void CNoSelfDMG::Tick()
{
	CCharacter *pOwner = GameServer()->GetPlayerChar(m_Owner);

	if(!pOwner)
	{
		Reset();
		return;
	}

	if(!m_Visible)
		return;

	char aBuf[128];
	int Click = pOwner->MouseEvent(m_Pos);

	if(!Click)
	{
		m_LastClick = 0;
		return;
	}
	
	pOwner->Buy("No self damage", &pOwner->GetPlayer()->m_AccData.m_NoSelfDMG, g_Config.m_EuNoSelfDMG, Click, 1);
		
}
Beispiel #2
0
void CNinja::Tick()
{
	CCharacter *pOwner = GameServer()->GetPlayerChar(m_Owner);

	if(!pOwner)
	{
		Reset();
		return;
	}

	if(!m_Visible)
		return;

	char aBuf[128];
	int Click = pOwner->MouseEvent(m_Pos);

	if(!Click)
	{
		m_LastClick = 0;
		return;
	}
	
	switch(m_Type)
	{
	case 1:
		pOwner->Buy("Ninja permanent", &pOwner->GetPlayer()->m_AccData.m_NinjaPermanent, g_Config.m_EuNinjaPermanent, Click, 1);
		break;
	case 2:
		pOwner->Buy("Ninja at start", &pOwner->GetPlayer()->m_AccData.m_NinjaStart, g_Config.m_EuNinjaStart, Click, 1);
		break;
	case 3:
		pOwner->Buy("Ninja switch", &pOwner->GetPlayer()->m_AccData.m_NinjaSwitch, g_Config.m_EuNinjaSwitch, Click, 1);
		break;
	}
}
Beispiel #3
0
void CBuyHealth::Tick()
{
	for(int i = 0; i < MAX_CLIENTS; i++)
	{
		CCharacter *pUser = GameServer()->GetPlayerChar(i);

		if(!pUser)
			continue;

		int Click = pUser->MouseEvent(m_Pos-vec2(50,50));
		int Click1 = pUser->MouseEvent(m_Pos-vec2(-50,50));

		if(!Click && !Click1)
		{
			//m_LastClick = 0;
			continue;
		}
	
		pUser->Buy("Health", &pUser->GetPlayer()->m_AccData.m_Health, g_Config.m_EuHealth, Click, 500);
		pUser->Buy("Armor", &pUser->GetPlayer()->m_AccData.m_Armor, g_Config.m_EuArmor, Click1, 500);
	}
}
void CFastReload::Tick()
{
	CCharacter *pOwner = GameServer()->GetPlayerChar(m_Owner);

	if(!pOwner)
	{
		Reset();
		return;
	}

	if(!m_Visible)
		return;

	char aBuf[128];
	int Click = pOwner->MouseEvent(m_Pos);

	if(!Click)
	{
		m_LastClick = 0;
		return;
	}
	
	pOwner->Buy("Fast reload", &pOwner->GetPlayer()->m_AccData.m_FastReload, g_Config.m_EuFastReload, Click, 10);
}
void CHealthRegen::Tick()
{
	CCharacter *pOwner = GameServer()->GetPlayerChar(m_Owner);

	if(!pOwner)
	{
		Reset();
		return;
	}

	if(!m_Visible)
		return;

	char aBuf[128];
	int Click = pOwner->MouseEvent(m_Pos);

	if(!Click)
	{
		m_LastClick = 0;
		return;
	}
	
	pOwner->Buy("Health regeneration", &pOwner->GetPlayer()->m_AccData.m_HealthRegen, g_Config.m_EuHealthRegen, Click, 25);
}