Beispiel #1
0
void WriteNumber (CMemoryWriteStream &Stream, int iNumber, int iLeadingZeros)
	{
	CString sNumber = strFromInt(iNumber, false);
	if (sNumber.GetLength() < iLeadingZeros)
		Stream.Write("0000000000", iLeadingZeros - sNumber.GetLength());

	Stream.Write(sNumber.GetASCIIZPointer(), sNumber.GetLength());
	}
Beispiel #2
0
ALERROR WriteHeader (int iGameFile, CSymbolTable &Resources, CDataFile &Out)
	{
	ALERROR error;
	CMemoryWriteStream Stream;
	DWORD dwSave;

	if (error = Stream.Create())
		{
		printf("Out of memory\n");
		return error;
		}

	//	Signature

	dwSave = TDB_SIGNATURE;
	Stream.Write((char *)&dwSave, sizeof(dwSave));

	//	Version

	dwSave = TDB_VERSION;
	Stream.Write((char *)&dwSave, sizeof(dwSave));

	//	Game file entry

	dwSave = iGameFile;
	Stream.Write((char *)&dwSave, sizeof(dwSave));

	//	Game title

	CString sGameTitle = CONSTLIT("Transcendence: The March of the Heretic");
	sGameTitle.WriteToStream(&Stream);

	//	Resource map

	CString sSave;
	if (error = CObject::Flatten(&Resources, &sSave))
		{
		printf("Unable to flatten resources map\n");
		return error;
		}

	sSave.WriteToStream(&Stream);

	//	Write out the header

	Stream.Close();
	CString sData(Stream.GetPointer(), Stream.GetLength(), TRUE);
	int iEntry;
	if (error = Out.AddEntry(sData, &iEntry))
		{
		printf("Unable to write out header\n");
		return error;
		}

	Out.SetDefaultEntry(iEntry);

	return NOERROR;
	}
void WriteTimeValue (CMemoryWriteStream &Output, DWORD dwTime)
	{
	if (dwTime == INVALID_TIME)
		Output.Write(NIL_VALUE.GetASCIIZPointer(), NIL_VALUE.GetLength());
	else
		{
		CString sInt = strFromInt(dwTime);
		Output.Write(sInt.GetASCIIZPointer(), sInt.GetLength());
		}
	}
Beispiel #4
0
CJSONValue::CJSONValue (const CString &sValue, bool bToUTF8)

//	CJSONValue constructor

	{
	m_iType = typeString;

	if (bToUTF8)
		{
		//	See if there are any characters that we need to encode.

		char *pPos = sValue.GetASCIIZPointer();
		char *pPosEnd = pPos + sValue.GetLength();
		while (pPos < pPosEnd && (BYTE)*pPos < 0x80)
			pPos++;

		//	If we don't have to encode anything, just copy

		if (pPos == pPosEnd)
			m_pValue = CString::INTGetStorage(sValue);
		else
			{
			//	Otherwise, we encode

			CMemoryWriteStream Output;
			if (Output.Create() != NOERROR)
				m_pValue = CString::INTGetStorage(CONSTLIT("Out of memory"));
			else
				{
				pPos = sValue.GetASCIIZPointer();
				pPosEnd = pPos + sValue.GetLength();
				while (pPos < pPosEnd)
					{
					if ((BYTE)*pPos < 0x80)
						Output.Write(pPos, 1);
					else
						{
						CString sUTF8 = strEncodeW1252ToUTF8Char(*pPos);
						Output.Write(sUTF8.GetASCIIZPointer(), sUTF8.GetLength());
						}

					pPos++;
					}

				m_pValue = CString::INTGetStorage(CString(Output.GetPointer(), Output.GetLength()));
				}
			}
		}
	else
		m_pValue = CString::INTGetStorage(sValue);
	}
void CopyGameStatsToClipboard (HWND hWnd, const CGameStats &GameStats)

//	CopyGameStatsToClipboard
//
//	Copy the game stats to the clipboard

	{
	CMemoryWriteStream Output;

	if (Output.Create() != NOERROR)
		return;

	GameStats.WriteAsText(&Output);

	//	Terminate

	Output.Write("\0", 1);

	//	Copy

	uiCopyTextToClipboard(hWnd, CString(Output.GetPointer(), Output.GetLength(), TRUE));
	Output.Close();
	}
CString CCSymbolTable::Print (CCodeChain *pCC, DWORD dwFlags)

//	Print
//
//	Render as text

	{
	int i;

	CMemoryWriteStream Stream;
	if (Stream.Create() != NOERROR)
		return CONSTLIT("ERROR-OUT-OF-MEMORY");

	//	Open paren

	Stream.Write("{ ", 2);

	//	Write items

	for (i = 0; i < m_Symbols.GetCount(); i++)
		{
		CString sKey = CCString::Print(m_Symbols.GetKey(i));
		Stream.Write(sKey.GetASCIIZPointer(), sKey.GetLength());
		Stream.Write(":", 1);

		ICCItem *pValue = dynamic_cast<ICCItem *>(m_Symbols.GetValue(i));
		CString sValue = pValue->Print(pCC);
		Stream.Write(sValue.GetASCIIZPointer(), sValue.GetLength());

		Stream.Write(" ", 1);
		}

	//	Close paren

	Stream.Write("}", 1);
	return CString(Stream.GetPointer(), Stream.GetLength());
	}
Beispiel #7
0
void WordGenerator (CXMLElement *pCmdLine)
{
    int i;

    //	Load input file

    CString sFilespec = pCmdLine->GetAttribute(CONSTLIT("input"));
    if (sFilespec.IsBlank())
    {
        printf("ERROR: input filename expected.\n");
        return;
    }

    CFileReadBlock InputFile(sFilespec);
    if (InputFile.Open() != NOERROR)
    {
        printf("ERROR: Unable to open file: %s\n", sFilespec.GetASCIIZPointer());
        return;
    }

    //	"Novel" means that we only generate words that are not
    //	in the input file.

    bool bNovelWordsOnly = pCmdLine->GetAttributeBool(NOVEL_ATTRIB);

    //	Build up a word generator

    CMarkovWordGenerator Generator;
    TMap<CString, DWORD> InputWords;

    //	Read each line of the file

    char *pPos = InputFile.GetPointer(0);
    char *pEndPos = pPos + InputFile.GetLength();
    while (pPos < pEndPos)
    {
        //	Skip whitespace

        while (pPos < pEndPos && (strIsWhitespace(pPos) || *pPos < ' '))
            pPos++;

        //	Parse the line

        char *pStart = pPos;
        while (pPos < pEndPos && *pPos != '\r' && *pPos != '\n' && *pPos >= ' ')
            pPos++;

        CString sWord(pStart, pPos - pStart);

        //	Add the word to the generator

        if (!sWord.IsBlank())
        {
            Generator.AddSample(strTrimWhitespace(sWord));

            //	If we are looking for novel words we need to keep a map
            //	of all words in the input file.

            if (bNovelWordsOnly)
                InputWords.Insert(sWord);
        }
    }

    //	If we have a count, then output a list of random words

    int iCount;
    if (pCmdLine->FindAttributeInteger(COUNT_ATTRIB, &iCount))
    {
        if (iCount > 0)
        {
            TArray<CString> Result;
            Generator.GenerateUnique(iCount, &Result);

            for (i = 0; i < Result.GetCount(); i++)
                if (InputWords.Find(Result[i]))
                {
                    Result.Delete(i);
                    i--;
                }

            Result.Sort();

            for (i = 0; i < Result.GetCount(); i++)
                printf("%s\n", Result[i].GetASCIIZPointer());
        }
    }

    //	Otherwise, output the generator as XML

    else
    {
        CMemoryWriteStream Output;
        if (Output.Create() != NOERROR)
        {
            printf("ERROR: Out of memory.\n");
            return;
        }

        if (Generator.WriteAsXML(&Output) != NOERROR)
        {
            printf("ERROR: Unable to output generator as XML.\n");
            return;
        }

        Output.Write("\0", 1);
        printf(Output.GetPointer());
    }
}
Beispiel #8
0
CString CJSONValue::AsCP1252 (void) const

//	AsCP1252
//
//	Converts to (Windows Western) CP1252 string

	{
	if (m_iType != typeString)
		return NULL_STR;

	//	Do a first pass and see if we have any high-bit characters

	CString sValue = AsString();
	char *pPos = sValue.GetASCIIZPointer();
	char *pPosEnd = pPos + sValue.GetLength();
	while (pPos < pPosEnd && (BYTE)*pPos < 0x80)
		pPos++;

	if (pPos == pPosEnd)
		return sValue;

	//	Convert

	CMemoryWriteStream Output;
	if (Output.Create() != NOERROR)
		return CONSTLIT("Out of memory");
	else
		{
		pPos = sValue.GetASCIIZPointer();
		pPosEnd = pPos + sValue.GetLength();
		while (pPos < pPosEnd)
			{
			if ((BYTE)*pPos == 0xc2)
				{
				pPos++;
				Output.Write(pPos, 1);
				}
			else if ((BYTE)*pPos == 0xc3)
				{
				pPos++;
				BYTE byCode = ((BYTE)*pPos) | 0x40;
				Output.Write((char *)&byCode, 1);
				}
			else if ((BYTE)*pPos == 0xc5)
				{
				pPos++;
				BYTE byCode;
				switch ((BYTE)*pPos)
					{
					case 0xa0:
						byCode = 0x8a;
						break;

					case 0x92:
						byCode = 0x8c;
						break;

					case 0x93:
						byCode = 0x9c;
						break;

					case 0xa1:
						byCode = 0x9a;
						break;

					case 0xb8:
						byCode = 0x9f;
						break;

					case 0xbd:
						byCode = 0x8e;
						break;

					case 0xbe:
						byCode = 0x9e;
						break;

					default:
						byCode = 0x20;
					}

				Output.Write((char *)&byCode, 1);
				}
			else if ((BYTE)*pPos == 0xc6)
				{
				pPos++;
				BYTE byCode;
				switch ((BYTE)*pPos)
					{
					case 0x92:
						byCode = 0x83;
						break;

					default:
						byCode = 0x20;
					}

				Output.Write((char *)&byCode, 1);
				}
			else if ((BYTE)*pPos == 0xcb)
				{
				pPos++;
				BYTE byCode;
				switch ((BYTE)*pPos)
					{
					case 0x86:
						byCode = 0x88;
						break;

					case 0x9c:
						byCode = 0x98;
						break;

					default:
						byCode = 0x20;
					}

				Output.Write((char *)&byCode, 1);
				}
			else if ((BYTE)*pPos == 0xe2)
				{
				pPos++;
				BYTE byCode;
				if ((BYTE)*pPos == 0x80)
					{
					pPos++;
					switch ((BYTE)*pPos)
						{
						case 0x93:
							byCode = 0x96;
							break;

						case 0x94:
							byCode = 0x97;
							break;

						case 0x98:
							byCode = 0x91;
							break;

						case 0x99:
							byCode = 0x92;
							break;

						case 0x9a:
							byCode = 0x82;
							break;

						case 0x9c:
							byCode = 0x93;
							break;

						case 0x9d:
							byCode = 0x94;
							break;

						case 0x9e:
							byCode = 0x84;
							break;

						case 0xa0:
							byCode = 0x86;
							break;

						case 0xa1:
							byCode = 0x87;
							break;

						case 0xa2:
							byCode = 0x95;
							break;

						case 0xa6:
							byCode = 0x85;
							break;

						case 0xb0:
							byCode = 0x89;
							break;

						case 0xb9:
							byCode = 0x8b;
							break;

						case 0xba:
							byCode = 0x9b;
							break;

						default:
							byCode = 0x20;
						}
					}
				else if ((BYTE)*pPos == 0x82)
					{
					pPos++;
					switch ((BYTE)*pPos)
						{
						case 0xac:
							byCode = 0x80;
							break;

						default:
							byCode = 0x20;
						}
					}
				else if ((BYTE)*pPos == 0x84)
					{
					pPos++;
					switch ((BYTE)*pPos)
						{
						case 0xa2:
							byCode = 0x99;
							break;

						default:
							byCode = 0x20;
						}
					}
				else
					{
					pPos++;
					byCode = 0x20;
					}

				Output.Write((char *)&byCode, 1);
				}
			else
				Output.Write(pPos, 1);

			pPos++;
			}

		return CString(Output.GetPointer(), Output.GetLength());
		}
	}
Beispiel #9
0
void CUIHelper::GenerateDockScreenRTF (const CString &sText, CString *retsRTF) const

//	GenerateDockScreenRTF
//
//	Converts from plain text to RTF.

	{
	CMemoryWriteStream Output;
	if (Output.Create() != NOERROR)
		return;

	//	LATER: Get this from VI. We can't right now because it only stores
	//	16-bit colors.

	DWORD wQuoteColor = RGB(178, 217, 255);	//	H:210 S:30 B:100
	CString sCloseQuote = CONSTLIT("”}");

	//	Start with the RTF open

	Output.Write("{/rtf ", 6);

	//	Parse

	bool bInQuotes = false;
	char *pPos = sText.GetASCIIZPointer();
	while (*pPos != '\0')
		{
		if (*pPos == '\"')
			{
			if (bInQuotes)
				{
				Output.Write(sCloseQuote.GetPointer(), sCloseQuote.GetLength());
				bInQuotes = false;
				}
			else
				{
				CString sQuoteStart = strPatternSubst(CONSTLIT("{/c:0x%08x; “"), wQuoteColor);
				Output.Write(sQuoteStart.GetASCIIZPointer(), sQuoteStart.GetLength());
				bInQuotes = true;
				}
			}
		else if (*pPos == '\\')
			Output.Write("/\\", 2);
		else if (*pPos == '/')
			Output.Write("//", 2);
		else if (*pPos == '{')
			Output.Write("/{", 2);
		else if (*pPos == '}')
			Output.Write("/}", 2);
		else if (*pPos == '\n')
			{
			if (bInQuotes)
				{
				//	Look ahead and see if the next paragraph starts with a quote. If it does, then
				//	we close here.

				char *pScan = pPos + 1;
				while (*pScan != '\0' && (*pScan == '\n' || *pScan == ' '))
					pScan++;

				if (*pScan == '\"')
					{
					Output.Write("}", 1);
					bInQuotes = false;
					}
				}

			Output.Write("/n", 2);
			}
		else
			Output.Write(pPos, 1);

		pPos++;
		}

	//	Make sure we always match

	if (bInQuotes)
		Output.Write("}", 1);

	//	Close

	Output.Write("}", 1);

	//	Done

	*retsRTF = CString(Output.GetPointer(), Output.GetLength());
	}
CString CPlayerGameStats::GetStat (const CString &sStat) const

//	GetStat
//
//	Returns the given stat

	{
	if (strEquals(sStat, BEST_ENEMY_SHIPS_DESTROYED_STATS))
		{
		DWORD dwUNID;
		int iCount = GetBestEnemyShipsDestroyed(&dwUNID);
		if (iCount == 0)
			return NULL_STR;

		return strPatternSubst(CONSTLIT("'(%d %d)"), dwUNID, iCount);
		}
	else if (strEquals(sStat, ENEMY_SHIPS_DESTROYED_STAT))
		{
		CMapIterator i;
		int iCount = 0;
		m_ShipStats.Reset(i);
		while (m_ShipStats.HasMore(i))
			{
			SShipClassStats *pStats;
			DWORD dwUNID = m_ShipStats.GetNext(i, &pStats);

			iCount += pStats->iEnemyDestroyed;
			}

		if (iCount + m_iExtraEnemyShipsDestroyed == 0)
			return NULL_STR;

		return ::strFromInt(iCount + m_iExtraEnemyShipsDestroyed);
		}
	else if (strEquals(sStat, ENEMY_STATIONS_DESTROYED_STAT))
		{
		CSovereign *pPlayerSovereign = g_pUniverse->FindSovereign(g_PlayerSovereignUNID);
		if (pPlayerSovereign == NULL)
			return NULL_STR;

		CMapIterator i;
		int iCount = 0;
		m_StationStats.Reset(i);
		while (m_StationStats.HasMore(i))
			{
			SStationTypeStats *pStats;
			DWORD dwUNID = m_StationStats.GetNext(i, &pStats);
			CStationType *pType = g_pUniverse->FindStationType(dwUNID);
			if (pType == NULL)
				continue;

			if (pType->GetSovereign()->IsEnemy(pPlayerSovereign))
				iCount += pStats->iDestroyed;
			}

		if (iCount == 0)
			return NULL_STR;

		return ::strFromInt(iCount);
		}
	else if (strEquals(sStat, FRIENDLY_SHIPS_DESTROYED_STAT))
		{
		CMapIterator i;
		int iCount = 0;
		m_ShipStats.Reset(i);
		while (m_ShipStats.HasMore(i))
			{
			SShipClassStats *pStats;
			DWORD dwUNID = m_ShipStats.GetNext(i, &pStats);

			iCount += pStats->iFriendDestroyed;
			}

		if (iCount == 0)
			return NULL_STR;

		return ::strFromInt(iCount);
		}
	else if (strEquals(sStat, FRIENDLY_STATIONS_DESTROYED_STAT))
		{
		CSovereign *pPlayerSovereign = g_pUniverse->FindSovereign(g_PlayerSovereignUNID);
		if (pPlayerSovereign == NULL)
			return NULL_STR;

		CMapIterator i;
		int iCount = 0;
		m_StationStats.Reset(i);
		while (m_StationStats.HasMore(i))
			{
			SStationTypeStats *pStats;
			DWORD dwUNID = m_StationStats.GetNext(i, &pStats);
			CStationType *pType = g_pUniverse->FindStationType(dwUNID);
			if (pType == NULL)
				continue;

			if (!pType->GetSovereign()->IsEnemy(pPlayerSovereign))
				iCount += pStats->iDestroyed;
			}

		if (iCount == 0)
			return NULL_STR;

		return ::strFromInt(iCount);
		}
	else if (strEquals(sStat, RESURRECT_COUNT_STAT))
		return ::strFromInt(m_iResurrectCount);
	else if (strEquals(sStat, SCORE_STAT))
		return ::strFromInt(m_iScore);
	else if (strEquals(sStat, SYSTEM_DATA_STAT))
		{
		CMemoryWriteStream Output;
		if (Output.Create() != NOERROR)
			return NIL_VALUE;

		Output.Write("'(", 2);

		CMapIterator i;
		m_SystemStats.Reset(i);
		while (m_SystemStats.HasMore(i))
			{
			SSystemStats *pStats;
			const CString &sNodeID = m_SystemStats.GetNext(i, &pStats);

			Output.Write("(", 1);
			Output.Write(sNodeID.GetASCIIZPointer(), sNodeID.GetLength());
			Output.Write(" ", 1);
			WriteTimeValue(Output, pStats->dwFirstEntered);
			Output.Write(" ", 1);
			WriteTimeValue(Output, pStats->dwLastEntered);
			Output.Write(" ", 1);
			WriteTimeValue(Output, pStats->dwLastLeft);
			Output.Write(" ", 1);
			WriteTimeValue(Output, pStats->dwTotalTime);
			Output.Write(") ", 2);
			}

		Output.Write(")", 1);

		return CString(Output.GetPointer(), Output.GetLength());
		}
	else if (strEquals(sStat, SYSTEMS_VISITED_STAT))
		{
		CMapIterator i;
		int iCount = 0;
		m_SystemStats.Reset(i);
		while (m_SystemStats.HasMore(i))
			{
			SSystemStats *pStats;
			const CString &sNodeID = m_SystemStats.GetNext(i, &pStats);

			if (pStats->dwLastEntered != INVALID_TIME)
				iCount++;
			}

		return ::strFromInt(iCount + m_iExtraSystemsVisited);
		}
	else
		return NULL_STR;
	}
CString CPlayerGameStats::GenerateKeyEventStat (TArray<SKeyEventStatsResult> &List) const

//	GenerateKeyEventStat
//
//	Generates a stat from the list of events

	{
	int i;

	CMemoryWriteStream Output;
	if (Output.Create() != NOERROR)
		return NIL_VALUE;

	Output.Write("'(", 2);

	for (i = 0; i < List.GetCount(); i++)
		{
		SKeyEventStatsResult *pResult = &List[i];

		if (pResult->bMarked)
			{
			Output.Write("(", 1);

			//	Type

			switch (pResult->pStats->iType)
				{
				case eventEnemyDestroyedByPlayer:
					Output.Write(STR_ENEMY_DESTROYED.GetASCIIZPointer(), STR_ENEMY_DESTROYED.GetLength());
					break;

				case eventFriendDestroyedByPlayer:
					Output.Write(STR_FRIEND_DESTROYED.GetASCIIZPointer(), STR_FRIEND_DESTROYED.GetLength());
					break;

				case eventMajorDestroyed:
					Output.Write(STR_DESTROYED.GetASCIIZPointer(), STR_DESTROYED.GetLength());
					break;

				case eventSavedByPlayer:
					Output.Write(STR_SAVED.GetASCIIZPointer(), STR_SAVED.GetLength());
					break;

				default:
					Output.Write("?", 1);
					break;
				}

			//	sNodeID time, UNID, cause, name, flags

			CString sValue = strPatternSubst(" %s 0x%x 0x%x 0x%x %s 0x%x) ", 
					CCString::Print(pResult->sNodeID),
					pResult->pStats->dwTime, 
					pResult->pStats->dwObjUNID, 
					pResult->pStats->dwCauseUNID,
					CCString::Print(pResult->pStats->sObjName),
					pResult->pStats->dwObjNameFlags);
			Output.Write(sValue.GetASCIIZPointer(), sValue.GetLength());
			}
		}

	Output.Write(")", 1);

	return CString(Output.GetPointer(), Output.GetLength());
	}