void CGUIDialogKeyboardGeneric::UpdateLabel() // FIXME seems to be called twice for one USB SDL keyboard action/character
{
  CGUILabelControl* pEdit = ((CGUILabelControl*)GetControl(CTL_LABEL_EDIT));
  if (pEdit)
  {
    CStdStringW edit = m_strEdit;
    pEdit->SetHighlight(0, 0);
    pEdit->SetSelection(0, 0);
    if (m_hiddenInput)
    { // convert to *'s
      edit.clear();
      if (m_lastRemoteClickTime + REMOTE_SMS_DELAY > CTimeUtils::GetFrameTime() && m_iCursorPos > 0)
      { // using the remove to input, so display the last key input
        edit.append(m_iCursorPos - 1, L'*');
        edit.append(1, m_strEdit[m_iCursorPos - 1]);
      }
      else
        edit.append(m_strEdit.size(), L'*');
    }
    else if (!m_strEditing.empty())
    {
      edit.insert(m_iCursorPos, m_strEditing);
      pEdit->SetHighlight(m_iCursorPos, m_iCursorPos + m_strEditing.size());
      if (m_iEditingLength > 0)
        pEdit->SetSelection(m_iCursorPos + m_iEditingOffset, m_iCursorPos + m_iEditingOffset + m_iEditingLength);
    }
    // convert back to utf8
    CStdString utf8Edit;
    g_charsetConverter.wToUTF8(edit, utf8Edit);
    pEdit->SetLabel(utf8Edit);
    // Send off a search message
    unsigned int now = CTimeUtils::GetFrameTime();
    // don't send until the REMOTE_SMS_DELAY has passed
    if (m_lastRemoteClickTime && m_lastRemoteClickTime + REMOTE_SMS_DELAY >= now)
      return;

    if (m_pCharCallback)
    {
      // do not send editing text comes from system input method
      if (!m_hiddenInput && !m_strEditing.empty())
        g_charsetConverter.wToUTF8(m_strEdit, utf8Edit);
      m_pCharCallback(this, utf8Edit);
    }
  }
}
static BOOL CALLBACK DSEnumCallback(LPGUID lpGuid, LPCTSTR lpcstrDescription, LPCTSTR lpcstrModule, LPVOID lpContext)
{
  DSDevice dev;
  std::list<DSDevice> &enumerator = *static_cast<std::list<DSDevice>*>(lpContext);

  int bufSize = MultiByteToWideChar(CP_ACP, 0, lpcstrDescription, -1, NULL, 0);
  CStdStringW strW (L"", bufSize);
  if ( bufSize == 0 || MultiByteToWideChar(CP_ACP, 0, lpcstrDescription, -1, strW.GetBuf(bufSize), bufSize) != bufSize )
    strW.clear();
  strW.RelBuf();

  dev.name = localWideToUtf(strW);

  dev.lpGuid = lpGuid;

  if (lpGuid)
    enumerator.push_back(dev);

  return TRUE;
}
Beispiel #3
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// BidiTransform is used to handle RTL text flipping in the string
void CGUITextLayout::BidiTransform(vector<CGUIString> &lines, bool forceLTRReadingOrder)
{
  for (unsigned int i=0; i<lines.size(); i++)
  {
    CGUIString &line = lines[i];

    // reserve enough space in the flipped text
    vecText flippedText;
    flippedText.reserve(line.m_text.size());

    character_t sectionStyle = 0xffff0000; // impossible to achieve
    CStdStringW sectionText;
    for (vecText::iterator it = line.m_text.begin(); it != line.m_text.end(); ++it)
    {
      character_t style = *it & 0xffff0000;
      if (style != sectionStyle)
      {
        if (!sectionText.IsEmpty())
        { // style has changed, bidi flip text
          CStdStringW sectionFlipped = BidiFlip(sectionText, forceLTRReadingOrder);
          for (unsigned int j = 0; j < sectionFlipped.size(); j++)
            flippedText.push_back(sectionStyle | sectionFlipped[j]);
        }
        sectionStyle = style;
        sectionText.clear();
      }
      sectionText.push_back( (wchar_t)(*it & 0xffff) );
    }

    // handle the last section
    if (!sectionText.IsEmpty())
    {
      CStdStringW sectionFlipped = BidiFlip(sectionText, forceLTRReadingOrder);
      for (unsigned int j = 0; j < sectionFlipped.size(); j++)
        flippedText.push_back(sectionStyle | sectionFlipped[j]);
    }

    // replace the original line with the proccessed one
    lines[i] = CGUIString(flippedText.begin(), flippedText.end(), line.m_carriageReturn);
  }
}