Beispiel #1
0
//------------------------------------------------------------------------------
//initialize a pigfile, reading headers
//returns the size of all the bitmap data
void PiggyInitPigFile (char *filename)
{
	CFile					*cfP = cfPiggy + gameStates.app.bD1Data;
	char					szName [16];
	char					szNameRead [16];
	char					szPigName [FILENAME_LEN];
	int					nHeaderSize, nBitmapNum, nDataSize, nDataStart, i;
	grsBitmap			bmTemp;
	tPIGBitmapHeader	bmh;

PiggyCloseFile ();             //close old pig if still open
strcpy (szPigName, filename);
//rename pigfile for shareware
if (!stricmp (DEFAULT_PIGFILE, DEFAULT_PIGFILE_SHAREWARE) && 
	 !CFile::Exist (szPigName, gameFolders.szDataDir, 0))
	strcpy (szPigName, DEFAULT_PIGFILE_SHAREWARE);
strlwr (szPigName);
if (!cfP->Open (szPigName, gameFolders.szDataDir, "rb", 0)) {
#ifdef EDITOR
	return;         //if editor, ok to not have pig, because we'll build one
#else
	if (!CopyPigFileFromCD (*cfP, szPigName))
		return;
#endif
	}
int pig_id = cfP->ReadInt ();
int pigVersion = cfP->ReadInt ();
if (pig_id != PIGFILE_ID || pigVersion != PIGFILE_VERSION) {
	cfP->Close ();              //out of date pig
	return;
	}
strncpy (szCurrentPigFile [0], szPigName, sizeof (szCurrentPigFile [0]));
nBitmapNum = cfP->ReadInt ();
nHeaderSize = nBitmapNum * sizeof (tPIGBitmapHeader);
nDataStart = nHeaderSize + cfP->Tell ();
nDataSize = cfP->Length () - nDataStart;
gameData.pig.tex.nBitmaps [0] = 1;
for (i = 0; i < nBitmapNum; i++) {
	PIGBitmapHeaderRead (&bmh, *cfP);
	memcpy (szNameRead, bmh.name, 8);
	szNameRead [8] = 0;
	if (bmh.dflags & DBM_FLAG_ABM)        
		sprintf (szName, "%s#%d", szNameRead, bmh.dflags & DBM_NUM_FRAMES);
	else
		strcpy (szName, szNameRead);
	memset (&bmTemp, 0, sizeof (grsBitmap));
	bmTemp.bmProps.w = bmTemp.bmProps.rowSize = bmh.width + ((short) (bmh.wh_extra & 0x0f) << 8);
	bmTemp.bmProps.h = bmh.height + ((short) (bmh.wh_extra & 0xf0) << 4);
	bmTemp.bmProps.flags |= BM_FLAG_PAGED_OUT;
	bmTemp.bmAvgColor = bmh.bmAvgColor;
	gameData.pig.tex.bitmapFlags [0][i+1] = bmh.flags & BM_FLAGS_TO_COPY;
	bitmapOffsets [0][i+1] = bmh.offset + nDataStart;
	Assert ((i+1) == gameData.pig.tex.nBitmaps [0]);
	PiggyRegisterBitmap (&bmTemp, szName, 1);
	}
bPigFileInitialized = 1;
}
Beispiel #2
0
//------------------------------------------------------------------------------
//initialize a pigfile, reading headers
//returns the size of all the bitmap data
void PiggyInitPigFile (char *filename)
{
	CFile					*cfP = cfPiggy + gameStates.app.bD1Data;
	char					szName [16];
	char					szNameRead [16];
	char					szPigName [FILENAME_LEN];
	int					nHeaderSize, nBitmapNum, nDataSize, nDataStart, i;
	CBitmap				bm;
	tPIGBitmapHeader	bmh;

PiggyCloseFile ();             //close old pig if still open
strcpy (szPigName, filename);
//rename pigfile for shareware
if (!stricmp (DefaultPigFile (), DefaultPigFile (1)) && 
	 !CFile::Exist (szPigName, gameFolders.szDataDir, 0))
	strcpy (szPigName, DefaultPigFile (1));
strlwr (szPigName);
if (!cfP->Open (szPigName, gameFolders.szDataDir, "rb", 0)) {
	if (!CopyPigFileFromCD (*cfP, szPigName))
		return;
	}
int pig_id = cfP->ReadInt ();
int pigVersion = cfP->ReadInt ();
if (pig_id != PIGFILE_ID || pigVersion != PIGFILE_VERSION) {
	cfP->Close ();              //out of date pig
	return;
	}
strncpy (szCurrentPigFile [0], szPigName, sizeof (szCurrentPigFile [0]));
nBitmapNum = cfP->ReadInt ();
nHeaderSize = nBitmapNum * sizeof (tPIGBitmapHeader);
nDataStart = nHeaderSize + cfP->Tell ();
nDataSize = cfP->Length () - nDataStart;
gameData.pig.tex.nBitmaps [0] = 1;
for (i = 0; i < nBitmapNum; i++) {
	PIGBitmapHeaderRead (&bmh, *cfP);
	memcpy (szNameRead, bmh.name, 8);
	szNameRead [8] = 0;
	if (bmh.dflags & DBM_FLAG_ABM)        
		sprintf (szName, "%s#%d", szNameRead, bmh.dflags & DBM_NUM_FRAMES);
	else
		strcpy (szName, szNameRead);
	memset (&bm, 0, sizeof (CBitmap));
	bm.SetWidth (bmh.width + ((short) (bmh.wh_extra & 0x0f) << 8));
	bm.SetHeight (bmh.height + ((short) (bmh.wh_extra & 0xf0) << 4));
	bm.SetBPP (1);
	bm.SetFlags (BM_FLAG_PAGED_OUT);
	bm.SetAvgColorIndex (bmh.avgColor);
	gameData.pig.tex.bitmapFlags [0][i+1] = bmh.flags & BM_FLAGS_TO_COPY;
	bitmapOffsets [0][i+1] = bmh.offset + nDataStart;
	Assert ((i+1) == gameData.pig.tex.nBitmaps [0]);
	PiggyRegisterBitmap (&bm, szName, 1);
	}
bPigFileInitialized = 1;
}
Beispiel #3
0
int CSubTitles::Init (const char* filename)
{
	CFile cf;
	int 	size, readCount;
	ubyte	*p;
	int 	bHaveBinary = 0;

m_nCaptions = 0;
if (!gameOpts->movies.bSubTitles)
	return 0;
if (!cf.Open (filename, gameFolders.szDataDir, "rb", 0)) { // first try text version
	char filename2 [FILENAME_LEN];	//no text version, try binary version
	CFile::ChangeFilenameExtension (filename2, filename, ".txb");
	if (!cf.Open (filename2, gameFolders.szDataDir, "rb", 0))
		return 0;
	bHaveBinary = 1;
	}

size = cf.Length ();
m_rawDataP = new ubyte [size+1];
readCount = (int) cf.Read (m_rawDataP, 1, size);
cf.Close ();
m_rawDataP [size] = 0;
if (readCount != size) {
	delete[] m_rawDataP;
	return 0;
	}
p = m_rawDataP;
while (p && (p < m_rawDataP + size)) {
	char* endp = strchr (reinterpret_cast<char*> (p), '\n'); 

	if (endp) {
		if (endp [-1] == '\r')
			endp [-1] = 0;		//handle 0d0a pair
		*endp = 0;			//string termintor
		}
	if (bHaveBinary)
		DecodeTextLine (reinterpret_cast<char*> (p));
	if (*p != ';') {
		m_captions [m_nCaptions].first_frame = atoi (reinterpret_cast<char*> (p));
		if (!(p = NextField (p))) 
			continue;
		m_captions [m_nCaptions].last_frame = atoi (reinterpret_cast<char*> (p));
		if (!(p = NextField (p)))
			continue;
		m_captions [m_nCaptions].msg = reinterpret_cast<char*> (p);
		Assert (m_nCaptions==0 || m_captions [m_nCaptions].first_frame >= m_captions [m_nCaptions-1].first_frame);
		Assert (m_captions [m_nCaptions].last_frame >= m_captions [m_nCaptions].first_frame);
		m_nCaptions++;
		}
	p = reinterpret_cast<ubyte*> (endp + 1);
	}
return 1;
}
Beispiel #4
0
/* calculate table to translate d1 bitmaps to current palette,
 * return -1 on error
 */
ubyte *LoadD1Palette (void)
{
	tPalette	palette;
	CFile cf;
	
if (!cf.Open (D1_PALETTE, gameFolders.szDataDir, "rb", 1) || (cf.Length () != 9472))
	return NULL;
cf.Read (palette, 256, 3);
cf.Close ();
palette [254] = SUPER_TRANSP_COLOR;
palette [255] = TRANSPARENCY_COLOR;
return d1Palette = AddPalette (palette);
}
Beispiel #5
0
ubyte *GrUsePaletteTable (const char *pszFile, const char *pszLevel)
{
	CFile		cf;
	int		i = 0, fsize;
	tPalette	palette;
#ifdef SWAP_0_255
	ubyte		c;
#endif

if (pszLevel) {
	char ifile_name [FILENAME_LEN];

	CFile::ChangeFilenameExtension (ifile_name, pszLevel, ".pal");
	i = cf.Open (ifile_name, gameFolders.szDataDir, "rb", 0);
	}
if (!i)
	i = cf.Open (pszFile, gameFolders.szDataDir, "rb", 0);
	// the following is a hack to enable the loading of d2 levels
	// even if only the d2 mac shareware datafiles are present.
	// However, if the pig file is present but the palette file isn't,
	// the textures in the level will look wierd...
if (!i)
	i = cf.Open (DEFAULT_LEVEL_PALETTE, gameFolders.szDataDir, "rb", 0);
if (!i) {
	Error(TXT_PAL_FILES, pszFile, DEFAULT_LEVEL_PALETTE);
	return NULL;
	}
fsize	= cf.Length ();
Assert (fsize == 9472);
cf.Read (palette, 256*3, 1);
cf.Read (grFadeTable, 256*34, 1);
cf.Close ();
// This is the TRANSPARENCY COLOR
for (i = 0; i < GR_FADE_LEVELS; i++)
	grFadeTable [i * 256 + 255] = 255;
gameData.render.nComputedColors = 0;	//	Flush palette cache.
// swap colors 0 and 255 of the palette along with fade table entries
#ifdef SWAP_0_255
for (i = 0; i < 3; i++) {
	c = palette [i];
	palette [i] = palette [765 + i];
	palette [765 + i] = c;
	}
for (i = 0; i < GR_FADE_LEVELS * 256; i++)
	if (grFadeTable [i] == 0)
		grFadeTable [i] = 255;
for (i = 0; i < GR_FADE_LEVELS; i++)
	grFadeTable [i * 256] = TRANSPARENCY_COLOR;
#endif
return fadePalette = AddPalette (palette);
}
Beispiel #6
0
/* calculate table to translate d1 bitmaps to current palette,
 * return -1 on error
 */
CPalette* CPaletteManager::LoadD1 (void)
{
	CPalette	palette;
	CFile 	cf;
	
if (!cf.Open (D1_PALETTE, gameFolders.szDataDir, "rb", 1) || (cf.Length () != 9472))
	return NULL;
palette.Read (cf);
cf.Close ();
palette.Raw () [254] = SUPER_TRANSP_COLOR;
palette.Raw () [255] = TRANSPARENCY_COLOR;
SetD1 (Add (palette));
return D1 ();
}
Beispiel #7
0
void PiggyBitmapReadD1 (
	CFile					&cf,
	CBitmap				*bmP, /* read into this bmP */
	int					nBmDataOffs, /* specific to file */
   tPIGBitmapHeader	*bmh, /* header info for bmP */
   ubyte					**pNextBmP, /* where to write it (if 0, use reinterpret_cast<ubyte*> (D2_ALLOC) */
   ubyte					*colorMap) /* how to translate bmP's colors */
{
	int zSize, bSwap0255;

memset (bmP, 0, sizeof (CBitmap));
bmP->SetWidth (bmh->width + ((short) (bmh->wh_extra&0x0f)<<8));
bmP->SetHeight (bmh->height + ((short) (bmh->wh_extra&0xf0)<<4));
bmP->SetBPP (1);
bmP->SetAvgColorIndex (bmh->avgColor);
bmP->AddFlags (bmh->flags & BM_FLAGS_TO_COPY);

cf.Seek (nBmDataOffs + bmh->offset, SEEK_SET);
if (bmh->flags & BM_FLAG_RLE) {
	zSize = cf.ReadInt ();
	cf.Seek (-4, SEEK_CUR);
	}
else
	zSize = bmP->Width () * bmP->Width ();

if (pNextBmP) {
	bmP->SetBuffer (*pNextBmP);
	*pNextBmP += zSize;
	}
else {
	if (bmP->CreateBuffer ())
		UseBitmapCache (bmP, (int) bmP->FrameSize ());
	else
		return;
	}
bmP->Read (cf, zSize);
bSwap0255 = 0;
switch (cf.Length ()) {
	case D1_MAC_PIGSIZE:
	case D1_MAC_SHARE_PIGSIZE:
		if (bmh->flags & BM_FLAG_RLE)
			bSwap0255 = 1;
		else
			bmP->Swap_0_255 ();
		}
if (bmh->flags & BM_FLAG_RLE)
	bmP->RLEExpand (NULL, bSwap0255);
bmP->Remap (paletteManager.D1 (), TRANSPARENCY_COLOR, -1);
}
Beispiel #8
0
void PiggyBitmapReadD1 (
	CFile					&cf,
	grsBitmap			*bmP, /* read into this bmP */
	int					nBmDataOffs, /* specific to file */
   tPIGBitmapHeader	*bmh, /* header info for bmP */
   ubyte					**pNextBmP, /* where to write it (if 0, use (ubyte *) D2_ALLOC) */
	ubyte					*palette, /* what palette the bmP has */
   ubyte					*colorMap) /* how to translate bmP's colors */
{
	int zSize, bSwap0255;

memset (bmP, 0, sizeof (grsBitmap));
bmP->bmProps.w = bmP->bmProps.rowSize = bmh->width + ((short) (bmh->wh_extra&0x0f)<<8);
bmP->bmProps.h = bmh->height + ((short) (bmh->wh_extra&0xf0)<<4);
bmP->bmAvgColor = bmh->bmAvgColor;
bmP->bmProps.flags |= bmh->flags & BM_FLAGS_TO_COPY;

cf.Seek (nBmDataOffs + bmh->offset, SEEK_SET);
if (bmh->flags & BM_FLAG_RLE) {
	zSize = cf.ReadInt ();
	cf.Seek (-4, SEEK_CUR);
	}
else
	zSize = bmP->bmProps.h * bmP->bmProps.w;

if (pNextBmP) {
	bmP->bmTexBuf = *pNextBmP;
	*pNextBmP += zSize;
	}
else {
	bmP->bmTexBuf = (ubyte *) D2_ALLOC (bmP->bmProps.h * bmP->bmProps.rowSize);
	UseBitmapCache (bmP, (int) bmP->bmProps.h * (int) bmP->bmProps.rowSize);
	}
cf.Read (bmP->bmTexBuf, 1, zSize);
bSwap0255 = 0;
switch (cf.Length ()) {
	case D1_MAC_PIGSIZE:
	case D1_MAC_SHARE_PIGSIZE:
		if (bmh->flags & BM_FLAG_RLE)
			bSwap0255 = 1;
		else
			swap_0_255 (bmP);
		}
if (bmh->flags & BM_FLAG_RLE)
	rle_expand (bmP, NULL, bSwap0255);
GrRemapBitmapGood (bmP, d1Palette, TRANSPARENCY_COLOR, -1);
}
Beispiel #9
0
CPalette *CPaletteManager::Load (const char *pszFile, const char *pszLevel)
{
	CFile		cf;
	int		i = 0, fsize;
	CPalette	palette;
#ifdef SWAP_0_255
	ubyte		c;
#endif

if (pszLevel) {
	char ifile_name [FILENAME_LEN];

	CFile::ChangeFilenameExtension (ifile_name, pszLevel, ".pal");
	i = cf.Open (ifile_name, gameFolders.szDataDir, "rb", 0);
	}
if (!i)
	i = cf.Open (pszFile, gameFolders.szDataDir, "rb", 0);
	// the following is a hack to enable the loading of d2 levels
	// even if only the d2 mac shareware datafiles are present.
	// However, if the pig file is present but the palette file isn't,
	// the textures in the level will look wierd...
if (!i)
	i = cf.Open (DEFAULT_LEVEL_PALETTE, gameFolders.szDataDir, "rb", 0);
if (!i) {
	Error(TXT_PAL_FILES, pszFile, DEFAULT_LEVEL_PALETTE);
	return NULL;
	}
fsize	= cf.Length ();
Assert (fsize == 9472);
palette.Read (cf);
cf.Read (m_data.fadeTable, sizeof (m_data.fadeTable), 1);
cf.Close ();
// This is the TRANSPARENCY COLOR
for (i = 0; i < MAX_FADE_LEVELS; i++)
	m_data.fadeTable [i * 256 + 255] = 255;
// swap colors 0 and 255 of the palette along with fade table entries
#ifdef SWAP_0_255
palette.SwapTransparency ();
for (i = 0; i < MAX_FADE_LEVELS * 256; i++)
	if (m_fadeTable [i] == 0)
		m_fadeTable [i] = 255;
for (i = 0; i < MAX_FADE_LEVELS; i++)
	m_fadeTable [i * 256] = TRANSPARENCY_COLOR;
#endif
ClearEffect (&palette);
return Add (palette);
}
Beispiel #10
0
void LoadD1PigHeader (CFile& cf, int *pSoundNum, int *pBmHdrOffs, int *pBmDataOffs, int *pBitmapNum, int bReadTMapNums)
{

#	define D1_PIG_LOAD_FAILED "Failed loading " D1_PIGFILE

	int	nPigDataStart,
			nHeaderSize,
			nBmHdrOffs, 
			nBmDataOffs,
			nSoundNum, 
			nBitmapNum;

switch (cf.Length ()) {
	case D1_SHARE_BIG_PIGSIZE:
	case D1_SHARE_10_PIGSIZE:
	case D1_SHARE_PIGSIZE:
	case D1_10_BIG_PIGSIZE:
	case D1_10_PIGSIZE:
		nPigDataStart = 0;
		Warning ("%s %s. %s", TXT_LOAD_FAILED, D1_PIGFILE, TXT_D1_SUPPORT);
		return;
	default:
		Warning ("%s %s", TXT_UNKNOWN_SIZE, D1_PIGFILE);
		Int3 ();
		// fall through
	case D1_PIGSIZE:
	case D1_OEM_PIGSIZE:
	case D1_MAC_PIGSIZE:
	case D1_MAC_SHARE_PIGSIZE:
		nPigDataStart = cf.ReadInt ();
		if (bReadTMapNums)
			BMReadD1TMapNums (cf); 
		break;
	}
cf.Seek (nPigDataStart, SEEK_SET);
nBitmapNum = cf.ReadInt ();
nSoundNum = cf.ReadInt ();
nHeaderSize = nBitmapNum * PIGBITMAPHEADER_D1_SIZE + nSoundNum * sizeof (tPIGSoundHeader);
nBmHdrOffs = nPigDataStart + 2 * sizeof (int);
nBmDataOffs = nBmHdrOffs + nHeaderSize;
if (pSoundNum)
	*pSoundNum = nSoundNum;
*pBmHdrOffs = nBmHdrOffs;
*pBmDataOffs = nBmDataOffs;
*pBitmapNum = nBitmapNum;
}
Beispiel #11
0
int do_ipc(int qid, struct msgbuf *buf, int flags)
{
	int ipc_read;
	CFile cf;
	int l=0;

	ipc_read = msgrcv(qid,buf,16,0,flags | MSG_NOERROR);

	switch (ipc_read)
	{
	 case -1:
		if (errno == ENOMSG)
		  break;
		perror("IPC trouble");
		break;
	 case 0:
		break;
	 default:
		//printf ("do_ipc %s\n", buf->mtext);//##########3
		switch (buf->mtext[0])
		{
		 case 'v':
			volume=(double) ((double) buf->mtext[0]/127.0);
			break;
		 case 'p':
			if (cf.Open(&cf, (buf->mtext+1), gameFolders.szDataDir,"rb", 0)) {
				l = cf.Length(&cf);
				data=realloc(data,(size_t) l);
				cf.Read(data, l, 1);
				cf.Close(&cf);
				//printf ("good. fpr=%p l=%i data=%p\n", fptr, l, data);//##########3
			}
			stop = 0;
			break;
		 case 's':
			stop = 2;
			break;
		 case 'q':
//			SDL_KillThread(player_thread);
			break;  
		}
	}

	return ipc_read;
}
Beispiel #12
0
int CAudioChannel::ReadWAV (void)
{
	CFile	cf;
	int	l;

if (!cf.Open ("d2x-temp.wav", gameFolders.szDataDir, "rb", 0))
	return 0;
if (0 >= (l = cf.Length ()))
	l = -1;
else if (!m_info.sample.Create (l))
	l = -1;
else if (m_info.sample.Read (cf, l) != (size_t) l)
	l = -1;
cf.Close ();
if ((l < 0) && m_info.sample.Buffer ()) {
	m_info.sample.Destroy ();
	}
return l > 0;
}
Beispiel #13
0
void LoadReplacementBitmaps (const char *pszLevelName)
{
	char		szFilename [SHORT_FILENAME_LEN];
	CFile		cf;
	int		i, j;
	CBitmap	bm;

//first, free up data allocated for old bitmaps
PrintLog ("   loading replacement textures\n");
CFile::ChangeFilenameExtension (szFilename, pszLevelName, ".pog");
if (cf.Open (szFilename, gameFolders.szDataDir, "rb", 0)) {
	int					id, version, nBitmapNum, bTGA;
	int					bmDataSize, bmDataOffset, bmOffset;
	ushort				*indices;
	tPIGBitmapHeader	*bmh;

	id = cf.ReadInt ();
	version = cf.ReadInt ();
	if (id != MAKE_SIG ('G','O','P','D') || version != 1) {
		cf.Close ();
		return;
		}
	nBitmapNum = cf.ReadInt ();
	indices = new ushort [nBitmapNum];
	bmh = new tPIGBitmapHeader [nBitmapNum];
#if 0
	cf.Read (indices, nBitmapNum * sizeof (ushort), 1);
	cf.Read (bmh, nBitmapNum * sizeof (tPIGBitmapHeader), 1);
#else
	for (i = 0; i < nBitmapNum; i++)
		indices [i] = cf.ReadShort ();
	for (i = 0; i < nBitmapNum; i++)
		PIGBitmapHeaderRead (bmh + i, cf);
#endif
	bmDataOffset = cf.Tell ();
	bmDataSize = cf.Length () - bmDataOffset;

	for (i = 0; i < nBitmapNum; i++) {
		bmOffset = bmh [i].offset;
		memset (&bm, 0, sizeof (CBitmap));
		bm.AddFlags (bmh [i].flags & (BM_FLAGS_TO_COPY | BM_FLAG_TGA));
		bm.SetWidth (bmh [i].width + ((short) (bmh [i].wh_extra & 0x0f) << 8));
		bm.SetRowSize (bm.Width ());
		if ((bTGA = (bm.Flags () & BM_FLAG_TGA)) && (bm.Width () > 256))
			bm.SetHeight (bm.Width () * bmh [i].height);
		else
			bm.SetHeight (bmh [i].height + ((short) (bmh [i].wh_extra & 0xf0) << 4));
		bm.SetBPP (bTGA ? 4 : 1);
		if (!(bm.Width () * bm.Width ()))
			continue;
		bm.SetAvgColorIndex (bmh [i].avgColor);
		bm.SetType (BM_TYPE_ALT);
		if (!bm.CreateBuffer ())
			break;
		cf.Seek (bmDataOffset + bmOffset, SEEK_SET);
#if DBG
		if (indices [i] == nDbgTexture)
			nDbgTexture = nDbgTexture;
#endif
		if (bTGA) {
			int			nFrames = bm.Height () / bm.Width ();
			tTgaHeader	h;

			h.width = bm.Width ();
			h.height = bm.Width ();
			h.bits = 32;
			if (!ReadTGAImage (cf, &h, &bm, -1, 1.0, 0, 1)) {
				bm.DestroyBuffer ();
				break;
				}
			bm.SetFrameCount ((ubyte) nFrames);
			if (nFrames > 1) {
				tEffectClip	*ecP = NULL;
				tWallClip *wcP;
				tVideoClip *vcP;
				while ((ecP = FindEffect (ecP, indices [i]))) {
					//e->vc.nFrameCount = nFrames;
					ecP->flags |= EF_ALTFMT | EF_FROMPOG;
					}
				if (!ecP) {
					if ((wcP = FindWallAnim (indices [i]))) {
						//w->nFrameCount = nFrames;
						wcP->flags |= WCF_ALTFMT | WCF_FROMPOG;
						}
					else if ((vcP = FindVClip (i))) {
						//v->nFrameCount = nFrames;
						vcP->flags |= WCF_ALTFMT | WCF_FROMPOG;
						}
					}
				}
			j = indices [i];
			bm.SetId (j);
			}
		else {
#if DBG
			if (j == nDbgTexture)
				nDbgTexture = nDbgTexture;
#endif
			ReadBitmap (&bm, int (bm.Width ()) * int (bm.Height ()), &cf, true, false);
			j = indices [i];
			bm.SetId (j);
			bm.RLEExpand (NULL, 0);
			*bm.Props () = *gameData.pig.tex.bitmapP [j].Props ();
			bm.Remap (paletteManager.Game (), TRANSPARENCY_COLOR, SUPER_TRANSP_COLOR);
			}
#if DBG
		if (j == nDbgTexture)
			nDbgTexture = nDbgTexture;
#endif
		gameData.pig.tex.bitmapP [j].Unload (j, 0);
		bm.SetFromPog (1);
		char szName [20];
		if (*gameData.pig.tex.bitmapP [j].Name ())
			sprintf (szName, "[%s]", gameData.pig.tex.bitmapP [j].Name ());
		else
			sprintf (szName, "POG#%04d", j);
		bm.SetName (szName);
		gameData.pig.tex.altBitmapP [j] = bm;
		gameData.pig.tex.altBitmapP [j].SetBuffer (bm.Buffer (), 0, bm.Length ());
		bm.SetBuffer (NULL);
		gameData.pig.tex.bitmapP [j].SetOverride (gameData.pig.tex.altBitmapP + j);
		CBitmap* bmP = gameData.pig.tex.altBitmapP + j;
		tRgbColorf color;
		if (0 <= bmP->AvgColor (&color))
			bmP->SetAvgColorIndex (bmP->Palette ()->ClosestColor (&color));
		UseBitmapCache (gameData.pig.tex.altBitmapP + j, (int) bm.Width () * (int) bm.RowSize ());
		}
	delete[] indices;
	delete[] bmh;
	cf.Close ();
	paletteManager.SetLastPig ("");
	TexMergeFlush ();       //for re-merging with new textures
	}
}