void CComponentManager::Script_DestroyEntity(void* cbdata, int ent) { CComponentManager* componentManager = static_cast<CComponentManager*> (cbdata); componentManager->DestroyComponentsSoon(ent); }
void CComponentManager::Script_DestroyEntity(ScriptInterface::CxPrivate* pCxPrivate, int ent) { CComponentManager* componentManager = static_cast<CComponentManager*> (pCxPrivate->pCBData); componentManager->DestroyComponentsSoon(ent); }