void CHSAsteroid::DoCycle(void)
{
	CHSObject *cObj;
	CHSUniverse *uSrc;
	CHSShip *Target;
	int idx;
	double dDistance;

		
	  uSrc = uaUniverses.FindUniverse(GetUID());
	  if (!uSrc)
		  return;
	
	  // Grab all of the objects in the universe, and see if they're in the area.
	  for (idx = 0; idx < HS_MAX_OBJECTS; idx++)
	  {
		  cObj = uSrc->GetUnivObject(idx);
		  if (!cObj)
			  continue;
		  if (cObj->GetType() != HST_SHIP)
			  continue;

		  Target = (CHSShip *) cObj;
		  dDistance = Dist3D(GetX(),GetY(),GetZ(),Target->GetX(),Target->GetY(),Target->GetZ());
		  
		  if (dDistance > GetSize() * 100)
			  continue;

		  if (GetDensity() < getrandom(50 / Target->GetSize() * ((Target->GetSpeed() + 1) / 1000)))
			  continue;

		  int strength;

		  strength = getrandom(GetDensity() * Target->GetSize() * ((Target->GetSpeed() + 1) / 1000));

		  Target->m_hull_points -= strength;

		  Target->NotifySrooms("The ship shakes as asteroids impact on the hull");

		  	// Is hull < 0?
			if (Target->m_hull_points < 0)
			{
				Target->ExplodeMe();
				if (!hsInterface.HasFlag(m_objnum, TYPE_THING, THING_HSPACE_SIM))
					Target->KillShipCrew("THE SHIP EXPLODES!!");
			} 

	  }

}
void CHSBlackHole::DoCycle(void)
{
	CHSObject *cObj;
	CHSUniverse *uSrc;
	CHSShip *Target;
	int idx;
	double dDistance;

		
	  uSrc = uaUniverses.FindUniverse(GetUID());
	  if (!uSrc)
		  return;
	
	  // Grab all of the objects in the universe, and see if they're in the area.
	  for (idx = 0; idx < HS_MAX_OBJECTS; idx++)
	  {
		  cObj = uSrc->GetUnivObject(idx);
		  if (!cObj)
			  continue;
		  if (cObj->GetType() != HST_SHIP)
			  continue;

		  Target = (CHSShip *) cObj;
		  dDistance = Dist3D(GetX(),GetY(),GetZ(),Target->GetX(),Target->GetY(),Target->GetZ());
		  
		  if (dDistance > GetSize() * 100 - 0.01)
			  continue;

		  int strength;

		  strength = (GetSize() * 100) / dDistance * 100 - 100;

		  Target->MoveTowards(m_x, m_y, m_z, strength);

		  Target->m_hull_points -= strength;

		  Target->NotifySrooms("The hull buckles from the black hole's gravity.");

		  	// Is hull < 0?
			if (Target->m_hull_points < 0)
			{
				Target->ExplodeMe();
				if (!hsInterface.HasFlag(m_objnum, TYPE_THING, THING_HSPACE_SIM))
					Target->KillShipCrew("THE SHIP EXPLODES!!");
			} 

	  }

}