSize().width, selectLayer->getContentSize().height - 80));
                tableView->setDirection(kCCScrollViewDirectionVertical);
                tableView->setPosition(CCSizeZero);
                tableView->setDelegate(this);
                tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
                tableView->setTag(197);
                selectLayer->addChild(tableView);
                
            }
            
            this->m_tableItems->removeAllObjects();

            string wq = "";
            JsonBox::Value json;
            json.loadFromString(this->m_playerData->m_skill.c_str());
            JsonBox::Array jsonArr = json.getArray();
            for (int i = 0; i < jsonArr.size(); i++)
            {
                char* str = (char*)malloc(10 * sizeof(char));
                OzgCCUtility::itoa(jsonArr[i].getInt(), str);
                wq.append(str);
                
                if(i + 1 < jsonArr.size())
                    wq.append(", ");
                
                free(str);
            }
            if((int)wq.length() > 0)
            {
                CppSQLite3Query query = this->m_db->execQuery(CCString::createWithFormat(SKILL_QUERY, wq.c_str())->getCString());
                while(!query.eof())
                {
                    RPGSkillBtnData *skill = RPGSkillBtnData::create();
                    skill->m_dataId = query.getIntField("id");
                    skill->m_name = query.getStringField("name_cns");
                    skill->m_MP = query.getIntField("mp");
                    skill->m_skillAttack = query.getIntField("skill_attack");
                    skill->m_type = query.getIntField("type");
                    skill->m_attr = query.getIntField("attr");
                    skill->m_enabled = true;
                    
                    //不能使用技能的情况
                    if(this->m_playerData->m_MP <= 0 || this->m_playerData->m_HP <= 0)
                        skill->m_enabled = false;
                    else if(this->m_playerData->m_MP < skill->m_MP)
                        skill->m_enabled = false;
                    
                    this->m_tableItems->addObject(skill);
                    
                    query.nextRow();
                }
                query.finalize();
            }
            
            tableView->reloadData();
            //加载技能数据 end
            
            ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false);
        }
            break;
        case kRPGBattleMenuTagItems:
        {
            CCLog("道具");
            
            this->hideMenu();
            
            this->m_selectedMenuTag = kRPGBattleMenuTagItems;
            
            CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu));
            menuCancel->setPosition(ccp(43, 596));
            menuCancel->setTag(kRPGBattleMenuTagCancel);
            menuCancel->setScale(0.75);
            this->addChild(menuCancel);
            
            CCTMXTiledMap *selectLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
            selectLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - selectLayer->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - selectLayer->getContentSize().height) / 2));
            selectLayer->setTag(kRPGBattleSceneLayerTagItemsSelectDialog);
            
            ((RPGBattleSceneLayer*)this->m_parentNode)->addChild(selectLayer);
            ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(true);
            
            //显示title和分隔线
            addLab(selectLayer, 199, (CCString*)this->m_stringList->objectForKey("items_title"), 25, ccp(310, 285));
            CCLabelTTF *titleLab = (CCLabelTTF*)selectLayer->getChildByTag(199);
            titleLab->setFontFillColor(ccc3(144, 144, 144));
            
            CCSprite *separate = CCSprite::createWithSpriteFrameName("separate.png");
            separate->setPosition(ccp(selectLayer->getContentSize().width / 2, 260));
            separate->setScaleX(0.65);
            separate->setTag(198);
            selectLayer->addChild(separate);
            
            //加载道具数据
            CCTableView *tableView = (CCTableView*)selectLayer->getChildByTag(197);
            if(!tableView)
            {
                tableView = CCTableView::create(this, ccp(selectLayer->getContentSize().width, selectLayer->getContentSize().height - 80));
                tableView->setDirection(kCCScrollViewDirectionVertical);
                tableView->setPosition(CCSizeZero);
                tableView->setDelegate(this);
                tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
                tableView->setTag(197);
                selectLayer->addChild(tableView);
            }
            
            this->m_tableItems->removeAllObjects();
            
            CCArray *existingItems = ((RPGBattleSceneLayer*)this->m_parentNode)->m_existingItems;
            
            for (int i = 0; i < existingItems->count(); i++)
                this->m_tableItems->addObject(existingItems->objectAtIndex(i));
            
            tableView->reloadData();
            //加载道具数据 end
            
            ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false);
        }
            break;
        case kRPGBattleMenuTagEscape:
        {
//            CCLog("逃跑");
            
            float success = CCRANDOM_0_1();
            if(success >= 0.0 && success <= 0.5)
            {
//                CCLog("逃跑成功");
                
                this->setEnabled(false);
                this->removeFromParentAndCleanup(true);
                
                ((RPGBattleSceneLayer*)this->m_parentNode)->goToMap();
            }
            else
            {
                ((RPGBattleSceneLayer*)this->m_parentNode)->showMsg((CCString*)this->m_stringList->objectForKey("escape_fail"));
                
                //重置进度条
                this->m_playerData->m_progress = 0.0;
                CCProgressTimer *battleProgress = (CCProgressTimer*)this->m_parentNode->getChildByTag(kRPGBattleSceneLayerTagPlayerProgress + this->m_playerData->m_dataId);
                battleProgress->setPercentage(this->m_playerData->m_progress);
                
                ((RPGBattleSceneLayer*)this->m_parentNode)->scheduleUpdate();
                
                CCTMXTiledMap *bgLayer = (CCTMXTiledMap*)this->m_parentNode->getChildByTag(kRPGBattleMenuTagBg);
                bgLayer->removeFromParentAndCleanup(true);
                this->removeFromParentAndCleanup(true);
            }
            
        }
            break;
        case kRPGBattleMenuTagCancel:
        {
//            CCLog("取消");
            this->showMenu();
            
            CCMenuItem *menuCancel = (CCMenuItem*)this->getChildByTag(kRPGBattleMenuTagCancel);
            menuCancel->removeFromParentAndCleanup(true);
            
            switch (this->m_selectedMenuTag)
            {
                case kRPGBattleMenuTagAttack:
                    CCLog("取消攻击");
                    ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false);
                    ((RPGBattleSceneLayer*)this->m_parentNode)->cancelAllSelected();
                    
                    break;
                case kRPGBattleMenuTagSkill:
                    CCLog("取消技能列表");
                    
                    if(((RPGBattleSceneLayer*)this->m_parentNode)->getChildByTag(kRPGBattleSceneLayerTagSkillSelectDialog))
                        ((RPGBattleSceneLayer*)this->m_parentNode)->removeChildByTag(kRPGBattleSceneLayerTagSkillSelectDialog, true);
                    
                    ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false);
                    ((RPGBattleSceneLayer*)this->m_parentNode)->cancelAllSelected();
                    
                    break;
                case kRPGBattleMenuTagItems:
                    CCLog("取消道具列表");
                    
                    if(((RPGBattleSceneLayer*)this->m_parentNode)->getChildByTag(kRPGBattleSceneLayerTagItemsSelectDialog))
                        ((RPGBattleSceneLayer*)this->m_parentNode)->removeChildByTag(kRPGBattleSceneLayerTagItemsSelectDialog, true);
                    
                    ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false);
                    ((RPGBattleSceneLayer*)this->m_parentNode)->cancelAllSelected();
                    
                    break;
//                default:
//                    break;
            }
            
        }
            break;
        case kRPGBattleMenuTagCancel2:
        {
            //这个选择了一个技能或道具后,到了选择目标对象的一步,使用到的取消按钮
            
            CCMenuItemSprite *menuCancel = (CCMenuItemSprite*)this->getChildByTag(kRPGBattleMenuTagCancel);
            menuCancel->setVisible(true);
            
            CCMenuItemSprite *menuCancel2 = (CCMenuItemSprite*)this->getChildByTag(kRPGBattleMenuTagCancel2);
            menuCancel2->removeFromParentAndCleanup(true);
            
            if(this->m_parentNode->getChildByTag(kRPGBattleSceneLayerTagItemsSelectDialog))
                this->m_parentNode->getChildByTag(kRPGBattleSceneLayerTagItemsSelectDialog)->setVisible(true);
            
            if(this->m_parentNode->getChildByTag(kRPGBattleSceneLayerTagSkillSelectDialog))
                this->m_parentNode->getChildByTag(kRPGBattleSceneLayerTagSkillSelectDialog)->setVisible(true);
            
            ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false);
            ((RPGBattleSceneLayer*)this->m_parentNode)->cancelAllSelected();
        }
            break;
        default:
        {
            CCLog("攻击");
            this->hideMenu();
            
            this->m_selectedMenuTag = kRPGBattleMenuTagAttack;
            
            CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu));
            menuCancel->setPosition(ccp(43, 596));
            menuCancel->setTag(kRPGBattleMenuTagCancel);
            menuCancel->setScale(0.75);
            this->addChild(menuCancel);
            
            ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(true);
            
        }
            break;
    }
    
}
Beispiel #6
0
bool S2TestMain::init()
{
	bool bRet = false;
	do 
	{
		CC_BREAK_IF(! CCLayer::init());
        
        
		//每个项目都要创建的东西

		_menu = CCMenu::create(NULL);
		_menu->setPosition(CCPointZero);
		CC_BREAK_IF(! _menu);

		this->addChild(_menu, 2);

        
        
        //*****************背景图/ NavBar/ Title*****************//
		{
			CCSprite * aSprite = CCSprite::create("pBackground.png");
			aSprite->setPosition(ccp(visibleSize.width / 2, visibleSize.height / 2));
            //CC_BREAK_IF(! aSprite);
			this->addChild(aSprite,1);
            aSprite ->getTexture()->setAntiAliasTexParameters();//抗锯齿
		}
        
        {
			CCSprite * aSprite = CCSprite::create("pNavBar.png");
			aSprite->setPosition(s2Position2_macro(aSprite));
            //CC_BREAK_IF(! aSprite);
			this->addChild(aSprite,1);
		}
        
        {
            CCLabelTTF * titleLabel = CCLabelTTF::create("Test 1", "Arial", s2FontSize1_macro);
            titleLabel->setPosition(s2Position1_macro(aItem));
            //CC_BREAK_IF(! aSprite);
            this->addChild(titleLabel,1);
        }
        
        //*****************BackButton And BackLabel*****************//
        {
			CCSprite * sprite1 = CCSprite::create("pBackButton.png");
			CCSprite * sprite2 = CCSprite::create("pBackButton.png");
            
			CCMenuItemSprite *aItem = CCMenuItemSprite::create(
                sprite1,
                sprite2,
                this,
                menu_selector(S2TestMain::menuOnBackCallback));
			CC_BREAK_IF(! aItem);
			aItem->setPosition(s2Position3_macro(aItem));
			_menu ->addChild(aItem,1);
            
            {
                CCLabelTTF *label_back = CCLabelTTF::create("Test", "Arial", s2FontSize2_macro, sprite1->getContentSize(), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
                label_back->setPosition(s2Position3_macro(aItem));
                this ->addChild(label_back,2);
            }
		}
        
        //*****************pRecButton*****************//
		{
			CCSprite * sprite1 = CCSprite::create("pRecButton.png");
			CCSprite * sprite2 = CCSprite::create("pRecButton.png");

			CCMenuItemSprite *aItem = CCMenuItemSprite::create(
				sprite1,
				sprite2,
				this,
                menu_selector(S2TestMain::menuShowPracticeList));
			CC_BREAK_IF(! aItem);
			aItem->setPosition(s2Position4_macro(aItem));
			_menu ->addChild(aItem,1);
		}
        
        //*****************Practice List 集,包括小TableView和背景*****************//
        {
            CCSprite *spritePracticeList = CCSprite::create("s2Popover.png");
            spritePracticeList->setPosition(s2Position5_macro(aSprite));
            CC_BREAK_IF(! spritePracticeList);
            spritePracticeList->setTag(s2Tag4);
            spritePracticeList->setVisible(false);
            this->addChild(spritePracticeList,10);
            
            CCTableView* pTableView = CCTableView::create(this, s2Size1_macro(aTableView));
            CC_BREAK_IF(! pTableView);
            pTableView->setDirection(kCCScrollViewDirectionVertical);
            pTableView->setPosition(ccp(129,160));//bug
            pTableView->setDelegate(this);
            pTableView->setTag(s2Tag2);
            
            //   设置顺序是自上往下
            pTableView->setVerticalFillOrder(kCCTableViewFillTopDown);
            
            spritePracticeList->addChild(pTableView);
            
            pTableView->reloadData();
            
        }
        
        //*****************大的TableView 及 背景*****************//
        CCSprite *spriteBackground = CCSprite::create("s2SixRowTable.png");
        spriteBackground->setPosition(s2Position6_macro(aSprite));
        CC_BREAK_IF(! spriteBackground);
        this->addChild(spriteBackground,1);
        
		{
            CCTableView* pTableView = CCTableView::create(this, s2Size3_macro(aTableView));
            CC_BREAK_IF(! pTableView);
            pTableView->setDirection(kCCScrollViewDirectionVertical);
            pTableView->setPosition(ccp(spriteBackground->getPosition().x-(spriteBackground->getContentSize().width / 2),spriteBackground->getPosition().y-(spriteBackground->getContentSize().height / 2) + s2Less1_macro / 2));
            pTableView->setDelegate(this);
            pTableView->setTag(s2Tag3);
            
            //   设置顺序是自上往下
            pTableView->setVerticalFillOrder(kCCTableViewFillTopDown);
            
            this->addChild(pTableView,1);
            
            {
                string str = "Section 1";
                aVectorCellValue.push_back(str);
            }
            {
                string str = "Section 2";
                aVectorCellValue.push_back(str);
            }
            {
                string str = "Section 3";
                aVectorCellValue.push_back(str);
            }
            {
                string str = "Section 4";
                aVectorCellValue.push_back(str);
            }
            {
                string str = "Section 5";
                aVectorCellValue.push_back(str);
            }
            
            
            pTableView->reloadData();
        }
        
		bRet = true;
	} while (0);

	return bRet;
}