Beispiel #1
0
//call this after CGameObject::net_Spawn
BOOL CInventoryOwner::net_Spawn		(CSE_Abstract* DC)
{
	if (!m_pTrade)
		m_pTrade				= xr_new<CTrade>(this);

	if (m_trade_parameters)
		xr_delete				(m_trade_parameters);

	m_trade_parameters			= xr_new<CTradeParameters>(trade_section());

	//получить указатель на объект, InventoryOwner
	//m_inventory->setSlotsBlocked(false);
	CGameObject			*pThis = smart_cast<CGameObject*>(this);
	if(!pThis) return FALSE;
	CSE_Abstract* E	= (CSE_Abstract*)(DC);

	if ( IsGameTypeSingle() )
	{
		CSE_ALifeTraderAbstract* pTrader = NULL;
		if(E) pTrader = smart_cast<CSE_ALifeTraderAbstract*>(E);
		if(!pTrader) return FALSE;

		R_ASSERT( pTrader->character_profile().size() );

		//синхронизируем параметры персонажа с серверным объектом
		CharacterInfo().Init(pTrader);

		//-------------------------------------
		m_known_info_registry->registry().init(E->ID);
		//-------------------------------------


		CAI_PhraseDialogManager* dialog_manager = smart_cast<CAI_PhraseDialogManager*>(this);
		if( dialog_manager && !dialog_manager->GetStartDialog().size() )
		{
			dialog_manager->SetStartDialog(CharacterInfo().StartDialog());
			dialog_manager->SetDefaultStartDialog(CharacterInfo().StartDialog());
		}
		m_game_name			= pTrader->m_character_name;
	}
	else
	{
		CharacterInfo().m_SpecificCharacter.Load					("mp_actor");
		CharacterInfo().InitSpecificCharacter						("mp_actor");
		CharacterInfo().m_SpecificCharacter.data()->m_sGameName = (E->name_replace()[0]) ? E->name_replace() : *pThis->cName();
		m_game_name												= (E->name_replace()[0]) ? E->name_replace() : *pThis->cName();
	}
	

	if(!pThis->Local())  return TRUE;


	return TRUE;
}
void CALifeGraphRegistry::detach	(CSE_Abstract &object, CSE_ALifeInventoryItem *item, GameGraph::_GRAPH_ID game_vertex_id, bool alife_query, bool remove_children)
{
#ifdef DEBUG
	if (psAI_Flags.test(aiALife)) {
		Msg						("[LSS] Detaching item [%s][%d] from [%s][%d]",item->base()->name_replace(),item->base()->ID,object.name_replace(),object.ID);
	}
#endif
	if (alife_query)
		add						(smart_cast<CSE_ALifeDynamicObject*>(item),game_vertex_id);
	else {
		CSE_ALifeDynamicObject	*object = smart_cast<CSE_ALifeDynamicObject*>(item);
		VERIFY					(object);
		object->m_tGraphID		= game_vertex_id;
		level().add 			(object);
	}

	CSE_ALifeDynamicObject		*dynamic_object = smart_cast<CSE_ALifeDynamicObject*>(&object);
	R_ASSERT2					(!alife_query || dynamic_object,"Cannot detach an item from non-alife object");
	
	VERIFY						(alife_query || !smart_cast<CSE_ALifeDynamicObject*>(&object) || (ai().game_graph().vertex(smart_cast<CSE_ALifeDynamicObject*>(&object)->m_tGraphID)->level_id() == level().level_id()));

	if (dynamic_object)
		dynamic_object->detach	(item,0,alife_query,remove_children);
	else {
#ifdef DEBUG
		bool					value = std::find(object.children.begin(),object.children.end(),item->base()->ID) != object.children.end();
		if (!value) {
			Msg					("! ERROR: can't detach independant object. entity[%s:%d], parent[%s:%d], section[%s]",
				item->base()->name_replace(),item->base()->ID,object.name_replace(),object.ID, *item->base()->s_name);
		}
#endif // DEBUG
//		R_ASSERT2				(value,"Can't detach an item which is not on my own");
	}
}
void xrServer::Process_save(NET_Packet& P, ClientID sender)
{
    xrClientData* CL		= ID_to_client(sender);
    if (CL)	CL->net_Ready	= TRUE;

    R_ASSERT(CL->flags.bLocal);
    // while has information
    while (!P.r_eof())
    {
        // find entity
        u16				ID;
        u16				size;

        P.r_u16			(ID);
        P.r_u16			(size);
        s32				_pos_start	= P.r_tell	();
        CSE_Abstract	*E	= ID_to_entity(ID);

        if (E) {
            E->net_Ready = TRUE;
            E->load		(P);
        }
        else
            P.r_advance	(size);
        s32				_pos_end	= P.r_tell	();
        s32				_size		= size;
        if				(_size != (_pos_end-_pos_start))	{
            Msg			("! load/save mismatch, object: '%s'",E?E->name_replace():"unknown");
            s32			_rollback	= _pos_start+_size;
            P.r_seek	(_rollback);
        }
    }
}
void CALifeGraphRegistry::attach	(CSE_Abstract &object, CSE_ALifeInventoryItem *item, GameGraph::_GRAPH_ID game_vertex_id, bool alife_query, bool add_children)
{
#ifdef DEBUG
	if (psAI_Flags.test(aiALife)) {
		Msg						("[LSS] Attaching item [%s][%d] to [%s][%d]",item->base()->name_replace(),item->base()->ID,object.name_replace(),object.ID);
	}
#endif
	if (alife_query)
		remove					(smart_cast<CSE_ALifeDynamicObject*>(item),game_vertex_id);
	else
		level().remove			(smart_cast<CSE_ALifeDynamicObject*>(item));

	CSE_ALifeDynamicObject		*dynamic_object = smart_cast<CSE_ALifeDynamicObject*>(&object);
	R_ASSERT2					(!alife_query || dynamic_object,"Cannot attach an item to a non-alife object object");

	dynamic_object->attach		(item,alife_query,add_children);
}
Beispiel #5
0
								CLevelGameGraph	(
									LPCSTR graph_file_name,
									LPCSTR raw_cross_table_file_name,
									CGameGraph::SLevel *tLevel,
									LPCSTR S,
									u32 dwOffset,
									u32 dwLevelID,
									CInifile *Ini
								)
	{
		m_tLevel				= *tLevel;
		m_dwOffset				= dwOffset;
		m_tpLevelPoints.clear	();
		
		FILE_NAME				caFileName;
		
		// loading graph
		strcpy_s				(caFileName,graph_file_name);
		m_tpGraph				= new CGameGraph(caFileName);

		strcpy_s				(caFileName,raw_cross_table_file_name);
		CGameLevelCrossTable	*l_tpCrossTable = new CGameLevelCrossTable(caFileName);

		CLevelGraph				*l_tpAI_Map = new CLevelGraph(S);

		VERIFY2					(l_tpCrossTable->header().level_guid() == l_tpAI_Map->header().guid(), "cross table doesn't correspond to the AI-map, rebuild graph!");
		VERIFY2					(l_tpCrossTable->header().game_guid() == m_tpGraph->header().guid(), "cross table doesn't correspond to the graph, rebuild graph!");
		VERIFY2					(m_tpGraph->header().level(GameGraph::_LEVEL_ID(0)).guid() == l_tpAI_Map->header().guid(), "cross table doesn't correspond to the AI-map, rebuild graph!");

		VERIFY					(l_tpAI_Map->header().vertex_count() == l_tpCrossTable->header().level_vertex_count());
		VERIFY					(m_tpGraph->header().vertex_count() == l_tpCrossTable->header().game_vertex_count());

		tLevel->m_guid			= l_tpAI_Map->header().guid();

		{
			for (GameGraph::_GRAPH_ID i=0, n = m_tpGraph->header().vertex_count(); i<n; ++i)
				if ((!l_tpAI_Map->valid_vertex_id(m_tpGraph->vertex(i)->level_vertex_id()) ||
					(l_tpCrossTable->vertex(m_tpGraph->vertex(i)->level_vertex_id()).game_vertex_id() != i) ||
					!l_tpAI_Map->inside(m_tpGraph->vertex(i)->level_vertex_id(),m_tpGraph->vertex(i)->level_point()))) {
						Msg				("! Graph doesn't correspond to the cross table");
						R_ASSERT2		(false,"Graph doesn't correspond to the cross table");
				}
		}

		m_tpVertices.resize		(m_tpGraph->header().vertex_count());
		GRAPH_VERTEX_IT			B = m_tpVertices.begin();
		GRAPH_VERTEX_IT			I = B;
		GRAPH_VERTEX_IT			E = m_tpVertices.end();
		for ( ; I != E; I++) {
			(*I).tLocalPoint		= m_tpGraph->vertex(int(I - B))->level_point();
			(*I).tGlobalPoint.add	(m_tpGraph->vertex(int(I - B))->game_point(),m_tLevel.offset());
			(*I).tLevelID			= dwLevelID;
			(*I).tNodeID			= m_tpGraph->vertex(int(I - B))->level_vertex_id();
			Memory.mem_copy			((*I).tVertexTypes,m_tpGraph->vertex(int(I - B))->vertex_type(),GameGraph::LOCATION_TYPE_COUNT*sizeof(GameGraph::_LOCATION_ID));
			(*I).tNeighbourCount	= m_tpGraph->vertex(int(I - B))->edge_count();
			CGameGraph::const_iterator	b,i,e;
			m_tpGraph->begin		(int(I - B),i,e);
			(*I).tpaEdges			= (CGameGraph::CEdge*)xr_malloc((*I).tNeighbourCount*sizeof(CGameGraph::CEdge));
			b						= i;
			for ( ; i != e; ++i) {
				GameGraph::CEdge	&edge = (*I).tpaEdges[i - b];
				edge				= *i;
				VERIFY				((edge.vertex_id() + dwOffset) < (u32(1) << (8*sizeof(GameGraph::_GRAPH_ID))));
				edge.m_vertex_id	= (GameGraph::_GRAPH_ID)(edge.m_vertex_id + dwOffset);
			}
			(*I).dwPointOffset		= 0;
			vfGenerateDeathPoints	(int(I - B),l_tpCrossTable,l_tpAI_Map,(*I).tDeathPointCount);
		}

		xr_delete					(l_tpCrossTable);
		xr_delete					(l_tpAI_Map);
		
		// updating cross-table
		{
			strcpy_s				(caFileName,raw_cross_table_file_name);
			CGameLevelCrossTable	*tpCrossTable = new CGameLevelCrossTable(caFileName);
			xr_vector<CGameLevelCrossTable::CCell> tCrossTableUpdate;
			tCrossTableUpdate.resize(tpCrossTable->header().level_vertex_count());
			for (int i=0; i<(int)tpCrossTable->header().level_vertex_count(); i++) {
				tCrossTableUpdate[i] = tpCrossTable->vertex(i);
				VERIFY				(u32(tCrossTableUpdate[i].tGraphIndex) < tpCrossTable->header().game_vertex_count());
				tCrossTableUpdate[i].tGraphIndex = tCrossTableUpdate[i].tGraphIndex + (GameGraph::_GRAPH_ID)dwOffset;
			}

			CGameLevelCrossTable::CHeader	tCrossTableHeader;

			tCrossTableHeader.dwVersion			= XRAI_CURRENT_VERSION;
			tCrossTableHeader.dwNodeCount		= tpCrossTable->m_tCrossTableHeader.dwNodeCount;
			tCrossTableHeader.dwGraphPointCount = tpCrossTable->m_tCrossTableHeader.dwGraphPointCount;
			tCrossTableHeader.m_level_guid		= tpCrossTable->m_tCrossTableHeader.m_level_guid;
			tCrossTableHeader.m_game_guid		= tGraphHeader.m_guid;

			xr_delete			(tpCrossTable);

			m_cross_table.w(&tCrossTableHeader,sizeof(tCrossTableHeader));
			for (int i=0; i<(int)tCrossTableHeader.dwNodeCount; i++)
				m_cross_table.w(&(tCrossTableUpdate[i]),sizeof(tCrossTableUpdate[i]));
		}

		// fill vertex map
		{
			string_path								fName;
			strconcat								(sizeof(fName),fName,S,"level.spawn");
			IReader									*F = FS.r_open(fName);
			u32										id;
			IReader									*O = F->open_chunk_iterator(id);
			for (int i=0; O; O = F->open_chunk_iterator(id,O))	{
				NET_Packet							P;
				P.B.count							= O->length();
				O->r								(P.B.data,P.B.count);
				u16									ID;
				P.r_begin							(ID);
				R_ASSERT							(M_SPAWN==ID);
				P.r_stringZ							(fName);
				CSE_Abstract						*E = F_entity_Create(fName);
				R_ASSERT3							(E,"Can't create entity.",fName);
//				E->Spawn_Read						(P);
				CSE_ALifeGraphPoint					*tpGraphPoint = smart_cast<CSE_ALifeGraphPoint*>(E);
				if (tpGraphPoint) {
					E->Spawn_Read					(P);

					Fvector							tVector;
					tVector							= tpGraphPoint->o_Position;
					GameGraph::_GRAPH_ID			tGraphID = GameGraph::_GRAPH_ID(-1);
					float							fMinDistance = 1000000.f;
					{
						GRAPH_VERTEX_IT					B = m_tpVertices.begin();
						GRAPH_VERTEX_IT					I = B;
						GRAPH_VERTEX_IT					E = m_tpVertices.end();
						for ( ; I != E; I++) {
							float fDistance = (*I).tLocalPoint.distance_to(tVector);
							if (fDistance < fMinDistance) {
								fMinDistance	= fDistance;
								tGraphID		= GameGraph::_GRAPH_ID(I - B);
								if (fMinDistance < EPS_L)
									break;
							}
						}
					}
					if (fMinDistance < EPS_L) {
						SConnectionVertex				T;
						LPSTR							S;
						S								= xr_strdup(tpGraphPoint->name_replace());
						T.caConnectName					= xr_strdup(*tpGraphPoint->m_caConnectionPointName);
						T.dwLevelID						= dwfGetIDByLevelName(Ini,*tpGraphPoint->m_caConnectionLevelName);
//						T.tGraphID						= (GameGraph::_GRAPH_ID)i;
//						T.tOldGraphID					= tGraphID;
						T.tOldGraphID					= (GameGraph::_GRAPH_ID)i;
						T.tGraphID						= tGraphID;

						bool							ok = true;
						VERTEX_MAP::const_iterator		II = m_tVertexMap.begin();
						VERTEX_MAP::const_iterator		EE = m_tVertexMap.end();
						for ( ; II != EE; ++II)
							if (T.tOldGraphID == (*II).second.tOldGraphID) {
								ok						= false;
								Msg						("Graph point %s is removed,because it has the same position as some another graph point",E->name_replace());
								break;
							}

						if (ok) {
							m_tVertexMap.insert			(mk_pair(S,T));
							i++;
						}
					}
				}
				F_entity_Destroy					(E);
			}
			if (i != m_tpGraph->header().vertex_count())
				Msg									("Graph for the level %s doesn't correspond to the graph points from Level Editor! (%d : %d)",*m_tLevel.name(),i,m_tpGraph->header().vertex_count());
			
			VERTEX_MAP::const_iterator				I = m_tVertexMap.begin();
			VERTEX_MAP::const_iterator				E = m_tVertexMap.end();
			for ( ; I != E; ++I) {
				R_ASSERT3	(!xr_strlen((*I).second.caConnectName) || ((*I).second.tGraphID < m_tpVertices.size()),"Rebuild graph for the level",*m_tLevel.name());
			}

//			VERIFY3									(i == m_tpGraph->header().vertex_count(), "Rebuild graph for the level ",m_tLevel.name());
			O->close								();
			FS.r_close								(F);
		}
	};
void CGameGraphBuilder::load_graph_point	(NET_Packet &net_packet)
{
	string256				section_id;
	u16						id;
	net_packet.r_begin		(id);
	R_ASSERT				(M_SPAWN == id);
	net_packet.r_stringZ	(section_id);

//	if (xr_strcmp("graph_point",section_id))
//		return;

	CSE_Abstract			*entity = F_entity_Create(section_id);
	if (!entity) {
		Msg					("Cannot create entity from section %s, skipping",section_id);
		return;
	}

	CSE_ALifeGraphPoint		*graph_point = smart_cast<CSE_ALifeGraphPoint*>(entity);
	if (!graph_point) {
		F_entity_Destroy	(entity);
		return;
	}

	entity->Spawn_Read		(net_packet);

	vertex_type				vertex;
	vertex.tLocalPoint		= graph_point->o_Position;
	// check for duplicate graph point positions
	{
		graph_type::const_vertex_iterator	I = graph().vertices().begin();
		graph_type::const_vertex_iterator	E = graph().vertices().end();
		for ( ; I != E; ++I) {
			if ((*I).second->data().tLocalPoint.distance_to_sqr(vertex.tLocalPoint) < EPS_L) {
				Msg			("! removing graph point [%s][%f][%f][%f] because it is too close to the another graph point",entity->name_replace(),VPUSH(entity->o_Position));
				return;
			}
		}
	}

	vertex.tGlobalPoint		= graph_point->o_Position;
	vertex.tNodeID			= level_graph().valid_vertex_position(vertex.tLocalPoint) ? level_graph().vertex_id(vertex.tLocalPoint) : u32(-1);
	if (!level_graph().valid_vertex_id(vertex.tNodeID)) {
		Msg					("! removing graph point [%s][%f][%f][%f] because it is outside of the AI map",entity->name_replace(),VPUSH(entity->o_Position));
		return;
	}

	{
		graph_type::const_vertex_iterator	I = graph().vertices().begin();
		graph_type::const_vertex_iterator	E = graph().vertices().end();
		for ( ; I != E; ++I) {
			if ((*I).second->data().tNodeID == vertex.tNodeID) {
				Msg			("! removing graph point [%s][%f][%f][%f] because it has the same AI node as another graph point",entity->name_replace(),VPUSH(entity->o_Position));
				return;
			}
		}
	}

	vertex.tNeighbourCount	= 0;
	Memory.mem_copy			(vertex.tVertexTypes,graph_point->m_tLocations,GameGraph::LOCATION_TYPE_COUNT*sizeof(GameGraph::_LOCATION_ID));
	vertex.tLevelID			= 0;
	vertex.tDeathPointCount = 0;
	vertex.dwPointOffset	= 0;

	graph().add_vertex		(vertex,graph().vertices().size());

	F_entity_Destroy		(entity);
}
Beispiel #7
0
BOOL CGameObject::net_Spawn		(CSE_Abstract*	DC)
{
	VERIFY							(!m_spawned);
	m_spawned						= true;
	m_spawn_time					= Device.dwFrame;
	m_ai_obstacle					= xr_new<ai_obstacle>(this);

	CSE_Abstract					*E = (CSE_Abstract*)DC;
	VERIFY							(E);

	const CSE_Visual				*visual	= smart_cast<const CSE_Visual*>(E);
	if (visual) {
		cNameVisual_set				(visual_name(E));
		if (visual->flags.test(CSE_Visual::flObstacle)) {
			ISpatial				*self = smart_cast<ISpatial*>(this);
			self->spatial.type		|=	STYPE_OBSTACLE;
		}
	}

	// Naming
	cName_set						(E->s_name);
	cNameSect_set					(E->s_name);
	if (E->name_replace()[0])
		cName_set					(E->name_replace());
	bool demo_spectator = false;
	
	if (Level().IsDemoPlayStarted() && E->ID == u16(-1))
	{
		Msg("* Spawning demo spectator ...");
		demo_spectator = true;
	} else {
		R_ASSERT(Level().Objects.net_Find(E->ID) == NULL);
	}


	setID							(E->ID);
//	if (GameID() != eGameIDSingle)
//		Msg ("CGameObject::net_Spawn -- object %s[%x] setID [%d]", *(E->s_name), this, E->ID);
	
	// XForm
	XFORM().setXYZ					(E->o_Angle);
	Position().set					(E->o_Position);
#ifdef DEBUG
	if(ph_dbg_draw_mask1.test(ph_m1_DbgTrackObject)&&stricmp(PH_DBG_ObjectTrackName(),*cName())==0)
	{
		Msg("CGameObject::net_Spawn obj %s Position set from CSE_Abstract %f,%f,%f",PH_DBG_ObjectTrackName(),Position().x,Position().y,Position().z);
	}
#endif
	VERIFY							(_valid(renderable.xform));
	VERIFY							(!fis_zero(DET(renderable.xform)));
	CSE_ALifeObject					*O = smart_cast<CSE_ALifeObject*>(E);
	if (O && xr_strlen(O->m_ini_string)) {
#pragma warning(push)
#pragma warning(disable:4238)
		m_ini_file					= xr_new<CInifile>(
			&IReader				(
				(void*)(*(O->m_ini_string)),
				O->m_ini_string.size()
			),
			FS.get_path("$game_config$")->m_Path
		);
#pragma warning(pop)
	}

	m_story_id						= ALife::_STORY_ID(-1);
	if (O)
		m_story_id					= O->m_story_id;

	// Net params
	setLocal						(E->s_flags.is(M_SPAWN_OBJECT_LOCAL));
	if (Level().IsDemoPlay()) //&& OnClient())
	{
		if (!demo_spectator)
		{
			setLocal(FALSE);
		}
	};

	setReady						(TRUE);
	if (!demo_spectator)
		g_pGameLevel->Objects.net_Register	(this);

	m_server_flags.one				();
	if (O) {
		m_server_flags					= O->m_flags;
		if (O->m_flags.is(CSE_ALifeObject::flVisibleForAI))
			spatial.type				|= STYPE_VISIBLEFORAI;
		else
			spatial.type				= (spatial.type | STYPE_VISIBLEFORAI) ^ STYPE_VISIBLEFORAI;
	}

	reload						(*cNameSect());
	if(!g_dedicated_server)
		CScriptBinder::reload	(*cNameSect());
	
	reinit						();
	if(!g_dedicated_server)
		CScriptBinder::reinit	();
#ifdef DEBUG
	if(ph_dbg_draw_mask1.test(ph_m1_DbgTrackObject)&&stricmp(PH_DBG_ObjectTrackName(),*cName())==0)
	{
		Msg("CGameObject::net_Spawn obj %s After Script Binder reinit %f,%f,%f",PH_DBG_ObjectTrackName(),Position().x,Position().y,Position().z);
	}
#endif
	//load custom user data from server
	if(!E->client_data.empty())
	{	
//		Msg				("client data is present for object [%d][%s], load is processed",ID(),*cName());
		IReader			ireader = IReader(&*E->client_data.begin(), E->client_data.size());
		net_Load		(ireader);
	}
	else {
//		Msg				("no client data for object [%d][%s], load is skipped",ID(),*cName());
	}

	// if we have a parent
	if ( ai().get_level_graph() ) {
		if ( E->ID_Parent == 0xffff ) {
			CSE_ALifeObject* l_tpALifeObject	= smart_cast<CSE_ALifeObject*>(E);
			if (l_tpALifeObject && ai().level_graph().valid_vertex_id(l_tpALifeObject->m_tNodeID))
				ai_location().level_vertex		(l_tpALifeObject->m_tNodeID);
			else {
				CSE_Temporary* l_tpTemporary	= smart_cast<CSE_Temporary*>	(E);
				if (l_tpTemporary && ai().level_graph().valid_vertex_id(l_tpTemporary->m_tNodeID))
					ai_location().level_vertex	(l_tpTemporary->m_tNodeID);
			}

			if (l_tpALifeObject && ai().game_graph().valid_vertex_id(l_tpALifeObject->m_tGraphID))
				ai_location().game_vertex		(l_tpALifeObject->m_tGraphID);

			validate_ai_locations				(false);

			// validating position
			if	(
					UsedAI_Locations() && 
					ai().level_graph().inside(
						ai_location().level_vertex_id(),
						Position()
					) &&
					can_validate_position_on_spawn()
				)
				Position().y					= EPS_L + ai().level_graph().vertex_plane_y(*ai_location().level_vertex(),Position().x,Position().z);
		}
		else {
			CSE_ALifeObject* const alife_object	= smart_cast<CSE_ALifeObject*>(E);
			if ( alife_object && ai().level_graph().valid_vertex_id(alife_object->m_tNodeID) ) {
				ai_location().level_vertex		(alife_object->m_tNodeID);
				ai_location().game_vertex		(alife_object->m_tGraphID);
			}
		}
	}
	inherited::net_Spawn		(DC);

	m_bObjectRemoved			= false;

	spawn_supplies				();
#ifdef DEBUG
	if(ph_dbg_draw_mask1.test(ph_m1_DbgTrackObject)&&stricmp(PH_DBG_ObjectTrackName(),*cName())==0)
	{
		Msg("CGameObject::net_Spawn obj %s Before CScriptBinder::net_Spawn %f,%f,%f",PH_DBG_ObjectTrackName(),Position().x,Position().y,Position().z);
	}
	BOOL ret =CScriptBinder::net_Spawn(DC);
#else
	return						(CScriptBinder::net_Spawn(DC));
#endif

#ifdef DEBUG
	if(ph_dbg_draw_mask1.test(ph_m1_DbgTrackObject)&&stricmp(PH_DBG_ObjectTrackName(),*cName())==0)
	{
		Msg("CGameObject::net_Spawn obj %s Before CScriptBinder::net_Spawn %f,%f,%f",PH_DBG_ObjectTrackName(),Position().x,Position().y,Position().z);
	}
	return ret;
#endif
}