Beispiel #1
0
void CLocalGUI::Invalidate ( void )
{
    CGUI* pGUI = CCore::GetSingleton ().GetGUI ();

    // Invalidate the GUI
    if ( pGUI )
    {
        pGUI->Invalidate ( );
    }
    else
    {
        WriteDebugEvent ( "WARNING: CLocalGUI::Invalidate() called, but CLocalGUI::CreateObjects() isn't!" );
    }
}
Beispiel #2
0
void CLocalGUI::Invalidate ( void )
{
    CGUI* pGUI = CCore::GetSingleton ().GetGUI ();

    // Invalidate the GUI
    if ( pGUI )
    {
        pGUI->Invalidate ( );
    }
    else
    {
        WriteDebugEvent ( "WARNING: CLocalGUI::Invalidate() called, but CLocalGUI::CreateObjects() isn't!" );
    }

    // Invalidate the renderer library
    if ( m_pRendererLibrary )
    {
        m_pRendererLibrary->OnInvalidateDevice ( );
    }
    else
    {
        WriteDebugEvent ( "WARNING: CLocalGUI::Invalidate() called, but CLocalGUI::CreateObjects() isn't!" );
    }
}