Beispiel #1
0
CCrossbowBolt *CCrossbowBolt::BoltCreate( void )
{
	// Create a new entity with CCrossbowBolt private data
	CCrossbowBolt *pBolt = GetClassPtr( (CCrossbowBolt *)NULL );
	pBolt->pev->classname = MAKE_STRING("bolt");
	pBolt->Spawn();

	return pBolt;
}
CCrossbowBolt *CCrossbowBolt::BoltCreate( const Vector &vecOrigin, const QAngle &angAngles, CBasePlayer *pentOwner )
{
	// Create a new entity with CCrossbowBolt private data
	CCrossbowBolt *pBolt = (CCrossbowBolt *)CreateEntityByName( "crossbow_bolt" );
	UTIL_SetOrigin( pBolt, vecOrigin );
	pBolt->SetAbsAngles( angAngles );
	pBolt->Spawn();
	pBolt->SetOwnerEntity( pentOwner );

	return pBolt;
}