Beispiel #1
0
//-------------------------------------------------------------------------
//  Change group callback if key is redirected
//-------------------------------------------------------------------------
//  Activate key in group (simulate a key stroke)
//  The group is taken from the Keydef in case of redirection
//-------------------------------------------------------------------------
bool CKeyMap::Stroke(Tag grp,Tag kid)
{ //--- find the Key set ---------------------------
  CKeySet *ks = FindKeySetById (grp);
  if (0 == ks)    return false;
  CKeyDefinition *kdf = ks->GetKeyByTag(kid);
  if (0 == kdf)   return false;
  //--- Group Redirection --------------------------
  Tag        ngp = kdf->GetSet();
  ks             =   FindKeySetById (ngp);
  KeyGroupCB  cb = ks->GetCB();
  return (cb)(kdf,kdf->GetCode()) ;
}
Beispiel #2
0
//------------------------------------------------------------------------------
//  Keyboard Key pressed
//------------------------------------------------------------------------------
void CKeyMap::KeyPress (U_INT key, EKeyboardModifiers mod)
{ // Translate key and modifier into keycode
  int  code = (mod << 16) + key;
  bool handled = false;
  //--- special detection mode ------------------------------
  if(m_bKeyDetect && m_fKeyCallback)
  {
    /// \todo unbind if this key code is already asigned
    if (m_fKeyCallback(m_winID, code)) return;
  }
  //---Standard key -----------------------------------------
  for (U_INT k=0; (k<oset.size()); k++)
  {   CKeySet *ks = oset[k];
      CKeyDefinition *kdf = ks->GetKeyByCode(code);
      if (0 == kdf)       continue;
      //---Call the redirected group key callback -----------
      Tag        ngp = kdf->GetSet();
      ks             =   FindKeySetById (ngp);
      KeyGroupCB  cb = ks->GetCB();
      handled = (cb)(kdf,code);
			if (handled) return;
  }
  return;
}