Beispiel #1
0
void CUpdateWizard::OnFinish(wxWizardEvent& event)
{
#ifdef __WXMSW__
	if (m_currentPage == 2)
	{
		wxExecute(_T("\"") + m_localFile +  _T("\" /update"));
		CMainFrame* pFrame = (CMainFrame*)m_parent;
		pFrame->Close();
	}
#endif
}
Beispiel #2
0
CMainFrame::CPlay::~CPlay()
{
	ASSERT(m_Instances >= 0);	// instance count should always be positive
	if (--m_Instances > 0)	// pre-decrement; if nested instance
		return;	// defer to outermost instance; no operation
	CMainFrame	*Main = theApp.GetMain();
	if (Main->IsViewPlaying(m_View)) {	// if caller owns player
		WAVEFORMATEXTENSIBLE	WaveFormat;
		CWave&	PlayerWave = Main->GetPlayerView()->GetWave();
		PlayerWave.GetFormat(WaveFormat);	// get current audio format
		// if audio format changed since our ctor saved it
		if (memcmp(&WaveFormat, &m_WaveFormat, sizeof(WAVEFORMATEXTENSIBLE))) {
			Main->Close();	// close audio and reset player view state
			if (PlayerWave.IsValid())	// if new audio is valid
				Main->Open(PlayerWave);		// reopen audio in new format
		}
	} else {	// caller doesn't own player
		if (Main->GetPlayerView() == NULL	// if player is unowned
		&& m_View != NULL && m_View->GetWave().IsValid())	// and caller has valid wave
			Main->Open(m_View->GetWave());	// open caller's audio
	}
	Main->SetPlaying(m_WasPlaying);	// restore previous playing state
}