Beispiel #1
0
void CCustomZone::PlayObjectIdleParticles(CGameObject* pObject)
{
	CParticlesPlayer* PP = smart_cast<CParticlesPlayer*>(pObject);
	if(!PP) return;

	shared_str particle_str = NULL;

	//разные партиклы для объектов разного размера
	if(pObject->Radius()<SMALL_OBJECT_RADIUS)
	{
		if(!m_sIdleObjectParticlesSmall) return;
		particle_str = m_sIdleObjectParticlesSmall;
	}
	else
	{
		if(!m_sIdleObjectParticlesBig) return;
		particle_str = m_sIdleObjectParticlesBig;
	}

	
	//запустить партиклы на объекте
	//. new
	PP->StopParticles (particle_str, BI_NONE, true);

	PP->StartParticles (particle_str, Fvector().set(0,1,0), ID());
	if (!IsEnabled())
		PP->StopParticles	(particle_str, BI_NONE, true);
}
Beispiel #2
0
void CCustomZone::StopObjectIdleParticles(CGameObject* pObject)
{
	if (m_zone_flags.test(eIdleObjectParticlesDontStop) && !pObject->cast_actor())
		return;

	CParticlesPlayer* PP = smart_cast<CParticlesPlayer*>(pObject);
	if(!PP) return;


	OBJECT_INFO_VEC_IT it	= std::find(m_ObjectInfoMap.begin(),m_ObjectInfoMap.end(),pObject);
	if(m_ObjectInfoMap.end() == it) return;
	
	
	shared_str particle_str = NULL;
	//разные партиклы для объектов разного размера
	if(pObject->Radius()<SMALL_OBJECT_RADIUS)
	{
		if(!m_sIdleObjectParticlesSmall) return;
		particle_str = m_sIdleObjectParticlesSmall;
	}
	else
	{
		if(!m_sIdleObjectParticlesBig) return;
		particle_str = m_sIdleObjectParticlesBig;
	}

	PP->StopParticles	(particle_str, BI_NONE, true);
}
void CScriptGameObject::stop_particles(LPCSTR pname, LPCSTR bone)
{
    CParticlesPlayer* PP = smart_cast<CParticlesPlayer*>(&object());
    if (!PP)	return;

    IKinematics* K = smart_cast<IKinematics*>(object().Visual());
    R_ASSERT(K);

    u16 play_bone = K->LL_BoneID(bone);
    R_ASSERT(play_bone != BI_NONE);

    if (K->LL_GetBoneVisible(play_bone))
        PP->StopParticles(9999, play_bone, true);
    else
        ai().script_engine().script_log(ScriptStorage::eLuaMessageTypeError, "Cant stop particles, bone [%s] is not visible now", bone);
}
Beispiel #4
0
void CBaseGraviZone::StopTeleParticles(CGameObject* pObject)
{
	CParticlesPlayer* PP = smart_cast<CParticlesPlayer*>(pObject);
	if(!PP) return;
	shared_str particle_str = NULL;

	//разные партиклы дл¤ объектов разного размера
	if(pObject->Radius()<SMALL_OBJECT_RADIUS)
	{
		if(!m_sTeleParticlesSmall) return;
		particle_str = m_sTeleParticlesSmall;
	}
	else
	{
		if(!m_sTeleParticlesBig) return;
		particle_str = m_sTeleParticlesBig;
	}

	//остановить партиклы
	PP->StopParticles	(particle_str, BI_NONE, true);
}
Beispiel #5
0
void CBurer::StopTeleObjectParticle(CGameObject *pO) 
{
	CParticlesPlayer* PP						=	smart_cast<CParticlesPlayer*>(pO);
	if(!PP) return;
	PP->StopParticles								(particle_tele_object, BI_NONE, true);
}