Beispiel #1
0
HRESULT CTestReader::Test1()
{
    HRESULT hr = S_OK;

    StunAttribute attrib;
    const char* pszExpectedSoftwareAttribute = "STUN test client";
    const char* pszExpectedUserName = "******";
    CRefCountedBuffer spBuffer;
    char szStringValue[100];
    
    const unsigned char *req = c_requestbytes;
    size_t requestsize = sizeof(c_requestbytes)-1; // -1 to get rid of the trailing null

    CStunMessageReader reader;
    CStunMessageReader::ReaderParseState state;

    // reader is expecting at least enough bytes to fill the header
    ChkIfA(reader.AddBytes(NULL, 0) != CStunMessageReader::HeaderNotRead, E_FAIL);
    ChkIfA(reader.HowManyBytesNeeded() != STUN_HEADER_SIZE, E_FAIL);

    state = reader.AddBytes(req, requestsize);
    ChkIfA(state != CStunMessageReader::BodyValidated, E_FAIL);

    ChkIfA(reader.HowManyBytesNeeded() != 0, E_FAIL);

    ChkA(reader.GetBuffer(&spBuffer));

    ChkIfA(reader.GetMessageClass() != StunMsgClassRequest, E_FAIL);

    ChkIfA(reader.GetMessageType() != StunMsgTypeBinding, E_FAIL);

    ChkA(reader.GetAttributeByType(STUN_ATTRIBUTE_SOFTWARE, &attrib));

    ChkIfA(attrib.attributeType != STUN_ATTRIBUTE_SOFTWARE, E_FAIL);

    ChkIfA(0 != ::strncmp(pszExpectedSoftwareAttribute, (const char*)(spBuffer->GetData() + attrib.offset), attrib.size), E_FAIL);

    ChkA(reader.GetAttributeByType(STUN_ATTRIBUTE_USERNAME, &attrib));

    ChkIfA(attrib.attributeType != STUN_ATTRIBUTE_USERNAME, E_FAIL);

    ChkIfA(0 != ::strncmp(pszExpectedUserName, (const char*)(spBuffer->GetData() + attrib.offset), attrib.size), E_FAIL);
    
    
    ChkA(reader.GetStringAttributeByType(STUN_ATTRIBUTE_SOFTWARE, szStringValue, ARRAYSIZE(szStringValue)));
    ChkIfA(0 != ::strcmp(pszExpectedSoftwareAttribute, szStringValue), E_FAIL);

    ChkIfA(reader.HasFingerprintAttribute() == false, E_FAIL);

    ChkIfA(reader.IsFingerprintAttributeValid() == false, E_FAIL);
    
    ChkIfA(reader.HasMessageIntegrityAttribute() == false, E_FAIL);
    
    ChkA(reader.ValidateMessageIntegrityShort(c_password));

Cleanup:
    return hr;
 }
Beispiel #2
0
void TcpClientLoop(StunClientLogicConfig& config, ClientSocketConfig& socketconfig)
{
    
    HRESULT hr = S_OK;
    CStunSocket stunsocket;
    CStunClientLogic clientlogic;
    int sock;
    CRefCountedBuffer spMsg(new CBuffer(1500));
    CRefCountedBuffer spMsgReader(new CBuffer(1500));
    CSocketAddress addrDest, addrLocal;
    HRESULT hrRet, hrResult;
    int ret;
    size_t bytes_sent, bytes_recv;
    size_t bytes_to_send, max_bytes_recv, remaining;
    uint8_t* pData=NULL;
    size_t readsize;
    CStunMessageReader reader;
    StunClientResults results;
    
   
    hr= clientlogic.Initialize(config);
    if (FAILED(hr))
    {
        Logging::LogMsg(LL_ALWAYS, "clientlogic.Initialize failed (hr == %x)", hr);
        Chk(hr);
    }
    
    
    while (true)
    {
    
        stunsocket.Close();
        hr = stunsocket.TCPInit(socketconfig.addrLocal, RolePP, true);
        if (FAILED(hr))
        {
            Logging::LogMsg(LL_ALWAYS, "Unable to create local socket for TCP connection (hr == %x)", hr);
            Chk(hr);
        }
        
        hrRet = clientlogic.GetNextMessage(spMsg, &addrDest, ::GetMillisecondCounter());
        
        if (hrRet == E_STUNCLIENT_RESULTS_READY)
        {
            // clean exit
            break;
        }

        // we should never get a "still waiting" return with TCP, because config.timeout is 0
        ASSERT(hrRet != E_STUNCLIENT_STILL_WAITING);
        
        if (FAILED(hrRet))
        {
            Chk(hrRet);
        }
        
        // connect to server
        sock = stunsocket.GetSocketHandle();
        
        ret = ::connect(sock, addrDest.GetSockAddr(), addrDest.GetSockAddrLength());
        
        if (ret == -1)
        {
            hrResult = ERRNOHR;
            Logging::LogMsg(LL_ALWAYS, "Can't connect to server (hr == %x)", hrResult);
            Chk(hrResult);
        }
        
        Logging::LogMsg(LL_DEBUG, "Connected to server");
        
        bytes_to_send = (int)(spMsg->GetSize());
        
        bytes_sent = 0;
        pData = spMsg->GetData();
        while (bytes_sent < bytes_to_send)
        {
            ret = ::send(sock, pData+bytes_sent, bytes_to_send-bytes_sent, 0);
            if (ret < 0)
            {
                hrResult = ERRNOHR;
                Logging::LogMsg(LL_ALWAYS, "Send failed (hr == %x)", hrResult);
                Chk(hrResult);
            }
            bytes_sent += ret;
        }
        
        Logging::LogMsg(LL_DEBUG, "Request sent - waiting for response");
        
        
        // consume the response
        reader.Reset();
        reader.GetStream().Attach(spMsgReader, true);
        pData = spMsg->GetData();
        bytes_recv = 0;
        max_bytes_recv = spMsg->GetAllocatedSize();
        remaining = max_bytes_recv;
        
        while (remaining > 0)
        {
            readsize = reader.HowManyBytesNeeded();
            
            if (readsize == 0)
            {
                break;
            }
            
            if (readsize > remaining)
            {
                // technically an error, but the client logic will figure it out
                ASSERT(false);
                break;
            }
            
            ret = ::recv(sock, pData+bytes_recv, readsize, 0);
            if (ret == 0)
            {
                // server cut us off before we got all the bytes we thought we were supposed to get?
                ASSERT(false);
                break;
            }
            if (ret < 0)
            {
                hrResult = ERRNOHR;
                Logging::LogMsg(LL_ALWAYS, "Recv failed (hr == %x)", hrResult);
                Chk(hrResult);
            }
            
            reader.AddBytes(pData+bytes_recv, ret);
            bytes_recv += ret;
            remaining = max_bytes_recv - bytes_recv;
            spMsg->SetSize(bytes_recv);
        }
        
        
        // now feed the response into the client logic
        stunsocket.UpdateAddresses();
        addrLocal = stunsocket.GetLocalAddress();
        clientlogic.ProcessResponse(spMsg, addrDest, addrLocal);
    }
    
    stunsocket.Close();

    results.Init();
    clientlogic.GetResults(&results);
    ::DumpResults(config, results);
    
Cleanup:
    return;
    
}