Beispiel #1
0
void CAISocket::RecvNpcInfo(Packet & pkt)
{
	std::string strName;
	uint8 Mode, byDirection;
	uint16 sNid;

	pkt.SByte();
	pkt >> Mode >> sNid;

	CNpc *pNpc = g_pMain->m_arNpcArray.GetData(sNid);
	if (pNpc == NULL)
		return;

	pkt >> pNpc->m_sSid >> pNpc->m_sPid >> pNpc->m_sSize >> pNpc->m_iWeapon_1 >> pNpc->m_iWeapon_2
		>> pNpc->m_bZone >> strName >> pNpc->m_bNation >> pNpc->m_bLevel
		>> pNpc->m_curx >> pNpc->m_curz >> pNpc->m_cury >> byDirection >> pNpc->m_NpcState
		>> pNpc->m_tNpcType >> pNpc->m_iSellingGroup >> pNpc->m_iMaxHP >> pNpc->m_iHP >> pNpc->m_byGateOpen
		>> pNpc->m_sTotalHitrate >> pNpc->m_sTotalEvasionrate >> pNpc->m_sTotalAc >> pNpc->m_byObjectType
		>> pNpc->m_byTrapNumber;

	if (strName.empty() || strName.length() > MAX_NPC_SIZE)
	{
		pNpc->DecRef();
		return;
	}

	pNpc->m_byDirection = byDirection;
	strcpy(pNpc->m_strName, strName.c_str());

	if (pNpc->GetMap() == NULL)
		return;

	pNpc->InsertRegion(pNpc->GetNewRegionX(), pNpc->GetNewRegionZ());
	pNpc->SetRegion(pNpc->GetNewRegionX(), pNpc->GetNewRegionZ());

	if (pNpc->m_byObjectType == SPECIAL_OBJECT)
	{
		_OBJECT_EVENT *pEvent = pNpc->GetMap()->GetObjectEvent( pNpc->m_sSid );
		if (pEvent != NULL)
			pEvent->byLife = 1;
	}

	if (Mode == 0)
	{
		TRACE("RecvNpcInfo - dead monster nid=%d, name=%s\n", pNpc->GetID(), pNpc->m_strName);
		return;
	}

	pNpc->SendInOut(INOUT_IN, pNpc->GetX(), pNpc->GetZ(), pNpc->GetY());
}
Beispiel #2
0
void CAISocket::InitEventMonster(int index)
{
	int count = index;
	if( count < 0 || count > NPC_BAND )	{
		TRACE("### InitEventMonster index Fail = %d ###\n", index);
		return;
	}

	int max_eventmop = count+EVENT_MONSTER;
	for( int i=count; i<max_eventmop; i++ )	{
		CNpc* pNpc = new CNpc();
		pNpc->m_sNid = i+NPC_BAND;
		//TRACE("InitEventMonster : uid = %d\n", pNpc->m_sNid);
		if (!g_pMain->m_arNpcArray.PutData(pNpc->GetID(), pNpc))
		{
			TRACE("Npc PutData Fail - %d\n", pNpc->GetID());
			pNpc->DecRef();
		}	
	}

	count = g_pMain->m_arNpcArray.GetSize();
	TRACE("TotalMonster = %d\n", count);
}
Beispiel #3
0
void CAISocket::RecvNpcInfo(Packet & pkt)
{
	std::string strName;
	uint8 Mode, byDirection;
	uint16 sNid;
	bool bCreated = false;

	pkt.SByte();
	pkt >> Mode >> sNid;

	CNpc *pNpc = g_pMain->GetNpcPtr(sNid);
	if (pNpc == nullptr)
	{
		pNpc = new CNpc();
		pNpc->m_sNid = sNid;
		bCreated = true;
	}

	pkt >> pNpc->m_sSid >> pNpc->m_sPid >> pNpc->m_sSize >> pNpc->m_iWeapon_1 >> pNpc->m_iWeapon_2
		>> pNpc->m_bZone >> strName >> pNpc->m_bNation >> pNpc->m_bLevel
		>> pNpc->m_curx >> pNpc->m_curz >> pNpc->m_cury >> byDirection
		>> pNpc->m_tNpcType >> pNpc->m_iSellingGroup >> pNpc->m_iMaxHP >> pNpc->m_iHP >> pNpc->m_byGateOpen
		>> pNpc->m_fTotalHitrate >> pNpc->m_fTotalEvasionrate 
		>> pNpc->m_sTotalAc >> pNpc->m_sTotalHit 
		>> pNpc->m_byObjectType
		>> pNpc->m_byTrapNumber >> pNpc->m_bMonster
		>> pNpc->m_sFireR >> pNpc->m_sColdR >> pNpc->m_sLightningR
		>> pNpc->m_sMagicR >> pNpc->m_sDiseaseR >> pNpc->m_sPoisonR;

	if (strName.empty() || strName.length() > MAX_NPC_SIZE)
	{
		pNpc->DecRef();
		return;
	}

	pNpc->m_NpcState = Mode;
	pNpc->m_byDirection = byDirection;
	pNpc->m_strName = strName;

	pNpc->m_pMap = g_pMain->GetZoneByID(pNpc->GetZoneID());
	if (pNpc->GetMap() == nullptr)
	{
		pNpc->DecRef();
		return;
	}

	pNpc->RegisterRegion();

	if (pNpc->m_byObjectType == SPECIAL_OBJECT)
	{
		_OBJECT_EVENT *pEvent = pNpc->GetMap()->GetObjectEvent( pNpc->m_sSid );
		if (pEvent != nullptr)
			pEvent->byLife = 1;
	}

	if (bCreated)
		g_pMain->m_arNpcArray.PutData(pNpc->GetID(), pNpc);

	if (pNpc->m_NpcState == NPC_DEAD)
	{
		TRACE("RecvNpcInfo - dead monster nid=%d, name=%s\n", pNpc->GetID(), pNpc->GetName().c_str());
		return;
	}

	pNpc->SendInOut(INOUT_IN, pNpc->GetX(), pNpc->GetZ(), pNpc->GetY());
}
Beispiel #4
0
void CAISocket::RecvNpcInfoAll(Packet & pkt)
{
	uint8 bCount = pkt.read<uint8>(); // max of 20

	pkt.SByte();
	for (int i = 0; i < bCount; i++)
	{
		uint8 bDirection;
		std::string strName;

		CNpc* pNpc = new CNpc();
		pNpc->Initialize();

		pkt >> pNpc->m_NpcState >> pNpc->m_sNid >> pNpc->m_sSid >> pNpc->m_sPid >> pNpc->m_sSize >> pNpc->m_iWeapon_1 >> pNpc->m_iWeapon_2
			>> pNpc->m_bZone >> strName >> pNpc->m_bNation >> pNpc->m_bLevel
			>> pNpc->m_curx >> pNpc->m_curz >> pNpc->m_cury >> bDirection
			>> pNpc->m_tNpcType >> pNpc->m_iSellingGroup >> pNpc->m_iMaxHP >> pNpc->m_iHP >> pNpc->m_byGateOpen
			>> pNpc->m_fTotalHitrate >> pNpc->m_fTotalEvasionrate 
			>> pNpc->m_sTotalAc >> pNpc->m_sTotalHit 
			>> pNpc->m_byObjectType
			>> pNpc->m_byTrapNumber >> pNpc->m_bMonster
			>> pNpc->m_sFireR >> pNpc->m_sColdR >> pNpc->m_sLightningR
			>> pNpc->m_sMagicR >> pNpc->m_sDiseaseR >> pNpc->m_sPoisonR;

		if (strName.empty())
			strName = "<the spawn with no name>";

		if (strName.length() > MAX_NPC_SIZE)
		{
			pNpc->DecRef();
			continue;
		}

		pNpc->m_pMap = g_pMain->GetZoneByID(pNpc->GetZoneID());
		if (pNpc->GetMap() == nullptr)
		{
			pNpc->DecRef();
			continue;
		}

		//TRACE("Recv --> NpcUserInfo : uid = %d, x=%f, z=%f.. \n", nid, fPosX, fPosZ);
		pNpc->m_strName = strName;

		pNpc->m_byDirection = bDirection;
		pNpc->SetRegion(pNpc->GetNewRegionX(), pNpc->GetNewRegionZ());

		if (pNpc->m_byObjectType == SPECIAL_OBJECT)
		{
			_OBJECT_EVENT* pEvent = pNpc->GetMap()->GetObjectEvent(pNpc->m_sSid);
			if (pEvent != nullptr)
				pEvent->byLife = 1;
		}

		//	TRACE("Recv --> NpcUserInfoAll : uid=%d, sid=%d, name=%s, x=%f, z=%f. gate=%d, objecttype=%d \n", nid, sPid, szName, fPosX, fPosZ, byGateOpen, byObjectType);

		if (!g_pMain->m_arNpcArray.PutData(pNpc->GetID(), pNpc))
		{
			TRACE("Npc PutData Fail - %d\n", pNpc->GetID());
			pNpc->DecRef();
			continue;
		}

		if (pNpc->m_NpcState == NPC_DEAD)
		{
			TRACE("Recv --> NpcUserInfoAll : nid=%d, sid=%d, name=%s\n", pNpc->GetID(), pNpc->m_sSid, strName.c_str());
			continue;
		}

		pNpc->SendInOut(INOUT_IN, pNpc->GetX(), pNpc->GetZ(), pNpc->GetY());
	}
}