// 初始化属性配置
void CDBFactionMember::InitProperty()
{
	CDataEntityManager* pdeManager = NULL;
	std::map<string, CDataEntityManager*>::iterator itr = GetGame()->GetDBEntityManager()->GetObjAttrDef().find(string("faction_member"));
	if(itr != GetGame()->GetDBEntityManager()->GetObjAttrDef().end())
		pdeManager = itr->second;

	if(pdeManager)
	{
		CDataEntityManager::EntityPropertyMapItr attrItr = pdeManager->GetEntityPropertyMap().begin();

		for(; attrItr != pdeManager->GetEntityPropertyMap().end(); attrItr++)
		{
			CEntityProperty* ep = m_DataEntityManager.CreateEntityProperty(attrItr->first, attrItr->second->GetDBTableName(), attrItr->second->GetDataType());
			if(ep)
			{
				ep->SetDbFlag(attrItr->second->GetDbFlag());
				if(ep->GetDataType() == DATA_OBJECT_TIME)
				{
					long timeBuf[6] = {0};
					timeBuf[0] = 1990;
					timeBuf[1] = 1;
					timeBuf[2] = 1;
					ep->SetBufAttr(0, (void*)&timeBuf[0], sizeof(DWORD)*6);
				}
			}
		}
	}
}