Beispiel #1
0
CLTGUITextItemCtrl* CMenuCharacter::InitWeaponNumCtrl(int index, DWORD dwCommandID, int x, int y, DBOOL enable)
{
	char	str[5];

	HSTRING hString=m_pClientDE->CreateString("0");

	// Create the new menu option
	CLTGUITextItemCtrl *pOption = new CLTGUITextItemCtrl;
	if(!pOption->Create(m_pClientDE, dwCommandID, hString, m_pMainMenus->GetSmallFont(), 1, DTRUE, DNULL))
	{
		m_pClientDE->FreeString(hString);
		delete pOption;
		return DNULL;
	}
	m_pClientDE->FreeString(hString);

	for(int i = 1; i <= WEAP_LASTPLAYERWEAPON; i++)
	{
		itoa(g_WeaponDefaults[i - 1].m_dwStrengthReq, str, 10);

		hString=m_pClientDE->CreateString(str);
		pOption->AddString(hString);
		m_pClientDE->FreeString(hString);
	}

	pOption->SetColor(SETRGB(220,190,170), SETRGB(125,30,0));
	pOption->SetSelIndex(index);
	pOption->SetPos(x, y);
	pOption->Enable(enable);

	return pOption;
}
// build a list of objectives for a new mission
void CFolderObjectives::BuildObjectivesList()
{
	int missionNum = g_pInterfaceMgr->GetMissionData()->GetMissionNum();
	MISSION* pMission = g_pMissionMgr->GetMission(missionNum);
	if (!pMission) return;

	CLTGUIFont *pFont = GetSmallFont();

	for (int i = 0; i < pMission->nNumObjectives ; i++)
	{
        uint32 objID = pMission->aObjectiveIds[i];

		CGroupCtrl *pGroup = debug_new(CGroupCtrl);
        CLTGUITextItemCtrl *pCtrl = CreateTextItem((int)objID,LTNULL,LTNULL,LTTRUE,pFont);
		if (pCtrl)
		{
            pCtrl->Enable(LTFALSE);
			pCtrl->SetFixedWidth(440);
			int nIndex= 0;
			CBitmapCtrl *pCheck = debug_new(CBitmapCtrl);
            pCheck->Create(g_pLTClient,"interface\\check-off.pcx");

			int strHeight = pCtrl->GetHeight();
			int bmpHeight = pCheck->GetHeight();
			int height = Max(strHeight,bmpHeight) + 4;


			pGroup->Create(480,height);

            LTIntPt offset(40, (height - strHeight) / 2 );
			pGroup->AddControl(pCtrl,offset);

			offset.x = 0;
			offset.y = (height - bmpHeight) / 2;
			pGroup->AddControl(pCheck,offset);
            pGroup->Enable(LTFALSE);

			AddFreeControl(pGroup);
		}


	}
}
void CFolderMultiBriefing::OnFocus(LTBOOL bFocus)
{
	if (bFocus)
	{
		int missionId = g_pGameClientShell->GetMPMissionName();
		int briefId = g_pGameClientShell->GetMPMissionBriefing();

		if (missionId)
		{
			CLTGUIFont *pFont = (briefId ? GetMediumFont() : GetLargeFont());
			CLTGUITextItemCtrl* pCtrl =AddTextItem(missionId,LTNULL,0,LTTRUE,pFont);
			pCtrl->SetFixedWidth(480);
			pCtrl->Enable(LTFALSE);
		}
		if (briefId)
		{
			if (missionId) AddBlankLine();

			CLTGUITextItemCtrl* pCtrl=AddTextItem(IDS_BRIEFING,LTNULL,0,LTTRUE,GetMediumFont());
			pCtrl->Enable(LTFALSE);

			CStaticTextCtrl *pBrief = AddStaticTextItem(briefId,LTNULL,LTNULL,480,0,LTTRUE,GetSmallFont());
			if (pBrief)
			{
				pBrief->Enable(LTFALSE);
			}

		}

		UseBack(LTFALSE);
	}
	else
	{
		RemoveFree();
	}
	CBaseFolder::OnFocus(bFocus);

}
void CFolderViewInventory::OnFocus(LTBOOL bFocus)
{
	if (bFocus)
	{
		m_nLastWeapon = WMGR_INVALID_ID;
		m_szModel[0] = '\0';
		m_szSkin[0] = '\0';
		BuildInventoryList();

		if (!m_controlArray.GetSize())
		{
			CLTGUITextItemCtrl *pCtrl = AddTextItem(IDS_NO_INVENTORY,LTNULL,LTNULL,LTTRUE,GetLargeFont());
			pCtrl->Enable(LTFALSE);
		}
		m_nKey = GetCommandKey(COMMAND_ID_INVENTORY);
		bOKtoDismiss = !IsKeyDown(m_nKey);
	}
	else
	{
		SetSelection(kNoSelection);
		ClearInventoryList();
	}
	CBaseSelectionFolder::OnFocus(bFocus);
}
Beispiel #5
0
void CFolderSave::BuildSavedLevelList()
{
	AddTextItem(IDS_QUICKSAVE,FOLDER_CMD_CUSTOM,IDS_HELP_QUICKSAVE,LTFALSE,GetMediumFont());

	// Create an empty string
    HSTRING hEmpty=g_pLTClient->CreateString(" ");


	int nFirstEmpty = -1;
	
	CLTGUITextItemCtrl *pCtrl = AddTextItem(IDS_LOAD_USERGAME,LTNULL,LTNULL,LTTRUE,GetMediumFont());
	pCtrl->Enable(LTFALSE);

 	for (int i = 0; i < kMaxSave; i++)
	{
		LTBOOL bEmpty = LTTRUE;

		char strFilename[128];
		sprintf (strFilename, "Save\\Slot%02d.sav", i+1);
		if (CWinUtil::FileExist(strFilename))
		{

			char strSaveGameSetting[256];
			memset (strSaveGameSetting, 0, 256);
			char strKey[32];
			sprintf (strKey, "SaveGame%02d", i+1);
			CWinUtil::WinGetPrivateProfileString (GAME_NAME, strKey, "", strSaveGameSetting, 256, SAVEGAMEINI_FILENAME);

			int mission = -1;
			int level = -1;
			struct tm* pTimeDate = LTNULL;
			char strWorldName[128] = "";
			char strUserName[128] = "";
			char strTime[128] = "";

			if (strlen (strSaveGameSetting) > 0)
			{
				char* pWorldName = strtok(strSaveGameSetting,"|");
				char* pNameStr = strtok(NULL,"|");
				char* pTimeStr = strtok(NULL,"|");

				time_t nSeconds = (time_t) atol (pTimeStr);
				pTimeDate = localtime (&nSeconds);
				if (pTimeDate)
				{
					if (g_pInterfaceResMgr->IsEnglish())
					{
						sprintf (strTime, "%02d/%02d/%02d %02d:%02d:%02d", pTimeDate->tm_mon + 1, pTimeDate->tm_mday, (pTimeDate->tm_year + 1900) % 100, pTimeDate->tm_hour, pTimeDate->tm_min, pTimeDate->tm_sec);
					}
					else
					{
						sprintf (strTime, "%02d/%02d/%02d %02d:%02d:%02d", pTimeDate->tm_mday, pTimeDate->tm_mon + 1, (pTimeDate->tm_year + 1900) % 100, pTimeDate->tm_hour, pTimeDate->tm_min, pTimeDate->tm_sec);
					}

				}
				sprintf(strWorldName,"    %s",pWorldName);
				sprintf(strUserName,"    %s",pNameStr);

			}


			HSTRING hWorld = LTNULL;
			HSTRING hTime = LTNULL;
			if (strlen(strUserName) > 0)
			{
				hWorld = g_pLTClient->CreateString(strUserName);
				bEmpty = LTFALSE;
			}
			else if (strlen(strWorldName) > 0)
			{
				hWorld=g_pLTClient->CreateString(strWorldName);
				bEmpty = LTFALSE;
			}


			if (!bEmpty && strlen(strTime) > 0)
			{
				// Set the text in the control
				hTime=g_pLTClient->CreateString(strTime);
			}


			if (hWorld)
			{
				CLTGUIColumnTextCtrl* pCtrl = AddColumnText(FOLDER_CMD_CUSTOM+1+i, IDS_HELP_SAVEGAME, LTFALSE, GetSmallFont());
				pCtrl->SetParam1( m_controlArray.GetSize() - 1);
				// The world name column

				pCtrl->AddColumn(hWorld, kColumnWidth, LTF_JUSTIFY_LEFT);

				// This is a spacer
				pCtrl->AddColumn(hEmpty, kGap, LTF_JUSTIFY_LEFT);

				if (hTime)
				{
					// The column that contains the date/time
					pCtrl->AddColumn(hTime, 230, LTF_JUSTIFY_LEFT);
					g_pLTClient->FreeString(hTime);
				}
				g_pLTClient->FreeString(hWorld);
			}


		}


		if (bEmpty && nFirstEmpty < 0) 
			nFirstEmpty = i;

	}

	if (nFirstEmpty >= 0)
	{
		CLTGUIColumnTextCtrl* pCtrl = AddColumnText(FOLDER_CMD_CUSTOM+1+nFirstEmpty, IDS_HELP_SAVEGAME, LTFALSE, GetSmallFont());
		pCtrl->SetParam1( m_controlArray.GetSize() - 1);
		// The world name column

		pCtrl->AddColumn(IDS_EMPTY, kColumnWidth, LTF_JUSTIFY_LEFT);

		// This is a spacer
		pCtrl->AddColumn(hEmpty, kGap, LTF_JUSTIFY_LEFT);

		// The column that contains the date/time
		pCtrl->AddColumn(hEmpty, 230, LTF_JUSTIFY_LEFT);
	}

    g_pLTClient->FreeString(hEmpty);


}
void CFolderSummary::UpdateData()
{
	CPlayerSummaryMgr *pPSummary = g_pGameClientShell->GetPlayerSummary();
	if (!pPSummary) return;

	CMissionData* pMissionData = g_pInterfaceMgr->GetMissionData();
	if (!pMissionData) return;

	int nMissionNum = pMissionData->GetMissionNum();
	MISSION* pMission = g_pMissionMgr->GetMission(nMissionNum);
	if (!pMission) return;

	MISSIONSUMMARY* pMSummary = pPSummary->GetMissionSummary(nMissionNum);
	if (!pMSummary) return;

	pPSummary->ReadRankData();

	RemoveFree();

    CLTGUITextItemCtrl* pCtrl = LTNULL;

	CLTGUIColumnTextCtrl *pRanks=AddColumnText(LTNULL, LTNULL, LTTRUE, GetLargeFont());

	// The rank header
	pRanks->AddColumn(IDS_STAT_RANK, 200, LTF_JUSTIFY_LEFT);
	if (m_nFolderID != FOLDER_ID_FAILURE)
	{
		pRanks->AddColumn(IDS_SUMMARY_BEST, 200, LTF_JUSTIFY_LEFT);
	}
    pRanks->Enable(LTFALSE);

	pRanks=AddColumnText(LTNULL, LTNULL, LTTRUE, GetSmallFont());

	//rank
    LTFLOAT fRank = 0.0f;
	int nRankId = 0;
	if (m_nFolderID == FOLDER_ID_FAILURE)
	{
		pRanks->AddColumn(IDS_STAT_FAILED, 200, LTF_JUSTIFY_LEFT);
	}
	else
	{
		fRank = pMSummary->fCurRank;
		nRankId = g_pMissionMgr->GetMissionRating()->GetRankId(fRank);
		pRanks->AddColumn(nRankId, 200, LTF_JUSTIFY_LEFT);
	}


	if (m_nFolderID != FOLDER_ID_FAILURE)
	{
		//best rank
		fRank = pMSummary->fBestRank;
		nRankId = g_pMissionMgr->GetMissionRating()->GetRankId(fRank);
		pRanks->AddColumn(nRankId, 200, LTF_JUSTIFY_LEFT);
	}
    pRanks->Enable(LTFALSE);


	//time in mission
	char str[128];
    LTFLOAT fSec = pMSummary->fTotalMissionTime;
    uint32 nMin = (uint32)fSec / 60;
    fSec -= (60.0f * (LTFLOAT)nMin);
    uint32 nHour = nMin / 60;
	nMin -= 60 * nHour;
	sprintf(str,"%02d:%02d:%.1f",nHour,nMin,fSec);

    HSTRING hTxt=g_pLTClient->FormatString(IDS_STAT_TIME,str);
    pCtrl= AddTextItem(hTxt,LTNULL,0,LTTRUE, GetLargeFont());
    pCtrl->Enable(LTFALSE);
    g_pLTClient->FreeString(hTxt);


	//accuracy
	if (pMission->bAllowAwards)
	{
		pCtrl = AddTextItem(IDS_STAT_ACCURACY,LTNULL,0, LTTRUE, GetLargeFont());
		pCtrl->Enable(LTFALSE);
		LTFLOAT fAccuracy = 0.0f;
		if (pMSummary->dwNumShotsFired)
		{
			fAccuracy = (LTFLOAT) pMSummary->dwNumHits / (LTFLOAT) pMSummary->dwNumShotsFired;
			int nAccuracy =(int)( 100.0f * fAccuracy);

			//shots fired
			hTxt=g_pLTClient->FormatString(IDS_STAT_SHOTS,
					pMSummary->dwNumShotsFired,pMSummary->dwNumHits, nAccuracy);
			pCtrl= AddTextItem(hTxt,LTNULL,0,LTTRUE, GetSmallFont());
			pCtrl->Enable(LTFALSE);
			g_pLTClient->FreeString(hTxt);

			//hit locations
			uint32 h = pMSummary->dwHitLocations[HL_HEAD];
			uint32 t = pMSummary->dwHitLocations[HL_TORSO];
			uint32 a = pMSummary->dwHitLocations[HL_ARM];
			uint32 l = pMSummary->dwHitLocations[HL_LEG];
			hTxt=g_pLTClient->FormatString(IDS_STAT_HITS,h,t,(a+l));
			pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont());
			pCtrl->Enable(LTFALSE);
			g_pLTClient->FreeString(hTxt);

			// casualties
			pCtrl = AddTextItem(IDS_STAT_CASUALTIES,LTNULL,0, LTTRUE, GetLargeFont());
			pCtrl->Enable(LTFALSE);
			hTxt=g_pLTClient->FormatString(IDS_STAT_KILLS, pMSummary->dwNumEnemyKills,
											pMSummary->dwNumFriendKills, pMSummary->dwNumNeutralKills);
			pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont());
			pCtrl->Enable(LTFALSE);
			g_pLTClient->FreeString(hTxt);


		}
		else
		{
			hTxt=g_pLTClient->FormatString(IDS_STAT_NOSHOTS);
			pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont());
			pCtrl->Enable(LTFALSE);
			g_pLTClient->FreeString(hTxt);
		}
	

		//stealth
		pCtrl = AddTextItem(IDS_STAT_STEALTH,LTNULL,0, LTTRUE, GetLargeFont());
		pCtrl->Enable(LTFALSE);

		hTxt=g_pLTClient->FormatString(IDS_STAT_DETECTED,pMSummary->dwNumTimesDetected,pMSummary->dwNumDisturbances);
		pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont());
		pCtrl->Enable(LTFALSE);
		g_pLTClient->FreeString(hTxt);
		hTxt=g_pLTClient->FormatString(IDS_STAT_DETECTED2,pMSummary->dwNumBodies,pMSummary->dwNumTimesHit);
		pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont());
		pCtrl->Enable(LTFALSE);
		g_pLTClient->FreeString(hTxt);
	}


	//inteligence
    pCtrl = AddTextItem(IDS_STAT_INTEL,LTNULL,0, LTTRUE, GetLargeFont());
    pCtrl->Enable(LTFALSE);

	int cur = pMSummary->m_nMissionCurNumIntel;
	int total = pMSummary->m_nMissionTotalIntel;
    hTxt=g_pLTClient->FormatString(IDS_SUMMARY_FOUND,cur,total);
    pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont());
    pCtrl->Enable(LTFALSE);



	if (m_nFolderID == FOLDER_ID_FAILURE)
	{
		nContinueId = FOLDER_ID_LOAD;
		nContinueHelpId = IDS_HELP_LOAD;
	}
	else
	{
		//	Generate Awards
		CFolderAwards* pAwards = (CFolderAwards*)m_pFolderMgr->GetFolderFromID(FOLDER_ID_AWARDS);
		pAwards->UpdateData();
		if (pAwards->HasAwards())
		{
			nContinueId = FOLDER_ID_AWARDS;
			nContinueHelpId = IDS_HELP_AWARDS;
		}
		else
		{
			nContinueId = FOLDER_ID_BRIEFING;
			nContinueHelpId = IDS_HELP_NEXTMISSION;
		}
	}

	UseContinue(nContinueId,nContinueHelpId);
	CalculateLastDrawn();
	CheckArrows();
	SetSelection(GetIndex(m_pContinue));

}
Beispiel #7
0
void CFolderAwards::UpdateData()
{
	CPlayerSummaryMgr *pPSummary = g_pGameClientShell->GetPlayerSummary();
	if (!pPSummary) return;

	CMissionData* pMissionData = g_pInterfaceMgr->GetMissionData();
	if (!pMissionData) return;

	int nMissionNum = pMissionData->GetMissionNum();
	MISSION* pMission = g_pMissionMgr->GetMission(nMissionNum);
	if (!pMission) return;

	MISSIONSUMMARY* pMSummary = pPSummary->GetMissionSummary(nMissionNum);
	if (!pMSummary) return;

	pPSummary->ReadRankData();

	RemoveFree();

    CLTGUITextItemCtrl* pCtrl = LTNULL;


	g_pLTClient->CPrint("best:%0.2f,old best:%0.2f",pMSummary->fBestRank, pMSummary->fOldBestRank);
	if (pMSummary->fBestRank > pMSummary->fOldBestRank)
	{
		RANKBONUS oldBonus;
		RANKBONUS newBonus;
		pMission->GetRankBonus(pMSummary->fBestRank,&newBonus);
		pMission->GetRankBonus(pMSummary->fOldBestRank,&oldBonus);
		if (newBonus.nPerturbPoints > oldBonus.nPerturbPoints)
		{
			pCtrl = AddTextItem(IDS_BONUS_PERTURB,LTNULL,0, LTTRUE, GetMediumFont());
			pCtrl->Enable(LTFALSE);
		}

		if (newBonus.nAmmoPoints > oldBonus.nAmmoPoints)
		{
			pCtrl = AddTextItem(IDS_BONUS_AMMO,LTNULL,0, LTTRUE, GetMediumFont());
			pCtrl->Enable(LTFALSE);
		}

		if (newBonus.nArmorPoints > oldBonus.nArmorPoints)
		{
			pCtrl = AddTextItem(IDS_BONUS_ARMOR,LTNULL,0, LTTRUE, GetMediumFont());
			pCtrl->Enable(LTFALSE);
		}

		if (newBonus.nDamagePoints > oldBonus.nDamagePoints)
		{
			pCtrl = AddTextItem(IDS_BONUS_DAMAGE,LTNULL,0, LTTRUE, GetMediumFont());
			pCtrl->Enable(LTFALSE);
		}

		if (newBonus.nHealthPoints > oldBonus.nHealthPoints)
		{
			pCtrl = AddTextItem(IDS_BONUS_HEALTH,LTNULL,0, LTTRUE, GetMediumFont());
			pCtrl->Enable(LTFALSE);
		}

		if (newBonus.nReputationPoints > oldBonus.nReputationPoints)
		{
			pCtrl = AddTextItem(IDS_BONUS_REPUTATION,LTNULL,0, LTTRUE, GetMediumFont());
			pCtrl->Enable(LTFALSE);
		}

		if (newBonus.nStealthPoints > oldBonus.nStealthPoints)
		{
			pCtrl = AddTextItem(IDS_BONUS_STEALTH,LTNULL,0, LTTRUE, GetMediumFont());
			pCtrl->Enable(LTFALSE);
		}

	}

	if (pCtrl)
		AddBlankLine();


//	Generate Awards
	if (pMission->bAllowAwards)
	{
		MISSIONAWARDS *pAwards = g_pMissionMgr->GetMissionAwards();

		int awardNum = 0;
        pCtrl = AddTextItem(IDS_AWARDS,LTNULL,0, LTTRUE, GetLargeFont());
        pCtrl->Enable(LTFALSE);

        if (pAwards->nNumHighAmmoAwards && pMission->nHighAmmo > -1 && pMSummary->dwNumShotsFired >= (uint32)pMission->nHighAmmo)
		{
			awardNum = GetRandom(0,pAwards->nNumHighAmmoAwards-1);
            pCtrl = AddTextItem(pAwards->aHighAmmoAwards[awardNum],LTNULL,0, LTTRUE, GetSmallFont());
            pCtrl->Enable(LTFALSE);
		}
        if (pAwards->nNumLowAmmoAwards && pMission->nLowAmmo > -1 && pMSummary->dwNumShotsFired <= (uint32)pMission->nLowAmmo)
		{
			awardNum = GetRandom(0,pAwards->nNumLowAmmoAwards-1);
            pCtrl = AddTextItem(pAwards->aLowAmmoAwards[awardNum],LTNULL,0, LTTRUE, GetSmallFont());
            pCtrl->Enable(LTFALSE);
		}
	    LTFLOAT fAccuracy = 0.0f;
		if (pMSummary->dwNumShotsFired)
		{
			fAccuracy = (LTFLOAT) pMSummary->dwNumHits / (LTFLOAT) pMSummary->dwNumShotsFired;
		}

		if (pAwards->nNumAccuracyAwards && fAccuracy > pAwards->fAccuracyPct)
		{
			awardNum = GetRandom(0,pAwards->nNumAccuracyAwards-1);
            pCtrl = AddTextItem(pAwards->aAccuracyAwards[awardNum],LTNULL,0, LTTRUE, GetSmallFont());
            pCtrl->Enable(LTFALSE);
		}
		if (pAwards->nNumMarksmanAwards && pMSummary->dwNumShotsFired)
		{

            LTFLOAT fMarksman = (LTFLOAT) pMSummary->dwHitLocations[HL_HEAD] / (LTFLOAT) pMSummary->dwNumShotsFired;
			if (fMarksman > pAwards->fMarksmanPct)
			{
				awardNum = GetRandom(0,pAwards->nNumMarksmanAwards-1);
                pCtrl = AddTextItem(pAwards->aMarksmanAwards[awardNum],LTNULL,0, LTTRUE, GetSmallFont());
                pCtrl->Enable(LTFALSE);
			}
		}
		if (pAwards->nNumNonInjuryAwards && g_pInterfaceMgr->GetPlayerStats()->GetMissionDamage() == 0)
		{

			awardNum = GetRandom(0,pAwards->nNumNonInjuryAwards-1);
            pCtrl = AddTextItem(pAwards->aNonInjuryAwards[awardNum],LTNULL,0, LTTRUE, GetSmallFont());

            pCtrl->Enable(LTFALSE);
		}
		if (pAwards->nNumNotShotAwards && pMSummary->dwNumTimesHit == 0)
		{

			awardNum = GetRandom(0,pAwards->nNumNotShotAwards-1);
            pCtrl = AddTextItem(pAwards->aNotShotAwards[awardNum],LTNULL,0, LTTRUE, GetSmallFont());

            pCtrl->Enable(LTFALSE);
		}
        if (pAwards->nNumStealthAwards && pMission->nMaxDetect > -1 && (pMSummary->dwNumTimesDetected + pMSummary->dwNumBodies) <= (uint32)pMission->nMaxDetect)
		{
			awardNum = GetRandom(0,pAwards->nNumStealthAwards-1);
            pCtrl = AddTextItem(pAwards->aStealthAwards[awardNum],LTNULL,0, LTTRUE, GetSmallFont());
            pCtrl->Enable(LTFALSE);
		}

	}
}
void CFolderLoad::BuildSavedLevelList()
{
	char strSaveGameSetting[256];
	memset (strSaveGameSetting, 0, 256);

	if (CWinUtil::FileExist(QUICKSAVE_FILENAME))
	{
		SaveGameData sQuickSave;
		CWinUtil::WinGetPrivateProfileString (GAME_NAME, "SaveGame00", "", strSaveGameSetting, 256, SAVEGAMEINI_FILENAME);
		ParseSaveString(strSaveGameSetting,&sQuickSave,LTFALSE);
		if (strlen(sQuickSave.szUserName) > 0)
		{
			CLTGUITextItemCtrl *pCtrl = AddTextItem(IDS_QUICKLOAD,LTNULL,LTNULL,LTTRUE,GetMediumFont());
			pCtrl->Enable(LTFALSE);

			char szStr[256];
			sprintf(szStr,"    %s",sQuickSave.szUserName);
			HSTRING hLoad=g_pLTClient->CreateString(szStr);
			CLTGUIColumnTextCtrl* pColCtrl = AddColumnText(FOLDER_CMD_CUSTOM, IDS_HELP_QUICKLOAD, LTFALSE, GetSmallFont());

			// The world name column
			pColCtrl->AddColumn(hLoad, kColumnWidth, LTF_JUSTIFY_LEFT);

			if (strlen(sQuickSave.szTime) > 0)
			{
				// The column that contains the date/time
				HSTRING hTime=g_pLTClient->CreateString(sQuickSave.szTime);
				pColCtrl->AddColumn(hTime, 230, LTF_JUSTIFY_LEFT);
				g_pLTClient->FreeString(hTime);
			}
			g_pLTClient->FreeString(hLoad);
			
		}
	}

	if (CWinUtil::FileExist(RELOADLEVEL_FILENAME))
	{
		CWinUtil::WinGetPrivateProfileString (GAME_NAME, "Reload", "", strSaveGameSetting, 256, SAVEGAMEINI_FILENAME);
		SaveGameData sAutoSave;
		ParseSaveString(strSaveGameSetting,&sAutoSave,LTFALSE);
		if (strlen(sAutoSave.szUserName) > 0)
		{
			CLTGUITextItemCtrl *pCtrl = AddTextItem(IDS_LOADCURRENT,LTNULL,LTNULL,LTTRUE,GetMediumFont());
			pCtrl->Enable(LTFALSE);

			char szStr[256];
			sprintf(szStr,"    %s",sAutoSave.szUserName);
			HSTRING hLoad=g_pLTClient->CreateString(szStr);
			CLTGUIColumnTextCtrl* pColCtrl = AddColumnText(FOLDER_CMD_CUSTOM+1, IDS_HELP_RELOAD, LTFALSE, GetSmallFont());

			// The world name column
			pColCtrl->AddColumn(hLoad, kColumnWidth, LTF_JUSTIFY_LEFT);

			if (strlen(sAutoSave.szTime) > 0)
			{
				// The column that contains the date/time
				HSTRING hTime=g_pLTClient->CreateString(sAutoSave.szTime);
				pColCtrl->AddColumn(hTime, 230, LTF_JUSTIFY_LEFT);
				g_pLTClient->FreeString(hTime);
			}
			g_pLTClient->FreeString(hLoad);
		}
	}
	
	CLTGUITextItemCtrl *pCtrl = AddTextItem(IDS_LOAD_USERGAME,LTNULL,LTNULL,LTTRUE,GetMediumFont());
	pCtrl->Enable(LTFALSE);
	for (int i = 0; i < kMaxSave; i++)
	{

		char strFilename[128];
		sprintf (strFilename, "Save\\Slot%02d.sav", i+1);
		if (CWinUtil::FileExist(strFilename))
		{

			SaveGameData sSave;
			char szKey[32] = "";
			sprintf (szKey, "SaveGame%02d", i+1);
			CWinUtil::WinGetPrivateProfileString (GAME_NAME, szKey, "", strSaveGameSetting, 256, SAVEGAMEINI_FILENAME);
			ParseSaveString(strSaveGameSetting,&sSave);
			if (strlen(sSave.szUserName) > 0)
			{
				char szStr[256];
				sprintf(szStr,"    %s",sSave.szUserName);
				HSTRING hLoad=g_pLTClient->CreateString(szStr);

				CLTGUIColumnTextCtrl* pCtrl = AddColumnText(FOLDER_CMD_CUSTOM+2+i, IDS_HELP_LOADGAME, LTFALSE, GetSmallFont());

				// The world name column
				pCtrl->AddColumn(hLoad, kColumnWidth, LTF_JUSTIFY_LEFT);

				if (strlen(sSave.szTime) > 0)
				{
					// The column that contains the date/time
					HSTRING hTime=g_pLTClient->CreateString(sSave.szTime);
					pCtrl->AddColumn(hTime, 230, LTF_JUSTIFY_LEFT);
					g_pLTClient->FreeString(hTime);
				}
				g_pLTClient->FreeString(hLoad);
			}
		}

	}


}
void CFolderStats::UpdateData()
{
	CPlayerSummaryMgr *pPSummary = g_pGameClientShell->GetPlayerSummary();
	if (!pPSummary) return;
	CMissionData* pMissionData = g_pInterfaceMgr->GetMissionData();
	if (!pMissionData) return;
	int nMissionNum = pMissionData->GetMissionNum();
	MISSION* pMission = g_pMissionMgr->GetMission(nMissionNum);
	MISSIONSUMMARY* pMSummary = pPSummary->GetMissionSummary(nMissionNum);

	pPSummary->ReadRankData();

	RemoveFree();

    CLTGUITextItemCtrl* pCtrl = LTNULL;
    HSTRING hTxt = LTNULL;

	//time in mission
	char str[128];
    LTFLOAT fSec = pMSummary->fTotalMissionTime;
    uint32 nMin = (uint32)fSec / 60;
    fSec -= (60.0f * (LTFLOAT)nMin);
    uint32 nHour = nMin / 60;
	nMin -= 60 * nHour;
	sprintf(str,"%02d:%02d:%.1f",nHour,nMin,fSec);

    hTxt=g_pLTClient->FormatString(IDS_STAT_TIME,str);
    pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetLargeFont());
    pCtrl->Enable(LTFALSE);
    g_pLTClient->FreeString(hTxt);

	AddBlankLine();

	//accuracy
    pCtrl = AddTextItem(IDS_STAT_ACCURACY,LTNULL,0,LTTRUE, GetLargeFont());
    pCtrl->Enable(LTFALSE);
    LTFLOAT fAccuracy = 0.0f;
	if (pMSummary->dwNumShotsFired)
	{
        fAccuracy = (LTFLOAT) pMSummary->dwNumHits / (LTFLOAT) pMSummary->dwNumShotsFired;
		int nAccuracy =(int)( 100.0f * fAccuracy);

		//shots fired
        hTxt=g_pLTClient->FormatString(IDS_STAT_SHOTS,
				pMSummary->dwNumShotsFired,pMSummary->dwNumHits, nAccuracy);
        pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont());
        pCtrl->Enable(LTFALSE);
        g_pLTClient->FreeString(hTxt);

		//hit locations
        uint32 h = pMSummary->dwHitLocations[HL_HEAD];
        uint32 t = pMSummary->dwHitLocations[HL_TORSO];
        uint32 a = pMSummary->dwHitLocations[HL_ARM];
        uint32 l = pMSummary->dwHitLocations[HL_LEG];
        hTxt=g_pLTClient->FormatString(IDS_STAT_HITS,h,t,(a+l));
        pCtrl= AddTextItem(hTxt,LTNULL,0,LTTRUE, GetSmallFont());
        pCtrl->Enable(LTFALSE);
        g_pLTClient->FreeString(hTxt);

		AddBlankLine();

		// casualties
        pCtrl = AddTextItem(IDS_STAT_CASUALTIES,LTNULL,0, LTTRUE, GetLargeFont());
        pCtrl->Enable(LTFALSE);
        hTxt=g_pLTClient->FormatString(IDS_STAT_KILLS, pMSummary->dwNumEnemyKills,
										pMSummary->dwNumFriendKills, pMSummary->dwNumNeutralKills);
        pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont());
        pCtrl->Enable(LTFALSE);
        g_pLTClient->FreeString(hTxt);


	}
	else
	{
        hTxt=g_pLTClient->FormatString(IDS_STAT_NOSHOTS);
        pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont());
        pCtrl->Enable(LTFALSE);
        g_pLTClient->FreeString(hTxt);
	}

	AddBlankLine();

	//stealth
    pCtrl = AddTextItem(IDS_STAT_STEALTH,LTNULL,0, LTTRUE, GetLargeFont());
    pCtrl->Enable(LTFALSE);

    hTxt=g_pLTClient->FormatString(IDS_STAT_DETECTED,pMSummary->dwNumTimesDetected,pMSummary->dwNumDisturbances);
    pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont());
    pCtrl->Enable(LTFALSE);
    g_pLTClient->FreeString(hTxt);
    hTxt=g_pLTClient->FormatString(IDS_STAT_DETECTED2,pMSummary->dwNumBodies,pMSummary->dwNumTimesHit);
    pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont());
    pCtrl->Enable(LTFALSE);
    g_pLTClient->FreeString(hTxt);


	AddBlankLine();

	//inteligence
	int cur = pMSummary->m_nMissionCurNumIntel;
	if (cur)
	{
        pCtrl = AddTextItem(IDS_STAT_INTEL,LTNULL,0, LTTRUE, GetLargeFont());
        pCtrl->Enable(LTFALSE);
		
        hTxt=g_pLTClient->FormatString(IDS_STAT_FOUND,cur);
        pCtrl= AddTextItem(hTxt,LTNULL,0, LTTRUE, GetSmallFont());
        pCtrl->Enable(LTFALSE);
	}
	if (cur || pMSummary->m_nMissionMaxIntel)
		AddTextItem(IDS_VIEW_GALLERY,CMD_INTEL,IDS_HELP_VIEW_GALLERY, LTFALSE, GetSmallFont());

	CalculateLastDrawn();
	CheckArrows();
}