void C_SmokeStack::QueueLightParametersInRenderer()
{
	m_Renderer.SetBaseColor( Vector( m_clrRender->r / 255.0f, m_clrRender->g / 255.0f, m_clrRender->b / 255.0f ) );
	m_Renderer.SetAmbientLight( m_AmbientLight );
	m_Renderer.SetDirectionalLight( m_DirLight );
	m_flAlphaScale = (float)m_clrRender->a;
}