//-------------------------------------------------------------------------------------- // Initialize the app //-------------------------------------------------------------------------------------- void InitApp() { //g_LightControl.SetLightDirection( D3DXVECTOR3(-0.29f, 0.557f, 0.778f) ); g_LightControl.SetLightDirection( D3DXVECTOR3( -0.789f, 0.527f, 0.316f ) ); g_LightControl.SetButtonMask( MOUSE_MIDDLE_BUTTON ); // Initialize dialogs g_SettingsDlg.Init( &g_DialogResourceManager ); g_HUD.Init( &g_DialogResourceManager ); g_SampleUI.Init( &g_DialogResourceManager ); g_HUD.SetCallback( OnGUIEvent ); int iX = 15; int iY = 10; g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", iX, iY, 125, 22 ); g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", iX, iY += 24, 125, 22 ); g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", iX, iY += 24, 125, 22, VK_F2 ); g_SampleUI.SetCallback( OnGUIEvent ); iX = 15; iY = 10; // Title font for static g_SampleUI.SetFont( 1, L"Arial", 14, FW_NORMAL ); CDXUTElement* pElement = g_SampleUI.GetDefaultElement( DXUT_CONTROL_STATIC, 0 ); if( pElement ) { pElement->iFont = 1; pElement->dwTextFormat = DT_RIGHT | DT_VCENTER; } // Technique g_SampleUI.AddStatic( -1, L"Technique", iX, iY += 24, 115, 22 ); g_SampleUI.AddComboBox( IDC_TECHNIQUE, iX + 125, iY, 150, 22 ); g_SampleUI.GetComboBox( IDC_TECHNIQUE )->SetScrollBarWidth( 0 ); g_SampleUI.GetComboBox( IDC_TECHNIQUE )->AddItem( L"Local-deformable PRT", ( void* )"LDPRT" ); g_SampleUI.GetComboBox( IDC_TECHNIQUE )->AddItem( L"N dot L lighting", ( void* )"NdotL" ); // Animation speed iY += 10; g_SampleUI.AddStatic( -1, L"Animation Speed", iX, iY += 24, 115, 22 ); g_SampleUI.AddSlider( IDC_ANIMATION_SPEED, iX + 125, iY, 125, 22, 0, 3000, 700 ); // Light intensity iY += 10; g_SampleUI.AddStatic( -1, L"Light Intensity", iX, iY += 24, 115, 22 ); g_SampleUI.AddSlider( IDC_LIGHT_SLIDER, iX + 125, iY, 125, 22, 0, 1000, 500 ); g_SampleUI.AddStatic( IDC_ENV_LABEL, L"Env Intensity", iX, iY += 24, 115, 22 ); g_SampleUI.AddSlider( IDC_ENV_SLIDER, iX + 125, iY, 125, 22, 0, 3000, 600 ); // Color transmission iY += 10; g_SampleUI.AddStatic( IDC_RED_TRANSMIT_LABEL, L"Transmit Red", iX, iY += 24, 115, 22 ); g_SampleUI.AddSlider( IDC_RED_TRANSMIT_SLIDER, iX + 125, iY, 125, 22, 0, 3000, 1200 ); g_SampleUI.AddStatic( IDC_GREEN_TRANSMIT_LABEL, L"Transmit Green", iX, iY += 24, 115, 22 ); g_SampleUI.AddSlider( IDC_GREEN_TRANSMIT_SLIDER, iX + 125, iY, 125, 22, 0, 3000, 800 ); g_SampleUI.AddStatic( IDC_BLUE_TRANSMIT_LABEL, L"Transmit Blue", iX, iY += 24, 115, 22 ); g_SampleUI.AddSlider( IDC_BLUE_TRANSMIT_SLIDER, iX + 125, iY, 125, 22, 0, 3000, 350 ); }
//-------------------------------------------------------------------------------------- // Initialize the app //-------------------------------------------------------------------------------------- void InitApp() { displacement_level = 1.5; tess_lvl = 80; drawwire = false; D3DXVECTOR3 vLightDir( -1, 1, -1 ); D3DXVec3Normalize( &vLightDir, &vLightDir ); g_LightControl.SetLightDirection( vLightDir ); // Initialize dialogs g_D3DSettingsDlg.Init( &g_DialogResourceManager ); g_HUD.Init( &g_DialogResourceManager ); g_SampleUI.Init( &g_DialogResourceManager ); g_HUD.SetCallback( OnGUIEvent ); int iY = 10; g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 0, iY, 170, 23 ); g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", 0, iY += 26, 170, 23, VK_F3 ); g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 0, iY += 26, 170, 23, VK_F2 ); g_SampleUI.SetCallback( OnGUIEvent ); iY = -30; WCHAR sz[100]; //iY += 24; swprintf_s( sz, L"Tessellation Level: %2.1f", tess_lvl ); g_SampleUI.AddStatic( IDC_TESSLVL_STATIC, sz, -10, iY += 26, 150, 22 ); g_SampleUI.AddSlider( IDC_TESSLVL, 10, iY += 24, 150, 22, 1, 80, tess_lvl ); iY += 14; swprintf_s( sz, L"Displacement Level: %2.1f", displacement_level ); g_SampleUI.AddStatic( IDC_DISPLACEMENTLVL_STATIC, sz, -10, iY += 26, 150, 22 ); g_SampleUI.AddSlider( IDC_DISPLACEMENTLVL, 10, iY += 24, 150, 22, 0, 150, (float)(displacement_level)/ 100.0f ); iY += 10; g_SampleUI.AddCheckBox( IDC_TOGGLEWIRE, L"Toggle Wires", 20, iY += 26, 150, 22, drawwire ); iY += 10; g_SampleUI.AddCheckBox( IDC_TOGGLEDT, L"Toggle Distanced Based tesselation", -120, iY += 26, 150, 22, true ); iY += 10; g_SampleUI.AddRadioButton( IDC_PARTITION_INTEGER, IDC_PARTITION_MODE, L"Integer", 20, iY += 26, 170, 22 ); g_SampleUI.AddRadioButton( IDC_PARTITION_FRAC_EVEN, IDC_PARTITION_MODE, L"Fractional Even", 20, iY += 26, 170, 22 ); g_SampleUI.AddRadioButton( IDC_PARTITION_FRAC_ODD, IDC_PARTITION_MODE, L"Fractional Odd", 20, iY += 26, 170, 22 ); g_SampleUI.GetRadioButton( IDC_PARTITION_INTEGER )->SetChecked( true ); iY += 10; g_SampleUI.AddCheckBox( IDC_TOGGLEBUILDING, L"Toggle buildings", 20, iY += 26, 150, 22, true ); }
//-------------------------------------------------------------------------------------- // Initialize the app //-------------------------------------------------------------------------------------- void InitApp() { D3DXVECTOR3 vLightDir( 1, 0, 0 ); D3DXVec3Normalize( &vLightDir, &vLightDir ); g_LightControl.SetLightDirection( vLightDir ); // Initialize dialogs g_D3DSettingsDlg.Init( &g_DialogResourceManager ); g_HUD.Init( &g_DialogResourceManager ); g_SampleUI.Init( &g_DialogResourceManager ); g_HUD.SetCallback( OnGUIEvent ); int iY = 10; g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 0, iY, 170, 23 ); g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", 0, iY += 26, 170, 23, VK_F3 ); g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 0, iY += 26, 170, 23, VK_F2 ); g_HUD.AddButton( IDC_PAUSE, L"Pause", 0, iY += 26, 170, 23 ); g_HUD.AddButton( IDC_WIREFRAME, L"Wire frame", 0, iY += 26, 170, 23 ); g_SampleUI.SetCallback( OnGUIEvent ); iY = 10; }
//-------------------------------------------------------------------------------------- // Initialize the app //-------------------------------------------------------------------------------------- void InitApp() { static const XMVECTORF32 s_vLightDir = { -1.f, 1.f, -1.f, 0.f }; XMVECTOR vLightDir = XMVector3Normalize( s_vLightDir ); g_LightControl.SetLightDirection( vLightDir ); // Initialize dialogs g_D3DSettingsDlg.Init( &g_DialogResourceManager ); g_HUD.Init( &g_DialogResourceManager ); g_SampleUI.Init( &g_DialogResourceManager ); g_HUD.SetCallback( OnGUIEvent ); int iY = 25; g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 0, iY, 170, 22 ); g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", 0, iY += 26, 170, 22, VK_F3 ); g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 0, iY += 26, 170, 22, VK_F2 ); g_HUD.AddButton( IDC_TOGGLEWIRE, L"Toggle Wires (F4)", 0, iY += 26, 170, 22, VK_F4 ); // Material Controls iY = 10; g_SampleUI.AddRadioButton( IDC_MATERIAL_PLASTIC, IDC_MATERIAL_GROUP, L"Plastic", 0, iY += 26, 170, 22 ); g_SampleUI.AddRadioButton( IDC_MATERIAL_PLASTIC_TEXTURED, IDC_MATERIAL_GROUP, L"Plastic Textured", 0, iY += 26, 170, 22 ); g_SampleUI.AddRadioButton( IDC_MATERIAL_ROUGH, IDC_MATERIAL_GROUP, L"Rough", 0, iY += 26, 170, 22 ); g_SampleUI.AddRadioButton( IDC_MATERIAL_ROUGH_TEXTURED, IDC_MATERIAL_GROUP, L"Rough Textured", 0, iY += 26, 170, 22 ); auto pRadioButton = g_SampleUI.GetRadioButton( IDC_MATERIAL_PLASTIC_TEXTURED ); pRadioButton->SetChecked( true ); iY += 24; // Lighting Controls g_SampleUI.AddRadioButton( IDC_LIGHT_CONST_AMBIENT, IDC_AMBIENT_LIGHTING_GROUP, L"Constant Ambient", 0, iY += 26, 170, 22 ); g_SampleUI.AddRadioButton( IDC_LIGHT_HEMI_AMBIENT, IDC_AMBIENT_LIGHTING_GROUP, L"Hemi Ambient", 0, iY += 26, 170, 22 ); pRadioButton = g_SampleUI.GetRadioButton( IDC_LIGHT_CONST_AMBIENT ); pRadioButton->SetChecked( true ); g_SampleUI.AddCheckBox( IDC_LIGHT_DIRECT, L"Direct Lighting", 0, iY += 26, 170, 22, g_bDirectLighting ); g_SampleUI.AddCheckBox( IDC_LIGHTING_ONLY, L"Lighting Only", 0, iY += 26, 170, 22, g_bLightingOnly ); g_SampleUI.SetCallback( OnGUIEvent ); }