Beispiel #1
0
void CGuiDocBarExten::BarsDocking(CFrameWnd * pFrame, DWORD dwDockStyle) 
{
	ASSERT_VALID(pFrame);

	// must be CBRS_ALIGN_XXX or CBRS_FLOAT_MULTI only
	ASSERT((dwDockStyle & ~(CBRS_ALIGN_ANY|CBRS_FLOAT_MULTI)) == 0);

	pFrame->EnableDocking(dwDockStyle);

	for (int i = 0; i < 4; i++) {
		if (dwDockBarMap[i][1] & dwDockStyle & CBRS_ALIGN_ANY) {
			CDockBar* pDock = (CDockBar*)pFrame->GetControlBar(dwDockBarMap[i][0]);
			if( pDock == 0 || ! pDock->IsKindOf(RUNTIME_CLASS(CGuiDocBarExten)) ) {
				BOOL bNeedDelete = ! pDock->m_bAutoDelete;
				pDock->m_pDockSite->RemoveControlBar(pDock);
				pDock->m_pDockSite = 0;	
				pDock->DestroyWindow();
				if( bNeedDelete )
					delete pDock;
				pDock = 0;
			}

			if( pDock == 0 ) {
				pDock = new CGuiDocBarExten;
				ASSERT_VALID(pDock);
				if ((!pDock) || (!pDock->Create(pFrame,
					WS_CLIPSIBLINGS|WS_CLIPCHILDREN|WS_CHILD|WS_VISIBLE |
						dwDockBarMap[i][1], dwDockBarMap[i][0]))) {
					AfxThrowResourceException();
				}
			}
		}
	}
}
Beispiel #2
0
// dock bars will be created in the order specified by dwMRCDockBarMap
// this also controls which gets priority during layout
// this order can be changed by calling EnableDocking repetitively
// with the exact order of priority
//------------------------------------------------------------------------------
void CMRCFrameWndSizeDock::EnableDocking(DWORD dwDockStyle, CRuntimeClass *pFloatingClass)
// This is over-ridden primarily because we need to insert our own CDockBar class
// to handle the recalc layout, and this is the place they are created.
//------------------------------------------------------------------------------
{
	// must be CBRS_ALIGN_XXX or CBRS_FLOAT_MULTI only
    ASSERT((dwDockStyle & ~(CBRS_ALIGN_ANY|CBRS_FLOAT_MULTI)) == 0);

    m_pFloatingFrameClass = pFloatingClass; // protected member
    for (int i = 0; i < 4; i++)
    {
    	if (dwMRCDockBarMap[i][1] & dwDockStyle & CBRS_ALIGN_ANY)          // protected
        {
        	CDockBar* pDock = (CDockBar*)GetControlBar(dwMRCDockBarMap[i][0]);
            if (pDock == NULL)
            	{
                	pDock = new CSizeDockBar;
                    if (!pDock->Create(this,
						               WS_CLIPSIBLINGS|WS_CLIPCHILDREN|WS_CHILD|WS_VISIBLE |
                                              dwMRCDockBarMap[i][1], dwMRCDockBarMap[i][0]))
                    {
                    	AfxThrowResourceException();
                    }
                }
        }
    }
}
Beispiel #3
0
void CFrameWnd::EnableDocking( DWORD dwDockStyle )
/************************************************/
{
    for( int i = 0; i < NUM_DOCKBARS; i++ ) {
        DWORD dwBarDockStyle = _DockBarInfo[i][1];
        if( dwDockStyle & dwBarDockStyle ) {
            CDockBar *pDockBar = (CDockBar *)GetControlBar( _DockBarInfo[i][1] );
            if( pDockBar == NULL ) {
                pDockBar = new CDockBar;
                pDockBar->Create( this, WS_CHILD | WS_VISIBLE | _DockBarInfo[i][1],
                                  _DockBarInfo[i][0] );
            }
        }
    }
}
Beispiel #4
0
// dock bars will be created in the order specified by dwDockBarMap
// this also controls which gets priority during layout
// this order can be changed by calling EnableDocking repetitively
// with the exact order of priority
void CFrameWnd::EnableDocking(DWORD dwDockStyle)
{
	// must be CBRS_ALIGN_XXX or CBRS_FLOAT_MULTI only
	ASSERT((dwDockStyle & ~(CBRS_ALIGN_ANY|CBRS_FLOAT_MULTI)) == 0);

	m_pFloatingFrameClass = RUNTIME_CLASS(CMiniDockFrameWnd);
	for (int i = 0; i < 4; i++)
	{
		if (dwDockBarMap[i][1] & dwDockStyle & CBRS_ALIGN_ANY)
		{
			CDockBar* pDock = (CDockBar*)GetControlBar(dwDockBarMap[i][0]);
			if (pDock == NULL)
			{
				pDock = new CDockBar;
				if (!pDock->Create(this,
					WS_CLIPSIBLINGS|WS_CLIPCHILDREN|WS_CHILD|WS_VISIBLE |
						dwDockBarMap[i][1], dwDockBarMap[i][0]))
				{
					AfxThrowResourceException();
				}
			}
		}
	}
}