void CEditAnimationDialog::OnPauseAnimation( wxCommandEvent& /*event*/ )
{
    CModel* pModel = m_pAnimationGLWindow->GetModel();
    if (pModel)
    {
        if (pModel->GetAnimationController()->IsPlaying())
        {
            pModel->GetAnimationController()->Pause();
        }
        else
        {
            pModel->GetAnimationController()->Resume();
        }
    }
}
void CEditAnimationDialog::OnStopAnimation( wxCommandEvent& /*event*/ )
{
    CModel* pModel = m_pAnimationGLWindow->GetModel();
    if (pModel)
    {
        pModel->GetAnimationController()->Stop();
        m_pTimeBar->SetCurrentCursor(0);
    }
}