void EventSheetEditor::OnLButtonDown(UINT nFlags, CPoint pt) 
{
	if (!(pt.x >= m_pHeader->m_Split - 2 && pt.x <= m_pHeader->m_Split + 5))
	{
		CEditorEvent* pEvent = EventAt(pt);
		if(pEvent)
		{
			if(pEvent->canAddActions())
			{
				if(pEvent->mouseOverNewAction)
				{
					AddAction(pEvent, -1);
					return;
				}
				if(pEvent->mouseOverFooter)
				{
					AddCondition(false, NULL, true, pEvent);
					return;
				}		
			}
		}
	}

	if(KillFocusOnInlineEditor())
		return;
	m_ActionTooltip.Hide();

	CEditorEvent* pMyEventParent = NULL;
	CEditorEvent* pMyEvent = EventAt(pt, &pMyEventParent);
	m_leftDown = true;
	
	//if(m_pHeader->m_rect.PtInRect(pt))
	if(pt.x >= m_pHeader->m_Split - 2 && pt.x <= m_pHeader->m_Split + 5)
	{
		m_InsertAfter.Hide();
		m_InsertBefore.Hide();
		m_InsertSub.Hide();
		m_ActionTooltip.Hide();
		m_pHeader->OnLeftClick(pt);
		if(m_pHeader->m_isDrag)
		{
			SetCapture();
		}
		else // basically just if we arn't doing something interesting in the header...
		{
			if(!m_CtrlDown)
			{
				DeselectEvents();
				DeselectActions();
				DeselectConditions();
			}
		}



		for(int a = 0; a < m_pHeader->m_Objects.size(); a ++ )
		{
			if(m_pHeader->m_Objects.at(a).m_rect.PtInRect(pt))
			{
				m_Drag.dragtype = OBJECT;
				m_Drag.StoredPos = pt;
				m_Drag.CtrlDown = false;
			}
		}
	}
	else if(pMyEvent)
	{
		if(pMyEvent->PtInOnOffButton(pt, this))
		{
			// The user is clicked the + button
			pMyEvent->m_open(this) = pMyEvent->m_open(this) ? false:true;
			Invalidate();
			
		}

		else
		{
			///////////////
			// Select Condition
			
			CEditorCondition* pMyCondition = pMyEvent->conditionAt(pt, this);
			if(pMyCondition)
			{
				// find index
				int index = 0;
				for(int a = 0; a < pMyEvent->m_Conditions.size() ; a ++ )
					if(pMyEvent->m_Conditions[a] == pMyCondition)
						index = a;

				//Deselect selected events or actions
				DeselectEvents();
				DeselectActions();
				

				// Now the conditions
	
				if(pMyCondition->m_select(this)) // if we clicked on something already selected...wait till release
					m_ClickedSelectedCondition = true;
				else
				{
					if(!m_CtrlDown)
					{
						DeselectConditions();
					}
					pMyCondition->m_select(this) = true;
					InvalidateRect(pMyCondition->m_rect(this));
				}

				if( m_ShiftDown && m_FocusCondition)
				{
					bool b1 = false, b2 = false, b3 = false;
					RecursiveSelect(NULL, m_FocusCondition,NULL ,NULL ,pMyCondition ,NULL,b1,b2,b3, this->m_pEventList);
				}

				m_FocusCondition = pMyCondition;
				m_FocusEvent = pMyEvent;

				if(m_CtrlDown)
				{
					m_InsertAfter.Hide();
					m_InsertBefore.Hide();
					m_InsertSub.Hide();
				}
				else
				{	
					if(m_ClickedSelectedCondition)
					{
						CPoint point  = pMyCondition->m_rect(this).TopLeft();
						point.x = pt.x - 50;
						point.y -= 19;
						if(pMyEvent->m_displayConditionType(this) == 1)
						{
							point.y += 19;
							point.x = pMyCondition->m_rect(this).TopLeft().x - 100;
						}
						m_InsertBefore.ShowAt(point, pMyCondition, *this);
						m_InsertBefore.pEventEditor = (EventSheetEditor*)(this);


						point.y += 19 + pMyCondition->m_rect(this).Height();
						if(pMyEvent->m_displayConditionType(this) == 1)
						{
							point.y -= 19 + pMyCondition->m_rect(this).Height();
							point.x = pMyCondition->m_rect(this).right;
						}

						m_InsertAfter.ShowAt(point, pMyCondition, *this);
						m_InsertAfter.pEventEditor = (EventSheetEditor*)(this);

						m_InsertAfter.m_pInsertEventSpot = m_InsertBefore.m_pInsertEventSpot = pMyEvent;

						m_InsertAfter.m_InsertType       = m_InsertBefore.m_InsertType       = CONDITION;
						m_InsertAfter.m_InsertIndex      = m_InsertBefore.m_InsertIndex      = index;
						m_InsertAfter.m_IsAfter = true;
						m_InsertBefore.m_IsAfter = false;
						m_ActionTooltip.Hide();
					}
				}


				// We may be wanting to drag these conditions...
				m_Drag.dragtype = CONDITION;
				m_Drag.StoredPos = pt;
				m_Drag.IsDragging = false;
			}
			else
			{
				/////////////////////
				// Select Action

				SelectedActionVector actions;
				
				CEditorAction* pMyAction = pMyEvent->actionAt(pt, actions, this);

				if(pMyAction)
				{
					int index = 0;
					for(int a = 0; a < pMyEvent->m_Actions.size() ; a ++ )
						if (pMyEvent->m_Actions[a] == pMyAction)
							index = a;
			

					//Deselect selected events or conditions
					DeselectEvents();
					DeselectConditions();

					if(pMyAction->m_select(this)) // if we clicked on something already selected...wait till release
						m_ClickedSelectedAction = true;

					else
					{
						if(!m_CtrlDown)
						{
							DeselectActions();
						}
						pMyAction->m_select(this) = true;
						InvalidateRect(pMyAction->m_rect(this));						
					}
					if( m_ShiftDown && m_FocusAction)
					{
						bool b1 = false, b2 = false, b3 = false;
						RecursiveSelect(m_FocusAction,NULL ,NULL ,pMyAction , NULL ,NULL,b1,b2,b3, this->m_pEventList);
					}
					m_FocusAction = pMyAction;
					m_FocusEvent = pMyEvent;
					
					// We may be wanting to drag these conditions...
					m_Drag.dragtype = ACTION;
					m_Drag.StoredPos = pt;
					m_Drag.IsDragging = false;

		
					if(m_CtrlDown)
					{
						m_InsertAfter.Hide();
						m_InsertBefore.Hide();
						m_InsertSub.Hide();
					}
					else
					{

						if(m_ClickedSelectedAction)
						{
							CPoint point = pMyAction->m_rect(this).TopLeft();
							point.x = pt.x - 50;
							point.y -= 19;

							if(pMyEvent->m_displayActionType(this) == 1)
							{
								point.y += 19;
								point.x = pMyAction->m_rect(this).TopLeft().x - 100;
							}

							m_InsertBefore.ShowAt(point, pMyAction, *this);
							m_InsertBefore.pEventEditor = (EventSheetEditor*)(this);

							point.y += 19 + pMyAction->m_rect(this).Height();
						
							if(pMyEvent->m_displayActionType(this) == 1)
							{
								point.y -= 19 + pMyAction->m_rect(this).Height();
								point.x = pMyAction->m_rect(this).right;
							}

							m_InsertAfter.ShowAt(point, pMyCondition, *this);
							m_InsertAfter.pEventEditor = (EventSheetEditor*)(this);

							m_InsertAfter.m_pInsertEventSpot = m_InsertBefore.m_pInsertEventSpot = pMyEvent;
							m_InsertAfter.m_InsertType       = m_InsertBefore.m_InsertType       = ACTION;
							m_InsertAfter.m_InsertIndex      = m_InsertBefore.m_InsertIndex      = index;
							m_InsertAfter.m_IsAfter = true;
							m_InsertBefore.m_IsAfter = false;

							m_ActionTooltip.Hide();
						}


					}	
				}

				/////////////////////
				// Select Event

				else if(pMyEvent->m_handle(this).PtInRect(pt)) 
				{
					//Deselect selected actions or conditions
					DeselectActions();
					DeselectConditions();

					m_InsertAfter.Hide();
					m_InsertBefore.Hide();
					m_InsertSub.Hide();
					m_ActionTooltip.Hide();


					// Now select the events
					
					if(pMyEvent->m_select(this)) // if we clicked on something already selected...wait till release
						m_ClickedSelectedEvent = true;
					else
					{
					// User is clicking on an event
						if(!m_CtrlDown)
						{
							DeselectEvents();
						}
						
						pMyEvent->Select(true, this);
						InvalidateRect(pMyEvent->m_rect(this));
						
					}
					if( m_ShiftDown && m_FocusEvent)
					{
						bool b1 = false, b2 = false, b3 = false;
						RecursiveSelect(NULL, NULL, m_FocusEvent, NULL,NULL, pMyEvent,b1,b2,b3, this->m_pEventList);
					}
					m_FocusEvent = pMyEvent;
					// We may be wanting to drag these events...
					m_Drag.dragtype = EVENT;
					m_Drag.StoredPos = pt;
					m_Drag.IsDragging = false;

					if(pt.x > this->m_pHeader->m_Split) //prevent dragging events unless the mouse is in condition column
						m_Drag.dragtype = -1;

					if(m_CtrlDown)
					{
						m_InsertAfter.Hide();
						m_InsertBefore.Hide();
						m_InsertSub.Hide();
					}
					else
					{	
						if(m_ClickedSelectedEvent)
						{
							// find index
							int index = 0;
							FindEventListEventExistsIn(pMyEvent, m_pEventList, index);
						
							CPoint point  = pMyEvent->m_rect(this).TopLeft();
							point.x += 24;
							point.y -= 20;

							m_InsertBefore.ShowAt(point, pMyEvent, *this);
							m_InsertBefore.pEventEditor = (EventSheetEditor*)(this);


							point.y += 20 + pMyEvent->m_rect(this).Height();
							
							m_InsertAfter.ShowAt(point, pMyEvent, *this);
							m_InsertAfter.pEventEditor = (EventSheetEditor*)(this);

							point.x += 101;
							
							if(pMyEvent->canAddEvents())
							{
								m_InsertSub.ShowAt(point, pMyEvent, *this);
								m_InsertSub.pEventEditor = (EventSheetEditor*)(this);
							}

							m_InsertAfter.m_pInsertEventSpot = m_InsertBefore.m_pInsertEventSpot = pMyEventParent;
							m_InsertSub.m_pInsertEventSpot = pMyEvent;
							m_InsertAfter.m_InsertType       = m_InsertBefore.m_InsertType       = m_InsertSub.m_InsertType       = EVENT;
							m_InsertAfter.m_InsertIndex      = m_InsertBefore.m_InsertIndex      = m_InsertSub.m_InsertIndex      = index;

							m_InsertAfter.m_IsAfter = true;
							m_InsertBefore.m_IsAfter = false;

							m_InsertSub.m_IsAfter = true;
							m_InsertSub.m_IsSub = true;


							m_ActionTooltip.Hide();
						}
					}
					
				}
				else
				{
					if(!m_CtrlDown)
					{
						DeselectEvents();
						DeselectActions();
						DeselectConditions();
					}


				}
			}
		}
	}
	else
	{
		if(!m_CtrlDown)
		{
			DeselectActions();
			DeselectConditions();
			DeselectEvents();

			m_InsertAfter.Hide();
			m_InsertBefore.Hide();
			m_InsertSub.Hide();
			m_ActionTooltip.Hide();
		}
	}
	CScrollView::OnLButtonDown(nFlags, pt);
}
DROPEFFECT EventSheetEditor::OnDragOver(COleDataObject* pDataObject, DWORD dwKeyState, CPoint point)
{
    /// Update Key States
    m_CtrlDown = false;
    m_ShiftDown = false;

    if(dwKeyState & MK_CONTROL)
        m_CtrlDown = true;

    if(dwKeyState & MK_SHIFT)
        m_ShiftDown = true;

    m_Drag.CtrlDown = m_CtrlDown;

    DROPEFFECT de = m_pDDMgr->OnDragOver(pDataObject, dwKeyState, point);

    // DRAG INFO
    m_Drag.dragtype = -1;
    m_Drag.IsDragging = false;
    CString csF = m_pDDMgr->AvailableDataType(pDataObject);
    if (csF == "Construct Events") m_Drag.dragtype = EVENT;
    if (csF == "Construct Conditions") m_Drag.dragtype = CONDITION;
    if (csF == "Construct Actions") m_Drag.dragtype = ACTION;
    if (csF == "Construct Object") m_Drag.dragtype = OBJECT;
    if(m_Drag.dragtype != -1)
        m_Drag.IsDragging = true;
    // DRAG INFO END

    if(m_Mouse.y != point.y)
        m_Drag.GoingUp = point.y < m_Mouse.y ? true : false;

    m_Mouse = point;
    Invalidate();

    switch (m_Drag.dragtype)
    {
    case EVENT:
    {
        // Mouse is over an event
        CEditorEvent* tmpEvent = EventAt(m_Mouse);

        if(tmpEvent == 0 )
            return false;

        // If we arn't holding control, dont let them hover over something selected!
        if(!m_CtrlDown)
            if(tmpEvent->m_select(this))
                return false;

        //CRect Rect = tmpEvent->m_handle(this);
        //Rect.left = tmpEvent->m_rect(this).left;
        //Rect.bottom = tmpEvent->m_rect(this).bottom;
        //if(!Rect.PtInRect(point))
        //	return false;
    }
    break;

    case CONDITION:
    {
        CEditorEvent* tmpEvent = EventAt(m_Mouse);
        if(tmpEvent == 0 )
            return false;
        if(tmpEvent->m_type == 1 )
            return false; // Type doesn't accept draggin

        CEditorCondition* tmpCondition = tmpEvent->conditionAt(m_Mouse, this);

        // If we arn't holding control, dont let them hover over something selected!
        if(!m_CtrlDown)
            if(tmpCondition)
                if(tmpCondition->m_select(this))
                    return false;

        /*		CRect Rect = tmpEvent->m_handle;
        		Rect.bottom = tmpEvent->m_rect.bottom;
        		if(tmpCondition)
        		{
        			Rect = tmpCondition->m_rect;
        			if(!Rect.PtInRect(point))
        				return false;
        		}*/

    }
    break;

    case ACTION:
    {
        CEditorEvent* tmpEvent = EventAt(m_Mouse);
        if(tmpEvent == 0 )
            return false;
        if(tmpEvent->m_type == 1 )
            return false; // Type doesn't accept draggin

        CEditorAction* tmpAction = tmpEvent->actionAt(m_Mouse, this);

        // If we arn't holding control, dont let them hover over something selected!
        if(!m_CtrlDown)
            if(tmpAction)
                if(tmpAction->m_select(this))
                    return false;

        CRect Rect = tmpEvent->m_handle(this);
        Rect.bottom = tmpEvent->m_rect(this).bottom;
    }
    break;
    case OBJECT:
    {
        if(!m_pHeader->m_rect.PtInRect(m_Mouse))
        {
            return false;
        }
    }
    break;
    }

    // Auto scroll

    POINT pt;
    GetCursorPos( &pt );
    RECT rect;
    GetClientRect( &rect );
    ScreenToClient( &pt );


    if ((GetTickCount() - 25) > m_lastTick) {
        POINT pt;
        GetCursorPos( &pt );
        RECT rect;
        GetClientRect( &rect );
        ClientToScreen( &rect );

        SetRedraw(0);
        if( pt.y < rect.top + 10)
            ScrollToPosition(GetScrollPosition()+CPoint(0,-10));
        else if( pt.y > rect.bottom - 10)
            ScrollToPosition(GetScrollPosition()+CPoint(0,10));
        if( pt.x < rect.left + 10)
            ScrollToPosition(GetScrollPosition()+CPoint(-10,0));
        else if( pt.x > rect.right - 10)
            ScrollToPosition(GetScrollPosition()+CPoint(10,0));
        SetRedraw();

        m_lastTick = GetTickCount();
    }
    if (m_lastTick > GetTickCount())
        m_lastTick = GetTickCount();

    // end auto scroll

    return de;
}
void EventSheetEditor::OnLButtonUp(UINT nFlags, CPoint pt) 
{
	if(KillFocusOnInlineEditor())
		return;
	m_Drag.IsDragging = false;
	m_leftDown = false;

	if(m_pHeader->m_isDrag)
	{
		ReleaseCapture();
		m_pHeader->OnLeftUp(pt);	
	}

	CEditorEvent* pMyEvent = EventAt(pt);

	if(pMyEvent)
	{
		if(!pMyEvent->PtInOnOffButton(pt, this))
		{
			CEditorCondition* pMyCondition = pMyEvent->conditionAt(pt, this);
			if( pMyCondition == m_FocusCondition && pMyCondition != 0)
			{
				if(m_ClickedSelectedCondition)
				{
					// User clicked on a selected *condition* in the 'on left mouse down'
					if(m_CtrlDown)
					{
						pMyCondition->m_select(this) = false;
						InvalidateRect(pMyCondition->m_rect(this));
					}
					else
					{
						//TODO: Edit the condition or the param or something like lol
						InlineEditCondition(*pMyCondition, pt);
					}
				}
			}
			else
			{
				CEditorAction* pMyAction = pMyEvent->actionAt(pt,this);
				if( pMyAction == m_FocusAction && pMyAction != 0)
				{
					if(m_ClickedSelectedAction)
					{
						// User clicked on a selected *action* in the 'on left mouse down'
						
						if(m_CtrlDown)
						{
							pMyAction->m_select(this) = false;	
							InvalidateRect(pMyAction->m_rect(this));
						}
						else
						{
						//TODO: Edit the condition or the param or something like lol
							InlineEditAction(*pMyAction, pt);
						}
					}
				}
				else
				{

					// User clicked on a selected *event* in the 'on left mouse down'
					if( pMyEvent == m_FocusEvent && pMyEvent != 0)
					{
						if(m_ClickedSelectedEvent)
						{
							pMyEvent->m_select(this) = false;
							if(!m_CtrlDown)
							{
								DeselectEvents();
							}
							InvalidateRect(pMyEvent->m_rect(this));
						}
					}
			
				}
			}
		}
	}

	else
	{
		if(m_pHeader->m_rect.PtInRect(pt))
			m_pHeader->OnLeftUp(pt);
	}

	m_ClickedSelectedAction = false;
	m_ClickedSelectedCondition = false;
	m_ClickedSelectedEvent = false;

	CScrollView::OnLButtonUp(nFlags, pt);
}