Beispiel #1
0
int LuaSyncedMoveCtrl::SetNoBlocking(lua_State* L)
{
	CScriptMoveType* moveType = ParseMoveType(L, __FUNCTION__, 1);
	if (moveType == NULL) {
		return 0;
	}

	// marks or unmarks the unit on the blocking-map, but
	// does not change its blocking (collidable) state
	moveType->SetNoBlocking(luaL_checkboolean(L, 2));
	return 0;
}
int LuaSyncedMoveCtrl::SetNoBlocking(lua_State* L)
{
	CScriptMoveType* moveType = ParseMoveType(L, __FUNCTION__, 1);
	if (moveType == NULL) {
		return 0;
	}
	const int args = lua_gettop(L); // number of arguments
	if ((args < 2) || !lua_isboolean(L, 2)) {
		luaL_error(L, "Incorrect arguments to SetNoBlocking()");
	}
	moveType->SetNoBlocking(lua_toboolean(L, 2));
	return 0;
}
Beispiel #3
0
int LuaSyncedMoveCtrl::SetNoBlocking(lua_State* L)
{
	CScriptMoveType* moveType = ParseMoveType(L, __FUNCTION__, 1);
	if (moveType == NULL) {
		return 0;
	}
	const int args = lua_gettop(L); // number of arguments
	if ((args < 2) || !lua_isboolean(L, 2)) {
		luaL_error(L, "Incorrect arguments to SetNoBlocking()");
	}

	// marks or unmarks the unit on the blocking-map, but
	// does not change its blocking (collidable) state
	moveType->SetNoBlocking(lua_toboolean(L, 2));
	return 0;
}