Beispiel #1
0
HRESULT CTestClientLogic::Test1()
{
    HRESULT hr = S_OK;
    HRESULT hrTmp = 0;
    CStunClientLogic clientlogic;
    ::StunClientLogicConfig config;
    CRefCountedBuffer spMsgOut(new CBuffer(MAX_STUN_MESSAGE_SIZE));
    CRefCountedBuffer spMsgIn(new CBuffer(MAX_STUN_MESSAGE_SIZE));
    StunClientResults results;
    StunTransactionId transid;

    CSocketAddress addrDest;

    CSocketAddress addrServerPP = CSocketAddress(0xaaaaaaaa, 1001);
    CSocketAddress addrLocal =  CSocketAddress(0xdddddddd, 4444);
    CSocketAddress addrMapped = CSocketAddress(0xeeeeeeee, 5555);

    config.addrServer = addrServerPP;
    config.fBehaviorTest = false;
    config.fFilteringTest = false;
    config.timeoutSeconds = 10;
    config.uMaxAttempts = 2;
    config.fTimeoutIsInstant = false;

    ChkA(clientlogic.Initialize(config));

    ChkA(clientlogic.GetNextMessage(spMsgOut, &addrDest, 0));

    // we expect to get back a message for the serverPP
    ChkIfA(addrDest.IsSameIP_and_Port(addrServerPP)==false, E_UNEXPECTED);

    // check to make sure out timeout logic appears to work
    hrTmp = clientlogic.GetNextMessage(spMsgOut, &addrDest, 1);
    ChkIfA(hrTmp != E_STUNCLIENT_STILL_WAITING, E_UNEXPECTED);

    // now we should get a dupe of what we had before
    ChkA(clientlogic.GetNextMessage(spMsgOut, &addrDest, 11000));

    // the message should be a binding request
    ChkA(ValidateBindingRequest(spMsgOut, &transid));

    // now let's generate a response
    ChkA(GenerateBindingResponseMessage(addrMapped, transid, spMsgIn));
    ChkA(clientlogic.ProcessResponse(spMsgIn, addrServerPP, addrLocal));

    // results should be ready
    hrTmp = clientlogic.GetNextMessage(spMsgOut, &addrDest, 12000);
    ChkIfA(hrTmp != E_STUNCLIENT_RESULTS_READY, E_UNEXPECTED);

    ChkA(clientlogic.GetResults(&results));

    // results should have a successful binding result
    ChkIfA(results.fBindingTestSuccess==false, E_UNEXPECTED);
    ChkIfA(results.fIsDirect, E_UNEXPECTED);
    ChkIfA(results.addrMapped.IsSameIP_and_Port(addrMapped)==false, E_UNEXPECTED);
    ChkIfA(results.addrLocal.IsSameIP_and_Port(addrLocal)==false, E_UNEXPECTED);

Cleanup:
    return hr;
}
Beispiel #2
0
HRESULT UdpClientLoop(StunClientLogicConfig& config, const ClientSocketConfig& socketconfig)
{
    HRESULT hr = S_OK;
    CRefCountedStunSocket spStunSocket;
    CStunSocket stunSocket;;
    CRefCountedBuffer spMsg(new CBuffer(MAX_STUN_MESSAGE_SIZE));
    int sock = -1;
    CSocketAddress addrDest;   // who we send to
    CSocketAddress addrRemote; // who we
    CSocketAddress addrLocal;
    int ret;
    fd_set set;
    timeval tv = {};
    std::string strAddr;
    std::string strAddrLocal;
    StunClientResults results;

    CStunClientLogic clientlogic;


    hr = clientlogic.Initialize(config);
    
    if (FAILED(hr))
    {
        Logging::LogMsg(LL_ALWAYS, "Unable to initialize client: (error = x%x)", hr);
        Chk(hr);
    }

    hr = stunSocket.UDPInit(socketconfig.addrLocal, RolePP);
    if (FAILED(hr))
    {
        Logging::LogMsg(LL_ALWAYS, "Unable to create local socket: (error = x%x)", hr);
        Chk(hr);
    }
    

    stunSocket.EnablePktInfoOption(true);

    sock = stunSocket.GetSocketHandle();

    // let's get a loop going!

    while (true)
    {
        HRESULT hrRet;
        spMsg->SetSize(0);
        hrRet = clientlogic.GetNextMessage(spMsg, &addrDest, GetMillisecondCounter());

        if (SUCCEEDED(hrRet))
        {
            addrDest.ToString(&strAddr);
            ASSERT(spMsg->GetSize() > 0);
            
            if (Logging::GetLogLevel() >= LL_DEBUG)
            {
                std::string strAddr;
                addrDest.ToString(&strAddr);
                Logging::LogMsg(LL_DEBUG, "Sending message to %s", strAddr.c_str());
            }

            ret = ::sendto(sock, spMsg->GetData(), spMsg->GetSize(), 0, addrDest.GetSockAddr(), addrDest.GetSockAddrLength());

            if (ret <= 0)
            {
                Logging::LogMsg(LL_DEBUG, "ERROR.  sendto failed (errno = %d)", errno);
            }
            // there's not much we can do if "sendto" fails except time out and try again
        }
        else if (hrRet == E_STUNCLIENT_STILL_WAITING)
        {
            Logging::LogMsg(LL_DEBUG, "Continuing to wait for response...");
        }
        else if (hrRet == E_STUNCLIENT_RESULTS_READY)
        {
            break;
        }
        else
        {
            Logging::LogMsg(LL_DEBUG, "Fatal error (hr == %x)", hrRet);
            Chk(hrRet);
        }


        // now wait for a response
        spMsg->SetSize(0);
        FD_ZERO(&set);
        FD_SET(sock, &set);
        tv.tv_usec = 500000; // half-second
        tv.tv_sec = config.timeoutSeconds;

        ret = select(sock+1, &set, NULL, NULL, &tv);
        if (ret > 0)
        {
            ret = ::recvfromex(sock, spMsg->GetData(), spMsg->GetAllocatedSize(), MSG_DONTWAIT, &addrRemote, &addrLocal);
            if (ret > 0)
            {
                addrRemote.ToString(&strAddr);
                addrLocal.ToString(&strAddrLocal);
                Logging::LogMsg(LL_DEBUG, "Got response (%d bytes) from %s on interface %s", ret, strAddr.c_str(), strAddrLocal.c_str());
                spMsg->SetSize(ret);
                clientlogic.ProcessResponse(spMsg, addrRemote, addrLocal);
            }
        }
    }


    results.Init();
    clientlogic.GetResults(&results);

    DumpResults(config, results);


Cleanup:
    return hr;
}
Beispiel #3
0
void TcpClientLoop(StunClientLogicConfig& config, ClientSocketConfig& socketconfig)
{
    
    HRESULT hr = S_OK;
    CStunSocket stunsocket;
    CStunClientLogic clientlogic;
    int sock;
    CRefCountedBuffer spMsg(new CBuffer(1500));
    CRefCountedBuffer spMsgReader(new CBuffer(1500));
    CSocketAddress addrDest, addrLocal;
    HRESULT hrRet, hrResult;
    int ret;
    size_t bytes_sent, bytes_recv;
    size_t bytes_to_send, max_bytes_recv, remaining;
    uint8_t* pData=NULL;
    size_t readsize;
    CStunMessageReader reader;
    StunClientResults results;
    
   
    hr= clientlogic.Initialize(config);
    if (FAILED(hr))
    {
        Logging::LogMsg(LL_ALWAYS, "clientlogic.Initialize failed (hr == %x)", hr);
        Chk(hr);
    }
    
    
    while (true)
    {
    
        stunsocket.Close();
        hr = stunsocket.TCPInit(socketconfig.addrLocal, RolePP, true);
        if (FAILED(hr))
        {
            Logging::LogMsg(LL_ALWAYS, "Unable to create local socket for TCP connection (hr == %x)", hr);
            Chk(hr);
        }
        
        hrRet = clientlogic.GetNextMessage(spMsg, &addrDest, ::GetMillisecondCounter());
        
        if (hrRet == E_STUNCLIENT_RESULTS_READY)
        {
            // clean exit
            break;
        }

        // we should never get a "still waiting" return with TCP, because config.timeout is 0
        ASSERT(hrRet != E_STUNCLIENT_STILL_WAITING);
        
        if (FAILED(hrRet))
        {
            Chk(hrRet);
        }
        
        // connect to server
        sock = stunsocket.GetSocketHandle();
        
        ret = ::connect(sock, addrDest.GetSockAddr(), addrDest.GetSockAddrLength());
        
        if (ret == -1)
        {
            hrResult = ERRNOHR;
            Logging::LogMsg(LL_ALWAYS, "Can't connect to server (hr == %x)", hrResult);
            Chk(hrResult);
        }
        
        Logging::LogMsg(LL_DEBUG, "Connected to server");
        
        bytes_to_send = (int)(spMsg->GetSize());
        
        bytes_sent = 0;
        pData = spMsg->GetData();
        while (bytes_sent < bytes_to_send)
        {
            ret = ::send(sock, pData+bytes_sent, bytes_to_send-bytes_sent, 0);
            if (ret < 0)
            {
                hrResult = ERRNOHR;
                Logging::LogMsg(LL_ALWAYS, "Send failed (hr == %x)", hrResult);
                Chk(hrResult);
            }
            bytes_sent += ret;
        }
        
        Logging::LogMsg(LL_DEBUG, "Request sent - waiting for response");
        
        
        // consume the response
        reader.Reset();
        reader.GetStream().Attach(spMsgReader, true);
        pData = spMsg->GetData();
        bytes_recv = 0;
        max_bytes_recv = spMsg->GetAllocatedSize();
        remaining = max_bytes_recv;
        
        while (remaining > 0)
        {
            readsize = reader.HowManyBytesNeeded();
            
            if (readsize == 0)
            {
                break;
            }
            
            if (readsize > remaining)
            {
                // technically an error, but the client logic will figure it out
                ASSERT(false);
                break;
            }
            
            ret = ::recv(sock, pData+bytes_recv, readsize, 0);
            if (ret == 0)
            {
                // server cut us off before we got all the bytes we thought we were supposed to get?
                ASSERT(false);
                break;
            }
            if (ret < 0)
            {
                hrResult = ERRNOHR;
                Logging::LogMsg(LL_ALWAYS, "Recv failed (hr == %x)", hrResult);
                Chk(hrResult);
            }
            
            reader.AddBytes(pData+bytes_recv, ret);
            bytes_recv += ret;
            remaining = max_bytes_recv - bytes_recv;
            spMsg->SetSize(bytes_recv);
        }
        
        
        // now feed the response into the client logic
        stunsocket.UpdateAddresses();
        addrLocal = stunsocket.GetLocalAddress();
        clientlogic.ProcessResponse(spMsg, addrDest, addrLocal);
    }
    
    stunsocket.Close();

    results.Init();
    clientlogic.GetResults(&results);
    ::DumpResults(config, results);
    
Cleanup:
    return;
    
}