LTBOOL CFolderDisplay::OnLButtonUp(int x, int y)
{
	// Get the control that the click was on
	int nControlIndex=0;
	if (GetControlUnderPoint(x, y, &nControlIndex))
	{
		CLTGUICtrl* pCtrl = GetControl(nControlIndex);
		if (m_pCaptureCtrl && pCtrl != m_pCaptureCtrl)
            return LTFALSE;
		// If the mouse is over the same control now as it was when the down message was called
		// then send the "enter" message to the control.
		if (nControlIndex == m_nLMouseDownItemSel)
		{
			if (pCtrl->IsEnabled() )
			{
				if (pCtrl == m_pRendererCtrl)
				{
					// Get the current resolution
					FolderDisplayResolution currentResolution=GetCurrentSelectedResolution();
                    LTBOOL handled = pCtrl->OnLButtonUp(x, y);
					if (handled)
					{
						SetupResolutionCtrl();

						// Set the resolution for the control
						SetCurrentCtrlResolution(currentResolution);
					}
					return handled;
				}
				else if (pCtrl == m_pHardwareCursor)
				{
					return OnRight();
				}
				else
				{
					SetSelection(nControlIndex);
					return CBaseFolder::OnLButtonUp(x,y);
				}
			}

		}
	}
	else
	{
		m_nLMouseDownItemSel= kNoSelection;
	}
    return LTFALSE;
}
Beispiel #2
0
bool CScreenDisplay::OnLButtonUp(int x, int y)
{

	uint16 nControlIndex=0;
	if (GetControlUnderPoint(x, y, &nControlIndex))
	{
		CLTGUICtrl* pCtrl = GetControl(nControlIndex);
		if (pCtrl == m_pGamma)
		{
			if (!pCtrl->OnLButtonUp(x,y)) return false;
			pCtrl->UpdateData();
			float fGamma = ConvertToGamma(m_nGamma);
			WriteConsoleFloat("GammaR",fGamma);
			WriteConsoleFloat("GammaG",fGamma);
			WriteConsoleFloat("GammaB",fGamma);
			return true;
		}
	}

	return CBaseScreen::OnLButtonUp(x, y);
}
Beispiel #3
0
LTBOOL CScreenDisplay::OnLButtonUp(int x, int y)
{
	uint16 nControlIndex=0;
	if (GetControlUnderPoint(x, y, &nControlIndex))
	{
		CLTGUICtrl* pCtrl = GetControl(nControlIndex);
		if (pCtrl == m_pHardwareCursor)
		{
			return OnRight();
		}
		if (pCtrl == m_pGamma)
		{
			if (!pCtrl->OnLButtonUp(x,y)) return LTFALSE;
			pCtrl->UpdateData();
			float fGamma = ConvertToGamma(m_nGamma);
			WriteConsoleFloat("GammaR",fGamma);
			WriteConsoleFloat("GammaG",fGamma);
			WriteConsoleFloat("GammaB",fGamma);
			return LTTRUE;
		}
	}
	return CBaseScreen::OnLButtonUp(x, y);
}