//-----------------------------------------------------------
// 从货架上头购买一个物品
VOID CGameInterface::Booth_BuyItem( tObject_Item* pItem )
{
	CGShopBuy msg;
	// 先判断是否够钱买

	msg.SetUniqueID(CDataPool::GetMe()->Booth_GetShopUniqueId());
	msg.SetIndex(pItem->GetPosIndex());

	CNetManager::GetMe()->SendPacket( &msg );
}
	INT NpcShop::NpcShopBuy(LuaPlus::LuaState* state)
	{
		LuaStack args(state);
		if (!(args[2].IsInteger()))
		{
			KLThrow("LUA:NpcShopBuy Param 1 Wrong");
		}
		INT nIndex = args[2].GetInteger();

		if (!(args[3].IsInteger()))
		{
			KLThrow("LUA:NpcShopBuy Param 2 Wrong");
		}
		INT nNumber = args[3].GetInteger();

		//tObject_Item* pItem = CDataPool::GetMe()->CDataPool::GetMe()->Booth_GetSoldItem(i);(nIndex);
		//tActionItem* pItem = CActionSystem::GetMe()->EnumAction( nIndex, "boothitem" );


		// 20100406 modifyCodeBegin
		// tObject_Item* pItem = CDataPool::GetMe()->Booth_GetItem(nIndex);
		// if( !pItem ) return 0;
		tObject_Item* pItem;

		if ( nIndex < 200 )
		{
			pItem = CDataPool::GetMe()->Booth_GetItem(nIndex);
			if( !pItem ) return 0;
		}
		else if ( nIndex >= 200 )
		{
			pItem = CDataPool::GetMe()->Booth_GetSoldItem( nIndex - 200 );
			if( !pItem ) return 0;
		}
		else
			return 0;
		// 20100406 modifyCodeEnd


		if(CActionSystem::GetMe()->GetDefaultAction() == CActionItem_MouseCmd_Repair::GetMe())
		{
			//取消修理
			CGameProcedure::s_pGameInterface->Skill_CancelAction();
		}
	

		if(CObjectManager::GetMe()->GetMySelf()->GetCharacterData()->Get_Money() >= pItem->GetItemPrice() )
		{
			CGShopBuy msg;
			msg.SetIndex(nIndex);
			msg.SetCount(nNumber);
			msg.SetUniqueID(CUIDataPool::GetMe()->GetCurShopNpcId());
			CNetManager::GetMe()->SendPacket( &msg );
		}
		else
		{
			CEventSystem::GetMe()->PushEvent(GE_NEW_DEBUGMESSAGE,"金钱不够");
		}

		return 0;
	}