Beispiel #1
0
//------------------------------------------------------------------------
int CScriptBind_Item::OnUsed(IFunctionHandler *pH, ScriptHandle userId)
{
	CItem *pItem = GetItem(pH);
	if (!pItem)
		return pH->EndFunction();

	if (pItem->CanUse((EntityId)userId.n))
	{
		CActor *pActor=GetActor((EntityId)userId.n);
		if (pActor)
		{
			pActor->UseItem(pItem->GetEntityId());
			return pH->EndFunction(true);
		}
	}
	else if (pItem->CanPickUp((EntityId)userId.n))
	{
		CActor *pActor=GetActor((EntityId)userId.n);
		if (pActor)
		{
			pActor->PickUpItem(pItem->GetEntityId(), true);
			return pH->EndFunction(true);
		}
	}

	return pH->EndFunction();
}
Beispiel #2
0
//------------------------------------------------------------------------
int CScriptBind_Item::CanPickUp(IFunctionHandler *pH, ScriptHandle userId)
{
	CItem *pItem = GetItem(pH);
	if (!pItem)
		return pH->EndFunction();

	return pH->EndFunction(pItem->CanPickUp((EntityId)userId.n));
}
Beispiel #3
0
//------------------------------------------------------------------------
int CScriptBind_Item::OnUsed(IFunctionHandler *pH, ScriptHandle userId)
{
	CItem *pItem = GetItem(pH);
	if (!pItem)
		return pH->EndFunction();

	CActor *pActor = GetActor((EntityId)userId.n);
	if (!pActor)
		return pH->EndFunction();

	if (pItem->CanUse((EntityId)userId.n))
	{
		if(IEntity* pParent = pItem->GetEntity()->GetParent())
		{
			IVehicle* pVehicle = gEnv->pGame->GetIGameFramework()->GetIVehicleSystem()->GetVehicle(pParent->GetId());
			if(pVehicle)
			{
				CPlayer* pPlayer = static_cast<CPlayer*>(pActor);
				IInteractor* pInteractor = pPlayer->GetInteractor();
				return pH->EndFunction( pVehicle->OnUsed((EntityId)userId.n, pInteractor->GetOverSlotIdx()) );
			}
		}

		pActor->UseItem(pItem->GetEntityId());
		return pH->EndFunction(true);
	}
	else if (pItem->CanPickUp((EntityId)userId.n))
	{
		//Should be always the client...
		if (pActor->IsClient())
		{
			CPlayer* pClientPlayer = static_cast<CPlayer*>(pActor);
			const SInteractionInfo& interactionInfo = pClientPlayer->GetCurrentInteractionInfo();
			bool expectedItem = (interactionInfo.interactiveEntityId == pItem->GetEntityId());
			bool expectedInteraction =	(interactionInfo.interactionType == eInteraction_PickupItem) || 
																	(interactionInfo.interactionType == eInteraction_ExchangeItem);
			if (!expectedItem || !expectedInteraction)
			{
				return pH->EndFunction();
			}

			if (interactionInfo.interactionType == eInteraction_ExchangeItem)
			{
				IItemSystem* pItemSystem = g_pGame->GetIGameFramework()->GetIItemSystem();
				CItem* pCurrentItem = static_cast<CItem*>(pActor->GetCurrentItem());
				CItem* pExchangeItem = static_cast<CItem*>(pItemSystem->GetItem(interactionInfo.swapEntityId));
				if (pExchangeItem && pCurrentItem)
					pExchangeItem->ScheduleExchangeToNextItem(pActor, pItem, pCurrentItem);
			}
			else
			{
				pActor->PickUpItem(pItem->GetEntityId(), true, true);
			}
		}
		else
		{
			pActor->PickUpItem(pItem->GetEntityId(), true, true);
		}
		return pH->EndFunction(true);
	}

	return pH->EndFunction();
}