Beispiel #1
0
Status DeleteDirectory(const OsPath& path)
{
	// note: we have to recursively empty the directory before it can
	// be deleted (required by Windows and POSIX rmdir()).

	CFileInfos files; DirectoryNames subdirectoryNames;
	RETURN_STATUS_IF_ERR(GetDirectoryEntries(path, &files, &subdirectoryNames));

	// delete files
	for(size_t i = 0; i < files.size(); i++)
	{
		const OsPath pathname = path / files[i].Name();
		errno = 0;
		if(wunlink(pathname) != 0)
			WARN_RETURN(StatusFromErrno());
	}

	// recurse over subdirectoryNames
	for(size_t i = 0; i < subdirectoryNames.size(); i++)
		RETURN_STATUS_IF_ERR(DeleteDirectory(path / subdirectoryNames[i]));

	errno = 0;
	if(wrmdir(path) != 0)
		WARN_RETURN(StatusFromErrno());

	return INFO::OK;
}
Beispiel #2
0
void NextNumberedFilename(const PIVFS& fs, const VfsPath& pathnameFormat, size_t& nextNumber, VfsPath& nextPathname)
{
	// (first call only:) scan directory and set nextNumber according to
	// highest matching filename found. this avoids filling "holes" in
	// the number series due to deleted files, which could be confusing.
	// example: add 1st and 2nd; [exit] delete 1st; [restart]
	// add 3rd -> without this measure it would get number 1, not 3. 
	if(nextNumber == 0)
	{
		const VfsPath nameFormat = pathnameFormat.Filename();
		const VfsPath path = pathnameFormat.Parent()/"";

		size_t maxNumber = 0;
		CFileInfos files;
		fs->GetDirectoryEntries(path, &files, 0);
		for(size_t i = 0; i < files.size(); i++)
		{
			int number;
			if(swscanf_s(files[i].Name().string().c_str(), nameFormat.string().c_str(), &number) == 1)
				maxNumber = std::max(size_t(number), maxNumber);
		}

		nextNumber = maxNumber+1;
	}

	// now increment number until that file doesn't yet exist.
	// this is fairly slow, but typically only happens once due
	// to scan loop above. (we still need to provide for looping since
	// someone may have added files in the meantime)
	// we don't bother with binary search - this isn't a bottleneck.
	do
	{
		wchar_t pathnameBuf[PATH_MAX];
		swprintf_s(pathnameBuf, ARRAY_SIZE(pathnameBuf), pathnameFormat.string().c_str(), nextNumber++);
		nextPathname = pathnameBuf;
	}
	while(fs->GetFileInfo(nextPathname, 0) == INFO::OK);
}
Beispiel #3
0
Status ForEachFile(const PIVFS& fs, const VfsPath& startPath, FileCallback cb, uintptr_t cbData, const wchar_t* pattern, size_t flags)
{
	// (declare here to avoid reallocations)
	CFileInfos files;
	DirectoryNames subdirectoryNames;

	// (a FIFO queue is more efficient than recursion because it uses less
	// stack space and avoids seeks due to breadth-first traversal.)
	std::queue<VfsPath> pendingDirectories;
	pendingDirectories.push(startPath/"");
	while(!pendingDirectories.empty())
	{
		const VfsPath& path = pendingDirectories.front();

		RETURN_STATUS_IF_ERR(fs->GetDirectoryEntries(path, &files, &subdirectoryNames));

		for(size_t i = 0; i < files.size(); i++)
		{
			const CFileInfo fileInfo = files[i];
			if(!match_wildcard(fileInfo.Name().string().c_str(), pattern))
				continue;

			const VfsPath pathname(path / fileInfo.Name());	// (CFileInfo only stores the name)
			RETURN_STATUS_IF_ERR(cb(pathname, fileInfo, cbData));
		}

		if(!(flags & DIR_RECURSIVE))
			break;

		for(size_t i = 0; i < subdirectoryNames.size(); i++)
			pendingDirectories.push(path / subdirectoryNames[i]/"");
		pendingDirectories.pop();
	}

	return INFO::OK;
}