Beispiel #1
0
void CGUIWindowMusicBase::ShowArtistInfo(const CArtist& artist, const CStdString& path, bool bRefresh, bool bShowInfo)
{
  bool saveDb = artist.idArtist != -1;
  if (!g_settings.m_vecProfiles[g_settings.m_iLastLoadedProfileIndex].canWriteDatabases() && !g_passwordManager.bMasterUser)
    saveDb = false;

  // check cache
  CArtist artistInfo;
  if (!bRefresh && m_musicdatabase.GetArtistInfo(artist.idArtist, artistInfo))
  {
    if (!bShowInfo)
      return;

    CGUIWindowMusicInfo *pDlgAlbumInfo = (CGUIWindowMusicInfo*)g_windowManager.GetWindow(WINDOW_MUSIC_INFO);
    if (pDlgAlbumInfo)
    {
      pDlgAlbumInfo->SetArtist(artistInfo, path);
      if (bShowInfo)
        pDlgAlbumInfo->DoModal();
      else
        pDlgAlbumInfo->RefreshThumb();  // downloads the thumb if we don't already have one

      if (!pDlgAlbumInfo->NeedRefresh())
      {
        if (pDlgAlbumInfo->HasUpdatedThumb())
          Update(m_vecItems->m_strPath);

        return;
      }
      bRefresh = true;
      m_musicdatabase.DeleteArtistInfo(artistInfo.idArtist);
    }
  }

  // If we are scanning for music info in the background,
  // other writing access to the database is prohibited.
  CGUIDialogMusicScan* dlgMusicScan = (CGUIDialogMusicScan*)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_SCAN);
  if (dlgMusicScan->IsDialogRunning())
  {
    CGUIDialogOK::ShowAndGetInput(189, 14057, 0, 0);
    return;
  }

  // find album info
  SScraperInfo scraper;
  if (!m_musicdatabase.GetScraperForPath(path,scraper))
    return;

  CMusicArtistInfo info;
  if (FindArtistInfo(artist.strArtist, info, scraper, bShowInfo ? (bRefresh ? SELECTION_FORCED : SELECTION_ALLOWED) : SELECTION_AUTO))
  {
    // download the album info
    if ( info.Loaded() )
    {
      if (saveDb)
      {
        // save to database
        m_musicdatabase.SetArtistInfo(artist.idArtist, info.GetArtist());
      }
      if (m_dlgProgress && bShowInfo)
        m_dlgProgress->Close();

      // ok, show album info
      CGUIWindowMusicInfo *pDlgAlbumInfo = (CGUIWindowMusicInfo*)g_windowManager.GetWindow(WINDOW_MUSIC_INFO);
      if (pDlgAlbumInfo)
      {
        pDlgAlbumInfo->SetArtist(info.GetArtist(), path);
        if (bShowInfo)
          pDlgAlbumInfo->DoModal();
        else
          pDlgAlbumInfo->RefreshThumb();  // downloads the thumb if we don't already have one

        CArtist artistInfo = info.GetArtist();
        artistInfo.idArtist = artist.idArtist;
/*
        if (pDlgAlbumInfo->HasUpdatedThumb())
          UpdateThumb(artistInfo, path);
*/
        // just update for now
        Update(m_vecItems->m_strPath);
        if (pDlgAlbumInfo->NeedRefresh())
        {
          m_musicdatabase.DeleteArtistInfo(artistInfo.idArtist);
          ShowArtistInfo(artist, path, true, bShowInfo);
          return;
        }
      }
    }
    else
    {
      // failed 2 download album info
      CGUIDialogOK::ShowAndGetInput(21889, 0, 20199, 0);
    }
  }

  if (m_dlgProgress && bShowInfo)
    m_dlgProgress->Close();
}
void CGUIWindowMusicBase::ShowAlbumInfo(const CAlbum& album, const CStdString& path, bool bRefresh, bool bShowInfo)
{
  bool saveDb = album.idAlbum != -1;
  if (!g_settings.m_vecProfiles[g_settings.m_iLastLoadedProfileIndex].canWriteDatabases() && !g_passwordManager.bMasterUser)
    saveDb = false;

  // check cache
  CAlbum albumInfo;
  if (!bRefresh && m_musicdatabase.GetAlbumInfo(album.idAlbum, albumInfo, &albumInfo.songs))
  {
    if (!bShowInfo)
      return;

    CGUIWindowMusicInfo *pDlgAlbumInfo = (CGUIWindowMusicInfo*)m_gWindowManager.GetWindow(WINDOW_MUSIC_INFO);
    if (pDlgAlbumInfo)
    {
      pDlgAlbumInfo->SetAlbum(albumInfo, path);
      if (bShowInfo)
        pDlgAlbumInfo->DoModal();
      else
        pDlgAlbumInfo->RefreshThumb();  // downloads the thumb if we don't already have one

      if (!pDlgAlbumInfo->NeedRefresh())
      {
        if (pDlgAlbumInfo->HasUpdatedThumb())
          UpdateThumb(albumInfo, path);
        return;
      }
      bRefresh = true;
      m_musicdatabase.DeleteAlbumInfo(albumInfo.idAlbum);
    }
  }

  // If we are scanning for music info in the background,
  // other writing access to the database is prohibited.
  CGUIDialogMusicScan* dlgMusicScan = (CGUIDialogMusicScan*)m_gWindowManager.GetWindow(WINDOW_DIALOG_MUSIC_SCAN);
  if (dlgMusicScan->IsDialogRunning())
  {
    CGUIDialogOK::ShowAndGetInput(189, 14057, 0, 0);
    return;
  }

  // find album info
  SScraperInfo scraper;
  if (!m_musicdatabase.GetScraperForPath(path,scraper))
    return;

  CMusicAlbumInfo info;
  if (FindAlbumInfo(album.strAlbum, album.strArtist, info, scraper, bShowInfo ? (bRefresh ? SELECTION_FORCED : SELECTION_ALLOWED) : SELECTION_AUTO))
  {
    // download the album info
    if ( info.Loaded() )
    {
      // set album title from musicinfotag, not the one we got from allmusic.com
      info.SetTitle(album.strAlbum);

      UpdateThumb(album, path);

      if (saveDb)
      {
        // save to database
        m_musicdatabase.SetAlbumInfo(album.idAlbum, info.GetAlbum(), info.GetSongs());
      }
      if (m_dlgProgress && bShowInfo)
        m_dlgProgress->Close();

      // ok, show album info
      CGUIWindowMusicInfo *pDlgAlbumInfo = (CGUIWindowMusicInfo*)m_gWindowManager.GetWindow(WINDOW_MUSIC_INFO);
      if (pDlgAlbumInfo)
      {
        pDlgAlbumInfo->SetAlbum(info.GetAlbum(), path);
        if (bShowInfo)
          pDlgAlbumInfo->DoModal();
        else
          pDlgAlbumInfo->RefreshThumb();  // downloads the thumb if we don't already have one

        CAlbum albumInfo = info.GetAlbum();
        albumInfo.idAlbum = album.idAlbum;
        if (pDlgAlbumInfo->HasUpdatedThumb())
          UpdateThumb(albumInfo, path);

        if (pDlgAlbumInfo->NeedRefresh())
        {
          m_musicdatabase.DeleteAlbumInfo(albumInfo.idAlbum);
          ShowAlbumInfo(album, path, true, bShowInfo);
          return;
        }
      }
    }
    else
    {
      // failed 2 download album info
      CGUIDialogOK::ShowAndGetInput(185, 0, 500, 0);
    }
  }

  if (m_dlgProgress && bShowInfo)
    m_dlgProgress->Close();
}
Beispiel #3
0
void CGUIWindowMusicBase::OnInfo(CFileItem *pItem, bool bShowInfo)
{
// Boxee
  if (bShowInfo)
  {
    g_application.CurrentFileItem() = *pItem;
    if (pItem->IsLastFM() || pItem->IsRSS() || pItem->IsPlugin() || pItem->IsShoutCast())
    {
      CGUIDialogBoxeeAppCtx *pContext = (CGUIDialogBoxeeAppCtx*)g_windowManager.GetWindow(WINDOW_DIALOG_BOXEE_APP_CTX);
      pContext->SetItem(*pItem);
      pContext->DoModal();
    }
    else
    {
      if (pItem->HasMusicInfoTag() && !pItem->GetPropertyBOOL("IsArtist"))
      {
        CGUIDialogBoxeeMusicCtx *pContext = (CGUIDialogBoxeeMusicCtx*)g_windowManager.GetWindow(WINDOW_DIALOG_BOXEE_MUSIC_CTX);
        pContext->SetItem(*pItem);
        pContext->OnMoreInfo();
      }
      else
      {
  	    CGUIWindowMusicInfo* pDlgInfo = (CGUIWindowMusicInfo*)g_windowManager.GetWindow(WINDOW_MUSIC_INFO);
        if (pDlgInfo)
        {
          *(pDlgInfo->GetCurrentListItem()) = *pItem;
          pDlgInfo->DoModal();
        }
      }
    }
    return;
  }
// end boxee section  

  if (pItem->m_bIsFolder && pItem->IsParentFolder()) 
    return;

  if (!pItem->m_bIsFolder)
  { // song lookup
    ShowSongInfo(pItem);
    return;
  }

  CStdString strPath = pItem->m_strPath;

  // Try to find an album to lookup from the current item
  CAlbum album;
  CArtist artist;
  bool foundAlbum = false;
  
  album.idAlbum = -1;
  
  // we have a folder
  if (pItem->IsMusicDb())
  {
    CQueryParams params;
    CDirectoryNode::GetDatabaseInfo(pItem->m_strPath, params);
    if (params.GetAlbumId() == -1)
    { // artist lookup
      artist.idArtist = params.GetArtistId();
      artist.strArtist = pItem->GetMusicInfoTag()->GetArtist();
    }
    else
    { // album lookup
      album.idAlbum = params.GetAlbumId();
      album.strAlbum = pItem->GetMusicInfoTag()->GetAlbum();
      album.strArtist = pItem->GetMusicInfoTag()->GetArtist();

      // we're going to need it's path as well (we assume that there's only one) - this is for
      // assigning thumbs to folders, and obtaining the local folder.jpg
      m_musicdatabase.GetAlbumPath(album.idAlbum, strPath);
    }
  }
  else
  { // from filemode, so find the albums in the folder
    CFileItemList items;
    GetDirectory(strPath, items);

    // show dialog box indicating we're searching the album name
    if (m_dlgProgress && bShowInfo)
    {
      m_dlgProgress->SetHeading(185);
      m_dlgProgress->SetLine(0, 501);
      m_dlgProgress->SetLine(1, "");
      m_dlgProgress->SetLine(2, "");
      m_dlgProgress->StartModal();
      m_dlgProgress->Progress();
      if (m_dlgProgress->IsCanceled())
        return;
    }
    // check the first song we find in the folder, and grab it's album info
    for (int i = 0; i < items.Size() && !foundAlbum; i++)
    {
      CFileItemPtr pItem = items[i];
      pItem->LoadMusicTag();
      if (pItem->HasMusicInfoTag() && pItem->GetMusicInfoTag()->Loaded() && 
         !pItem->GetMusicInfoTag()->GetAlbum().IsEmpty())
      {
        // great, have a song - use it.
        CSong song(*pItem->GetMusicInfoTag());
        // this function won't be needed if/when the tag has idSong information
        if (!m_musicdatabase.GetAlbumFromSong(song, album))
        { // album isn't in the database - construct it from the tag info we have
          CMusicInfoTag *tag = pItem->GetMusicInfoTag();
          album.strAlbum = tag->GetAlbum();
          album.strArtist = tag->GetAlbumArtist().IsEmpty() ? tag->GetArtist() : tag->GetAlbumArtist();
          album.idAlbum = -1; // the -1 indicates it's not in the database
        }
        foundAlbum = true;
      }
    }
    if (!foundAlbum)
    {
      CLog::Log(LOGINFO, "%s called on a folder containing no songs with tag info - nothing can be done", __FUNCTION__);
      if (m_dlgProgress && bShowInfo)
        m_dlgProgress->Close();
      return;
    }

    if (m_dlgProgress && bShowInfo)
      m_dlgProgress->Close();
  }

  if (album.idAlbum == -1 && foundAlbum == false)
    ShowArtistInfo(artist, pItem->m_strPath, false, bShowInfo);
  else
    ShowAlbumInfo(album, strPath, false, bShowInfo);
}