Beispiel #1
0
bool CColor::ParseString(const CStr8& Value, float DefaultAlpha)
{
	// Use the parser to parse the values
	CParser& parser (CParserCache::Get("_[-$arg(_minus)]$value_[-$arg(_minus)]$value_[-$arg(_minus)]$value_[[-$arg(_minus)]$value_]"));

	std::string str = Value;

	CParserLine line;
	line.ParseString(parser, str);
	if (!line.m_ParseOK)
	{
		// TODO Gee: Parsing failed
		return false;
	}
	float values[4];
	values[3] = DefaultAlpha;
	for (int i=0; i<(int)line.GetArgCount(); ++i)
	{
		if (!line.GetArgFloat(i, values[i]))
		{
			// Parsing failed
			return false;
		}
	}

	r = values[0]/255.f;
	g = values[1]/255.f;
	b = values[2]/255.f;
	a = values[3]/255.f;

	return true;
}
Beispiel #2
0
bool __ParseString<CRect>(const CStrW& Value, CRect &Output)
{
	// Use the parser to parse the values
	CParser& parser (CParserCache::Get("_$value_$value_$value_$value_"));

	CParserLine line;
	line.ParseString(parser, Value.ToUTF8());
	if (!line.m_ParseOK)
	{
		// Parsing failed
		return false;
	}
	float values[4];
	for (int i=0; i<4; ++i)
	{
		if (!line.GetArgFloat(i, values[i]))
		{
			// Parsing failed
			return false;
		}
	}

	// Finally the rectangle values
	Output = CRect(values[0], values[1], values[2], values[3]);
	return true;
}
Beispiel #3
0
bool __ParseString<CSize>(const CStrW& Value, CSize &Output)
{
	// Use the parser to parse the values
	CParser& parser (CParserCache::Get("_$value_$value_"));

	CParserLine line;
	line.ParseString(parser, Value.ToUTF8());
	if (!line.m_ParseOK)
	{
		// Parsing failed
		return false;
	}

	float x, y;

	// x
	if (!line.GetArgFloat(0, x))
	{
		// TODO Gee: Parsing failed
		return false;
	}

	// y
	if (!line.GetArgFloat(1, y))
	{
		// TODO Gee: Parsing failed
		return false;
	}

	Output.cx = x;
	Output.cy = y;
	
	return true;
}
Beispiel #4
0
bool __ParseString<CPos>(const CStrW& Value, CPos &Output)
{
	CParser& parser (CParserCache::Get("_[-$arg(_minus)]$value_[-$arg(_minus)]$value_"));

	CParserLine line;
	line.ParseString(parser, Value.ToUTF8());
	if (!line.m_ParseOK)
		return false;

	float x, y;
	if (!line.GetArgFloat(0, x))
		return false;
	if (!line.GetArgFloat(1, y))
		return false;

	Output.x = x;
	Output.y = y;

	return true;
}
Beispiel #5
0
// Look up each key binding in the config file and set the mappings for
// all key combinations that trigger it.
static void LoadConfigBindings()
{
	std::map<CStr, CConfigValueSet> bindings = g_ConfigDB.GetValuesWithPrefix( CFG_COMMAND, "hotkey." );

	CParser multikeyParser;
	multikeyParser.InputTaskType( "multikey", "<[~$arg(_negate)]$value_+_>_[~$arg(_negate)]$value" );

	for( std::map<CStr, CConfigValueSet>::iterator bindingsIt = bindings.begin(); bindingsIt != bindings.end(); ++bindingsIt )
	{
		std::string hotkeyName = bindingsIt->first.substr(7); // strip the "hotkey." prefix

		for( CConfigValueSet::iterator it = bindingsIt->second.begin(); it != bindingsIt->second.end(); ++it )
		{
			std::string hotkey;
			if( it->GetString( hotkey ) )
			{
				std::vector<SKey> keyCombination;

				CParserLine multikeyIdentifier;
				multikeyIdentifier.ParseString( multikeyParser, hotkey );

				// Iterate through multiple-key bindings (e.g. Ctrl+I)

				bool negateNext = false;

				for( size_t t = 0; t < multikeyIdentifier.GetArgCount(); t++ )
				{

					if( multikeyIdentifier.GetArgString( (int)t, hotkey ) )
					{
						if( hotkey == "_negate" )
						{
							negateNext = true;
							continue;
						}

						// Attempt decode as key name
						int mapping = FindKeyCode( hotkey );

						// Attempt to decode as a negation of a keyname
						// Yes, it's going a bit far, perhaps.
						// Too powerful for most uses, probably.
						// However, it got some hardcoding out of the engine.
						// Thus it makes me happy.

						if( !mapping )
						{
							LOGWARNING(L"Hotkey mapping used invalid key '%hs'", hotkey.c_str() );
							continue;
						}

						SKey key = { (SDLKEY)mapping, negateNext };
						keyCombination.push_back(key);

						negateNext = false;

					}
				}

				std::vector<SKey>::iterator itKey, itKey2;

				for( itKey = keyCombination.begin(); itKey != keyCombination.end(); ++itKey )
				{
					SHotkeyMapping bindCode;

					bindCode.name = hotkeyName;
					bindCode.negated = itKey->negated;

					for( itKey2 = keyCombination.begin(); itKey2 != keyCombination.end(); ++itKey2 )
					{
						// Push any auxiliary keys.
						if( itKey != itKey2 )
							bindCode.requires.push_back( *itKey2 );
					}

					g_HotkeyMap[itKey->code].push_back( bindCode );
				}
			}
		}
	}
}
Beispiel #6
0
bool CConfigDB::Reload(EConfigNamespace ns)
{
	if (ns < 0 || ns >= CFG_LAST)
	{
		debug_warn(L"CConfigDB: Invalid ns value");
		return false;
	}

	// Set up CParser
	CParser parser;
	CParserLine parserLine;
	parser.InputTaskType("Assignment", "_$ident_=<_[-$arg(_minus)]_$value_,>_[-$arg(_minus)]_$value[[;]$rest]");
	parser.InputTaskType("CommentOrBlank", "_[;[$rest]]");

	// Open file with VFS
	shared_ptr<u8> buffer; size_t buflen;
	{
		// Handle missing files quietly
		if (g_VFS->GetFileInfo(m_ConfigFile[ns], NULL) < 0)
		{
			LOGMESSAGE(L"Cannot find config file \"%ls\" - ignoring", m_ConfigFile[ns].string().c_str());
			return false;
		}
		else
		{
			LOGMESSAGE(L"Loading config file \"%ls\"", m_ConfigFile[ns].string().c_str());
			Status ret = g_VFS->LoadFile(m_ConfigFile[ns], buffer, buflen);
			if (ret != INFO::OK)
			{
				LOGERROR(L"CConfigDB::Reload(): vfs_load for \"%ls\" failed: return was %lld", m_ConfigFile[ns].string().c_str(), (long long)ret);
				return false;
			}
		}
	}
	
	TConfigMap newMap;
	
	char *filebuf=(char *)buffer.get();
	char *filebufend=filebuf+buflen;
	
	// Read file line by line
	char *next=filebuf-1;
	do
	{
		char *pos=next+1;
		next=(char *)memchr(pos, '\n', filebufend-pos);
		if (!next) next=filebufend;

		char *lend=next;
		if (lend > filebuf && *(lend-1) == '\r') lend--;

		// Send line to parser
		bool parseOk=parserLine.ParseString(parser, std::string(pos, lend));
		// Get name and value from parser
		std::string name;
		std::string value;
		
		if (parseOk &&
			parserLine.GetArgCount()>=2 &&
			parserLine.GetArgString(0, name) &&
			parserLine.GetArgString(1, value))
		{
			// Add name and value to the map
			size_t argCount = parserLine.GetArgCount();

			newMap[name].clear();

			for( size_t t = 0; t < argCount; t++ )
			{
				if( !parserLine.GetArgString( (int)t + 1, value ) )
					continue;
				CConfigValue argument;
				argument.m_String = value;
				newMap[name].push_back( argument );
				LOGMESSAGE(L"Loaded config string \"%hs\" = \"%hs\"", name.c_str(), value.c_str());
			}
		}
	}
	while (next < filebufend);
	
	m_Map[ns].swap(newMap);

	return true;
}
Beispiel #7
0
void CGUIString::SetValue(const CStrW& str)
{
	m_OriginalString = str;

	// clear
	m_TextChunks.clear();
	m_Words.clear();
	m_RawString = CStrW();

	// Setup parser
	// TODO Gee: (2004-08-16) Create and store this parser object somewhere to save loading time.
	// TODO PT: Extended CParserCache so that the above is possible (since it currently only
	// likes one-task parsers)
	CParser Parser;
	// I've added the option of an additional parameter. Only used for icons when writing this.
	Parser.InputTaskType("start", "$ident[_=_$value_[$ident_=_$value_]]");
	Parser.InputTaskType("end", "/$ident");

	long position = 0;
	long from=0;		// the position in the raw std::string where the last tag ended
	long from_nonraw=0;	// like from only in position of the REAL std::string, with tags.
	long curpos = 0;

	// Current Text Chunk
	CGUIString::TextChunk CurrentTextChunk;

	for (;;position = curpos+1)
	{
		// Find next TagStart character
		curpos = str.Find(position, TagStart);

		if (curpos == -1)
		{
			m_RawString += str.substr(position);

			if (from != (long)m_RawString.length())
			{
				CurrentTextChunk.m_From = from;
				CurrentTextChunk.m_To = (int)m_RawString.length();
				m_TextChunks.push_back(CurrentTextChunk);
			}

			break;
		}
		else
		{
			// First check if there is another TagStart before a TagEnd,
			//  in that case it's just a regular TagStart and we can continue.
			long pos_left = str.Find(curpos+1, TagStart);
			long pos_right = str.Find(curpos+1, TagEnd);

			if (pos_right == -1)
			{
				m_RawString += str.substr(position, curpos-position+1);
				continue;
			}
			else
			if (pos_left != -1 && pos_left < pos_right)
			{
				m_RawString += str.substr(position, pos_left-position);
				continue;
			}
			else
			{
				m_RawString += str.substr(position, curpos-position);

				// Okay we've found a TagStart and TagEnd, positioned
				//  at pos and pos_right. Now let's extract the
				//  interior and try parsing.
				CStrW tagstr (str.substr(curpos+1, pos_right-curpos-1));

				CParserLine Line;
				Line.ParseString(Parser, tagstr.ToUTF8());

				// Set to true if the tag is just text.
				bool justtext = false;

				if (Line.m_ParseOK)
				{
					if (Line.m_TaskTypeName == "start")
					{
 						// The tag
						TextChunk::Tag tag;
						std::string Str_TagType;

						Line.GetArgString(0, Str_TagType);

						if (!tag.SetTagType(Str_TagType))
						{
							justtext = true;
						}
						else
						{
							// Check for possible value-std::strings
							if (Line.GetArgCount() >= 2)
								Line.GetArgString(1, tag.m_TagValue);

							//Handle arbitrary number of additional parameters
							size_t argn;
							for(argn = 2; argn < Line.GetArgCount(); argn += 2)
							{
								TextChunk::Tag::TagAttribute a;

								Line.GetArgString(argn, a.attrib);
								Line.GetArgString(argn+1, a.value);

								tag.m_TagAttributes.push_back(a);
							}

							// Finalize last
							if (curpos != from_nonraw)
							{
								CurrentTextChunk.m_From = from;
								CurrentTextChunk.m_To = from + curpos - from_nonraw;
								m_TextChunks.push_back(CurrentTextChunk);
								from = CurrentTextChunk.m_To;
							}
							from_nonraw = pos_right+1;

							// Some tags does not have a closure, and should be
							//  stored without text. Like a <tag /> in XML.
							if (tag.m_TagType == TextChunk::Tag::TAG_IMGLEFT ||
								tag.m_TagType == TextChunk::Tag::TAG_IMGRIGHT ||
								tag.m_TagType == TextChunk::Tag::TAG_ICON)
							{
								// We need to use a fresh text chunk
								//  because 'tag' should be the *only* tag.
								TextChunk FreshTextChunk;

								// They does not work with the text system.
								FreshTextChunk.m_From = from + pos_right+1 - from_nonraw;
								FreshTextChunk.m_To = from + pos_right+1 - from_nonraw;

								FreshTextChunk.m_Tags.push_back(tag);

								m_TextChunks.push_back(FreshTextChunk);
							}
							else
							{
								// Add that tag, but first, erase previous occurences of the
								//  same tag.
								std::vector<TextChunk::Tag>::iterator it;
								for (it = CurrentTextChunk.m_Tags.begin(); it != CurrentTextChunk.m_Tags.end(); ++it)
								{
									if (it->m_TagType == tag.m_TagType)
									{
										CurrentTextChunk.m_Tags.erase(it);
										break;
									}
								}

								// Add!
								CurrentTextChunk.m_Tags.push_back(tag);
							}
						}
					}
					else
					if (Line.m_TaskTypeName == "end")
					{
						// The tag
						TextChunk::Tag tag;
						std::string Str_TagType;

						Line.GetArgString(0, Str_TagType);

						if (!tag.SetTagType(Str_TagType))
						{
							justtext = true;
						}
						else
						{
							// Finalize the previous chunk
							if (curpos != from_nonraw)
							{
								CurrentTextChunk.m_From = from;
								CurrentTextChunk.m_To = from + curpos - from_nonraw;
								m_TextChunks.push_back(CurrentTextChunk);
								from = CurrentTextChunk.m_To;
							}
							from_nonraw = pos_right+1;

							// Search for the tag, if it's not added, then
							//  pass it as plain text.
							std::vector<TextChunk::Tag>::iterator it;
							for (it = CurrentTextChunk.m_Tags.begin(); it != CurrentTextChunk.m_Tags.end(); ++it)
							{
								if (it->m_TagType == tag.m_TagType)
								{
									CurrentTextChunk.m_Tags.erase(it);
									break;
								}
							}
						}
					}
				}
				else justtext = true;

				if (justtext)
				{
					// What was within the tags could not be interpreted
					//  so we'll assume it's just text.
					m_RawString += str.substr(curpos, pos_right-curpos+1);
				}

				curpos = pos_right;

				continue;
			}
		}
	}

	// Add a delimiter at start and at end, it helps when
	//  processing later, because we don't have make exceptions for
	//  those cases.
	// We'll sort later.
	m_Words.push_back(0);
	m_Words.push_back((int)m_RawString.length());

	// Space: ' '
	for (position=0, curpos=0;;position = curpos+1)
	{
		// Find the next word-delimiter.
		long dl = m_RawString.Find(position, ' ');

		if (dl == -1)
			break;

		curpos = dl;
		m_Words.push_back((int)dl+1);
	}

	// Dash: '-'
	for (position=0, curpos=0;;position = curpos+1)
	{
		// Find the next word-delimiter.
		long dl = m_RawString.Find(position, '-');

		if (dl == -1)
			break;

		curpos = dl;
		m_Words.push_back((int)dl+1);
	}

	// New Line: '\n'
	for (position=0, curpos=0;;position = curpos+1)
	{
		// Find the next word-delimiter.
		long dl = m_RawString.Find(position, '\n');

		if (dl == -1)
			break;

		curpos = dl;

		// Add before and
		m_Words.push_back((int)dl);
		m_Words.push_back((int)dl+1);
	}

	sort(m_Words.begin(), m_Words.end());

	// Remove duplicates (only if larger than 2)
	if (m_Words.size() > 2)
	{
		std::vector<int>::iterator it;
		int last_word = -1;
		for (it = m_Words.begin(); it != m_Words.end(); )
		{
			if (last_word == *it)
			{
				it = m_Words.erase(it);
			}
			else
			{
				last_word = *it;
				++it;
			}
		}
	}

#if 0
	for (int i=0; i<(int)m_Words.size(); ++i)
	{
		LOGMESSAGE(L"m_Words[%d] = %d", i, m_Words[i]);
	}

	for (int i=0; i<(int)m_TextChunks.size(); ++i)
	{
		LOGMESSAGE(L"m_TextChunk[%d] = [%d,%d]", i, m_TextChunks[i].m_From, m_TextChunks[i].m_To);
		for (int j=0; j<(int)m_TextChunks[i].m_Tags.size(); ++j)
		{
			LOGMESSAGE(L"--Tag: %d \"%hs\"", (int)m_TextChunks[i].m_Tags[j].m_TagType, m_TextChunks[i].m_Tags[j].m_TagValue.c_str());
		}
	}
#endif
}
Beispiel #8
0
void CTerrainProperties::LoadXml(XMBElement node, CXeromyces *pFile, const VfsPath& UNUSED(pathname))
{
	#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
	#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
	// Terrain Attribs
	ATTR(mmap);
	ATTR(groups);
	ATTR(movementclass);
	ATTR(angle);
	ATTR(size);
	#undef ELMT
	#undef ATTR

	XERO_ITER_ATTR(node, attr)
	{
		if (attr.Name == attr_groups)
		{
			// Parse a comma-separated list of groups, add the new entry to
			// each of them
			CParser parser;
			CParserLine parserLine;
			parser.InputTaskType("GroupList", "<_$value_,>_$value_");
			
			if (!parserLine.ParseString(parser, attr.Value))
				continue;
			m_Groups.clear();
			for (size_t i=0;i<parserLine.GetArgCount();i++)
			{
				std::string value;
				if (!parserLine.GetArgString(i, value))
					continue;
				CTerrainGroup *pType = g_TexMan.FindGroup(value);
				m_Groups.push_back(pType);
			}
		}
		else if (attr.Name == attr_mmap)
		{
			CColor col;
			if (!col.ParseString(attr.Value, 255))
				continue;
			
			// m_BaseColor is BGRA
			u8 *baseColor = (u8*)&m_BaseColor;
			baseColor[0] = (u8)(col.b*255);
			baseColor[1] = (u8)(col.g*255);
			baseColor[2] = (u8)(col.r*255);
			baseColor[3] = (u8)(col.a*255);
			m_HasBaseColor = true;
		}
		else if (attr.Name == attr_angle)
		{
			m_TextureAngle = DEGTORAD(attr.Value.ToFloat());
		}
		else if (attr.Name == attr_size)
		{
			m_TextureSize = attr.Value.ToFloat();
		}
		else if (attr.Name == attr_movementclass)
		{
			m_MovementClass = attr.Value;
		}
	}
}