Beispiel #1
0
CGUIStaticItem::CGUIStaticItem(const TiXmlElement *item, int parentID) : CFileItem()
{
  m_visState = false;

  assert(item);

  // check whether we're using the more verbose method...
  const TiXmlNode *click = item->FirstChild("onclick");
  if (click && click->FirstChild())
  {
    CGUIInfoLabel label, label2, thumb, icon;
    CGUIControlFactory::GetInfoLabel(item, "label", label, parentID);
    CGUIControlFactory::GetInfoLabel(item, "label2", label2, parentID);
    CGUIControlFactory::GetInfoLabel(item, "thumb", thumb, parentID);
    CGUIControlFactory::GetInfoLabel(item, "icon", icon, parentID);
    const char *id = item->Attribute("id");
    CStdString condition;
    CGUIControlFactory::GetConditionalVisibility(item, condition);
    SetVisibleCondition(condition, parentID);
    CGUIControlFactory::GetActions(item, "onclick", m_clickActions);
    SetLabel(label.GetLabel(parentID));
    SetLabel2(label2.GetLabel(parentID));
    SetArt("thumb", thumb.GetLabel(parentID, true));
    SetIconImage(icon.GetLabel(parentID, true));
    if (!label.IsConstant())  m_info.push_back(make_pair(label, "label"));
    if (!label2.IsConstant()) m_info.push_back(make_pair(label2, "label2"));
    if (!thumb.IsConstant())  m_info.push_back(make_pair(thumb, "thumb"));
    if (!icon.IsConstant())   m_info.push_back(make_pair(icon, "icon"));
    m_iprogramCount = id ? atoi(id) : 0;
    // add any properties
    const TiXmlElement *property = item->FirstChildElement("property");
    while (property)
    {
      CStdString name = property->Attribute("name");
      CGUIInfoLabel prop;
      if (!name.empty() && CGUIControlFactory::GetInfoLabelFromElement(property, prop, parentID))
      {
        SetProperty(name, prop.GetLabel(parentID, true).c_str());
        if (!prop.IsConstant())
          m_info.push_back(make_pair(prop, name));
      }
      property = property->NextSiblingElement("property");
    }
  }
  else
  {
    CStdString label, label2, thumb, icon;
    label  = item->Attribute("label");  label  = CGUIControlFactory::FilterLabel(label);
    label2 = item->Attribute("label2"); label2 = CGUIControlFactory::FilterLabel(label2);
    thumb  = item->Attribute("thumb");  thumb  = CGUIControlFactory::FilterLabel(thumb);
    icon   = item->Attribute("icon");   icon   = CGUIControlFactory::FilterLabel(icon);
    const char *id = item->Attribute("id");
    SetLabel(CGUIInfoLabel::GetLabel(label, parentID));
    SetPath(item->FirstChild()->Value());
    SetLabel2(CGUIInfoLabel::GetLabel(label2, parentID));
    SetArt("thumb", CGUIInfoLabel::GetLabel(thumb, parentID, true));
    SetIconImage(CGUIInfoLabel::GetLabel(icon, parentID, true));
    m_iprogramCount = id ? atoi(id) : 0;
  }
}
Beispiel #2
0
CGUIEditControl::CGUIEditControl(int parentID, int controlID, float posX, float posY,
                                 float width, float height, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus,
                                 const CLabelInfo& labelInfo, const std::string &text, const CLabelInfo& emptylabelInfo, const std::string &emptyText, int maxTextSize)
    : CGUIButtonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo), m_emptyLayout(emptylabelInfo.font, false)
{
  ControlType = GUICONTROL_EDIT;
  m_textOffset = 0;
  m_textWidth = width;
  m_cursorPos = 0;
  m_cursorBlink = 0;
  m_inputHeading = 0;
  m_inputType = INPUT_TYPE_TEXT;
  m_smsLastKey = 0;
  m_smsKeyIndex = 0;
  m_highlighted = false;

  m_emptyLabelInfo = emptylabelInfo;
  CGUIInfoLabel info;
  info.SetLabel(emptyText,"");
  CStdStringW emptyTextW;
  g_charsetConverter.utf8ToW(info.GetLabel(GetParentID(), false), emptyTextW, false);
  m_emptyLayout.SetText(emptyTextW);

  m_maxTextSize = maxTextSize;
  std::string allowedText = GetAllowedText(text);
  SetLabel(allowedText);

  m_addToText2Counter = -1;
}