Beispiel #1
0
/// \brief Save current playlist to playlist folder
void CGUIWindowVideoPlaylist::SavePlayList()
{
  CStdString strNewFileName;
  if (CGUIKeyboardFactory::ShowAndGetInput(strNewFileName, g_localizeStrings.Get(16012), false))
  {
    // need 2 rename it
    CStdString strFolder = URIUtils::AddFileToFolder(CSettings::Get().GetString("system.playlistspath"), "video");
    strNewFileName = CUtil::MakeLegalFileName(strNewFileName);
    strNewFileName += ".m3u";
    CStdString strPath = URIUtils::AddFileToFolder(strFolder, strNewFileName);

    CPlayListM3U playlist;
    playlist.Add(*m_vecItems);

    CLog::Log(LOGDEBUG, "Saving video playlist: [%s]", strPath.c_str());
    playlist.Save(strPath);
  }
}
/// \brief Save current playlist to playlist folder
void CGUIWindowVideoPlaylist::SavePlayList()
{
  std::string strNewFileName;
  if (CGUIKeyboardFactory::ShowAndGetInput(strNewFileName, CVariant{g_localizeStrings.Get(16012)}, false))
  {
    // need 2 rename it
    std::string strFolder = URIUtils::AddFileToFolder(CSettings::GetInstance().GetString(CSettings::SETTING_SYSTEM_PLAYLISTSPATH), "video");
    strNewFileName = CUtil::MakeLegalFileName(strNewFileName);
    strNewFileName += ".m3u";
    std::string strPath = URIUtils::AddFileToFolder(strFolder, strNewFileName);

    CPlayListM3U playlist;
    playlist.Add(*m_vecItems);

    CLog::Log(LOGDEBUG, "Saving video playlist: [%s]", strPath.c_str());
    playlist.Save(strPath);
  }
}
void CGUIWindowMusicPlayList::SavePlayList()
{
  CStdString strNewFileName;
  if (CGUIKeyboardFactory::ShowAndGetInput(strNewFileName, g_localizeStrings.Get(16012), false))
  {
    // need 2 rename it
    CStdString strFolder, strPath;
    URIUtils::AddFileToFolder(CSettings::Get().GetString("system.playlistspath"), "music", strFolder);
    strNewFileName= CUtil::MakeLegalFileName( strNewFileName );
    strNewFileName += ".m3u";
    URIUtils::AddFileToFolder(strFolder, strNewFileName, strPath);

    // get selected item
    int iItem = m_viewControl.GetSelectedItem();
    CStdString strSelectedItem = "";
    if (iItem >= 0 && iItem < m_vecItems->Size())
    {
      CFileItemPtr pItem = m_vecItems->Get(iItem);
      if (!pItem->IsParentFolder())
      {
        GetDirectoryHistoryString(pItem.get(), strSelectedItem);
      }
    }

    CStdString strOldDirectory = m_vecItems->GetPath();
    m_history.SetSelectedItem(strSelectedItem, strOldDirectory);

    CPlayListM3U playlist;
    for (int i = 0; i < (int)m_vecItems->Size(); ++i)
    {
      CFileItemPtr pItem = m_vecItems->Get(i);

      //  Musicdatabase items should contain the real path instead of a musicdb url
      //  otherwise the user can't save and reuse the playlist when the musicdb gets deleted
      if (pItem->IsMusicDb())
        pItem->SetPath(pItem->GetMusicInfoTag()->GetURL());

      playlist.Add(pItem);
    }
    CLog::Log(LOGDEBUG, "Saving music playlist: [%s]", strPath.c_str());
    playlist.Save(strPath);
    Refresh(); // need to update
  }
}