void DoC2SMailSend( CMessage *pMsg )
{
	CPlayer *pPlayer = pMsg->GetPlayer();
	if (NULL == pPlayer)
	{
		return;
	}
	//玩家在交易或摆摊中不能交易
	if (pPlayer->GetCurrentProgress()==CPlayer::PROGRESS_OPEN_STALL || pPlayer->GetCurrentProgress()==CPlayer::PROGRESS_TRADING )
	{
		return;
	}

	CGUID NpcGuid = NULL_GUID;
	pMsg->GetGUID(NpcGuid);

	CServerRegion *pRegion = pMsg->GetRegion();
	if (NULL==pRegion)
	{
		return;
	}
	CBaseObject *pShape = pRegion->FindChildObject(TYPE_MONSTER,NpcGuid);

	CMonster *pMailNpc = dynamic_cast<CMonster*>(pShape);

	//if (pMailNpc && strcmp(pMailNpc->GetOriginName(),"10000Email")==0  && pMailNpc->Distance( pPlayer ) < 8)//  --attention
	//{


	tagMailParam *pMailParam = OBJ_CREATE(tagMailParam);

	long lReceiver	= pMsg->GetLong();						//收信人个数
	if (lReceiver > 100)
	{
		return;
	}

	for (int i=0; i<lReceiver; ++i)
	{
		char strReceiver[128];
		pMsg->GetStr(strReceiver,GlobalSetup::GetSetup()->lMaxName+1);

		if (lstrlen(strReceiver)>=GlobalSetup::GetSetup()->lMaxName)
		{
			GameManager::GetInstance()->GetMailManager()->SendMailFailedToClient(pPlayer->GetExID(),MAIL_SENDING_FAILED_INVALID_MAXNAME);
			continue;
		}
		list<string>::iterator it= find((pMailParam->strReceiverList).begin(),(pMailParam->strReceiverList).end(),strReceiver);//           (pMailParam->strReceiverList).f
		if (it==(pMailParam->strReceiverList).end())
		{
			(pMailParam->strReceiverList).push_back(strReceiver);
		}				
	}
	char strTemp[2048];
	pMsg->GetStr(strTemp,GlobalSetup::GetSetup()->lMaxSubject+1);								//主题
	if (lstrlen(strTemp)>=GlobalSetup::GetSetup()->lMaxSubject)
	{
		GameManager::GetInstance()->GetMailManager()->SendMailFailedToClient(pPlayer->GetExID(),MAIL_SENDING_FAILED_INVALID_MAXSUBJECT);
		return;
	}
	pMailParam->strSubject	= strTemp;


	pMsg->GetStr(strTemp,GlobalSetup::GetSetup()->lMaxText+1);							//内容
	if (lstrlen(strTemp)>=GlobalSetup::GetSetup()->lMaxText)
	{
		GameManager::GetInstance()->GetMailManager()->SendMailFailedToClient(pPlayer->GetExID(),MAIL_SENDING_FAILED_INVALID_MAXTEXT);
		return;
	}

	pMailParam->strText			= strTemp;

	pMailParam->lGold			= pMsg->GetLong();			//金币
	pMailParam->lType			= pMsg->GetByte();			//类型


	////普通物品
	long lCGoodNum	= pMsg->GetLong();	

	if (lCGoodNum>MAXGOODNUM)
	{
		char pszGuid[50]="";
		pPlayer->GetExID().tostring(pszGuid);
		Log4c::Warn(ROOT_MODULE,FormatText("GS_GOODS_91",pPlayer->GetName(),pszGuid,lCGoodNum));//%s(ID:%s) 玩家发送物品的数量:%d超过限制(此玩家利用非常规方式发送消息)

		OBJ_RELEASE(tagMailParam, pMailParam);
		return;
	}
	for (int i=0; i<lCGoodNum; ++i)
	{		
		listGoods *ptgGoods = OBJ_CREATE(listGoods);
		pMsg->GetGUID(ptgGoods->goodsguid);
		ptgGoods->lNum = pMsg->GetLong();
		ptgGoods->lContainerID = pMsg->GetDWord();
		ptgGoods->lPos	= pMsg->GetDWord();
		pMailParam->Goodslist.push_back(ptgGoods);
	}
	//}
	pMailParam->strWriter = pPlayer->GetName();
	pMailParam->WriterGuid = pPlayer->GetExID();
	pMailParam->bReject = 1;


	//! 发信			
	CMail *pMail = OBJ_CREATE_PVOID(CMail, (void*)pMailParam);

	if (pMail->GetType()==SYSTEM_MAIL || pMail->GetGold()<0 || pMail->GetType()>=SENDGOLD_MAIL)
	{
		pMail->DeleteMailGoods();
		OBJ_RELEASE(CMail, pMail);
		return;
	}			

	GameManager::GetInstance()->GetMailManager()->AddMail(pMail,pPlayer);//“在这里发送 MSG_S2W_MAIL_SEND 消息给 worldserver
	//	}
}