Beispiel #1
0
static unsigned long WINAPI thread_proc(void* param)
{
    Thread * t = (Thread*)param;
    t->SetupMutex.Acquire();
    uint32 tid = t->ControlInterface.GetId();
    bool ht = (t->ExecutionTarget != NULL);
    t->SetupMutex.Release();
    
    for(;;)
    {
        if(t->ExecutionTarget != NULL)
        {
            if(t->ExecutionTarget->run())//执行任务,返回true表示任务完成
                delete t->ExecutionTarget;

            t->ExecutionTarget = NULL;
        }

        if(!ThreadPool.ThreadExit(t))
        {
            //Log.Debug("ThreadPool", "Thread %u exiting.", tid);
            break;
        }
        else
        {
            //if(ht)
            //    printf("ThreadPool:线程%d正在等待新任务.", tid);
            t->ControlInterface.Suspend();//暂停线程运行
        }
    }

    ExitThread(0);

    return 0;
}
Beispiel #2
0
static unsigned long WINAPI thread_proc(void* param)
{
	Thread * t = (Thread*)param;
	t->SetupMutex.Acquire();
	uint32 tid = t->ControlInterface.GetId();
	bool ht = (t->ExecutionTarget != NULL);
	t->SetupMutex.Release();
	Log.Debug("ThreadPool", "Thread %u started.", t->ControlInterface.GetId());

	for(;;)
	{
		if(t->ExecutionTarget != NULL)
		{
			if(t->ExecutionTarget->run())
				delete t->ExecutionTarget;

			t->ExecutionTarget = NULL;
		}

		if(!ThreadPool.ThreadExit(t))
		{
			Log.Debug("ThreadPool", "Thread %u exiting.", tid);
			break;
		}
		else
		{
			if(ht)
				Log.Debug("ThreadPool", "Thread %u waiting for a new task.", tid);
			// enter "suspended" state. when we return, the threadpool will either tell us to fuk off, or to execute a new task.
			t->ControlInterface.Suspend();
			// after resuming, this is where we will end up. start the loop again, check for tasks, then go back to the threadpool.
		}
	}

	// at this point the t pointer has already been freed, so we can just cleanly exit.
	ExitThread(0);
}