Beispiel #1
0
void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser)
{
	CMapLayers *pThis = (CMapLayers *)pUser;
	pChannels[0] = 0;
	pChannels[1] = 0;
	pChannels[2] = 0;
	pChannels[3] = 0;

	CEnvPoint *pPoints = 0;

	{
		int Start, Num;
		pThis->m_pLayers->Map()->GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num);
		if(Num)
			pPoints = (CEnvPoint *)pThis->m_pLayers->Map()->GetItem(Start, 0, 0);
	}
	
	int Start, Num;
	pThis->m_pLayers->Map()->GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num);
	
	if(Env >= Num)
		return;
	
	CMapItemEnvelope *pItem = (CMapItemEnvelope *)pThis->m_pLayers->Map()->GetItem(Start+Env, 0, 0);
	pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, pThis->Client()->LocalTime()+TimeOffset, pChannels);
}
Beispiel #2
0
void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser)
{
	CMapLayers *pThis = (CMapLayers *)pUser;
	pChannels[0] = 0;
	pChannels[1] = 0;
	pChannels[2] = 0;
	pChannels[3] = 0;

	CEnvPoint *pPoints = 0;

	{
		int Start, Num;
		pThis->m_pLayers->Map()->GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num);
		if(Num)
			pPoints = (CEnvPoint *)pThis->m_pLayers->Map()->GetItem(Start, 0, 0);
	}

	int Start, Num;
	pThis->m_pLayers->Map()->GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num);

	if(Env >= Num)
		return;

	CMapItemEnvelope *pItem = (CMapItemEnvelope *)pThis->m_pLayers->Map()->GetItem(Start+Env, 0, 0);

	static float Time = 0;
	if(pThis->Client()->State() == IClient::STATE_DEMOPLAYBACK)
	{
		const IDemoPlayer::CInfo *pInfo = pThis->DemoPlayer()->BaseInfo();
		static int LastLocalTick = pInfo->m_CurrentTick;

		if(!pInfo->m_Paused)
			Time += (pInfo->m_CurrentTick-LastLocalTick) / (float)pThis->Client()->GameTickSpeed() * pInfo->m_Speed;

		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, Time+TimeOffset, pChannels);

		LastLocalTick = pInfo->m_CurrentTick;
	}
	else if (pThis->Client()->State() == IClient::STATE_OFFLINE)
	{
        //static float LastLocalTick = 0;
        Time = (time_get()-pThis->m_EnvStart)/(float)time_freq();
        //Time += AnimateTime-LastLocalTick;
		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, Time+TimeOffset, pChannels);
		//LastLocalTick = AnimateTime;
	}
	else
	{
		if(pThis->m_pClient->m_Snap.m_pGameInfoObj)
			Time = (pThis->Client()->GameTick()-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed();
		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, Time+TimeOffset, pChannels);
	}
}
Beispiel #3
0
void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser)
{
	CMapLayers *pThis = (CMapLayers *)pUser;
	pChannels[0] = 0;
	pChannels[1] = 0;
	pChannels[2] = 0;
	pChannels[3] = 0;

	CEnvPoint *pPoints = 0;

	{
		int Start, Num;
		pThis->m_pLayers->Map()->GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num);
		if(Num)
			pPoints = (CEnvPoint *)pThis->m_pLayers->Map()->GetItem(Start, 0, 0);
	}
	
	int Start, Num;
	pThis->m_pLayers->Map()->GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num);
	
	if(Env >= Num)
		return;
	
	CMapItemEnvelope *pItem = (CMapItemEnvelope *)pThis->m_pLayers->Map()->GetItem(Start+Env, 0, 0);
	
	if(pThis->Client()->State() == IClient::STATE_DEMOPLAYBACK)
	{
		const IDemoPlayer::CInfo *pInfo = pThis->DemoPlayer()->BaseInfo();
		static float Time = 0;
		static float LastLocalTime = pThis->Client()->LocalTime();
		
		if(!pInfo->m_Paused)
			Time += (pThis->Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed;
		
		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, Time+TimeOffset, pChannels);
		
		LastLocalTime = pThis->Client()->LocalTime();
	}
	else
		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, pThis->Client()->LocalTime()+TimeOffset, pChannels);
}
Beispiel #4
0
void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser)
{
	CMapLayers *pThis = (CMapLayers *)pUser;
	pChannels[0] = 0;
	pChannels[1] = 0;
	pChannels[2] = 0;
	pChannels[3] = 0;

	CEnvPoint *pPoints = 0;

	CLayers *pLayers = 0;
	{
		int Start, Num;
		if(pThis->Client()->State() == IClient::STATE_ONLINE || pThis->Client()->State() == IClient::STATE_DEMOPLAYBACK)
			pLayers = pThis->Layers();
		else
			pLayers = pThis->m_pMenuLayers;
		pLayers->Map()->GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num);
		if(Num)
			pPoints = (CEnvPoint *)pLayers->Map()->GetItem(Start, 0, 0);
	}

	int Start, Num;
	pLayers->Map()->GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num);

	if(Env >= Num)
		return;

	CMapItemEnvelope *pItem = (CMapItemEnvelope *)pLayers->Map()->GetItem(Start+Env, 0, 0);

	static float s_Time = 0.0f;
	static float s_LastLocalTime = pThis->Client()->LocalTime();
	if(pThis->Client()->State() == IClient::STATE_DEMOPLAYBACK)
	{
		const IDemoPlayer::CInfo *pInfo = pThis->DemoPlayer()->BaseInfo();
		
		if(!pInfo->m_Paused || pThis->m_EnvelopeUpdate)
		{
			if(pThis->m_CurrentLocalTick != pInfo->m_CurrentTick)
			{
				pThis->m_LastLocalTick = pThis->m_CurrentLocalTick;
				pThis->m_CurrentLocalTick = pInfo->m_CurrentTick;
			}

			s_Time = mix(pThis->m_LastLocalTick / (float)pThis->Client()->GameTickSpeed(),
						pThis->m_CurrentLocalTick / (float)pThis->Client()->GameTickSpeed(),
						pThis->Client()->IntraGameTick());
		}

		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels);
	}
	else if(pThis->Client()->State() != IClient::STATE_OFFLINE)
	{
		if(pThis->m_pClient->m_Snap.m_pGameData && !(pThis->m_pClient->m_Snap.m_pGameData->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
		{
			if(pItem->m_Version < 2 || pItem->m_Synchronized)
			{
				s_Time = mix((pThis->Client()->PrevGameTick()-pThis->m_pClient->m_Snap.m_pGameData->m_GameStartTick) / (float)pThis->Client()->GameTickSpeed(),
							(pThis->Client()->GameTick()-pThis->m_pClient->m_Snap.m_pGameData->m_GameStartTick) / (float)pThis->Client()->GameTickSpeed(),
							pThis->Client()->IntraGameTick());
			}
			else
				s_Time += pThis->Client()->LocalTime()-s_LastLocalTime;
		}
		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels);
		s_LastLocalTime = pThis->Client()->LocalTime();
	}
	else
	{
		s_Time = pThis->Client()->LocalTime();
		pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels);
	}
}