Beispiel #1
0
void Cockpit::drawTargetedElement ()
{
  char str [20];
  CColor color;
  CVector3 tl, n;
  CRotation r;
  color.setColor (255, 0, 0);
  color.c [3] = 255;
  tl.x = -0.35; tl.y = -0.3; tl.z = -0.5;
  gl->disableAlphaBlending ();
  glEnable (GL_DEPTH_TEST);
  if (fplayer->target != NULL)
    if (fplayer->target->active)
    {
      glEnable (GL_LIGHTING);
      fplayer->target->o->draw (&n, &tl, fplayer->target->rot, 0.05, 0.3, 0);
      glDisable (GL_LIGHTING);
      if (((AIObj *) fplayer->target)->party == fplayer->party)
        color.setColor (0, 0, 255);
      font1->drawText (-24.0, -23.0, -4.0, fplayer->target->o->name, &color);
      sprintf (str, "%d", (int) (15.0 * fplayer->distance (fplayer->target)));
      font1->drawText (-24.0, -25.0, -4.0, str, &color);
    }
  glDisable (GL_DEPTH_TEST);
}
Beispiel #2
0
void Cockpit::drawWeapon ()
{
  char str [20];
  CColor color;
  CVector3 tl, n;
  CRotation r;
  if (fplayer->missiles [fplayer->missiletype] <= 0)
    return;
  color.setColor (255, 0, 0);
  color.c [3] = 255;
  tl.x = 0.35; tl.y = -0.3; tl.z = -0.5;
  gl->disableAlphaBlending ();
  glEnable (GL_DEPTH_TEST);
  CModel *missile = NULL;
  if (fplayer->missiletype == 0) missile = &model_missile1;
  else if (fplayer->missiletype == 1) missile = &model_missile2;
  else if (fplayer->missiletype == 2) missile = &model_missile3;
  else if (fplayer->missiletype == 3) missile = &model_missile4;
  else if (fplayer->missiletype == 4) missile = &model_missile5;
  else if (fplayer->missiletype == 5) missile = &model_missile6;
  else if (fplayer->missiletype == 6) missile = &model_missile7;
  else if (fplayer->missiletype == 7) missile = &model_missile8;
  glEnable (GL_LIGHTING);
  missile->draw (&n, &tl, fplayer->rot, 0.05, 1.0, 0);
  glDisable (GL_LIGHTING);
  glDisable (GL_DEPTH_TEST);
  font1->drawText (16.0, -22.0, -4.0, missile->name, &color);
  sprintf (str, "N %d", fplayer->missiles [fplayer->missiletype]);
  font1->drawText (16.0, -24.0, -4.0, str, &color);
}