Beispiel #1
0
void CNetworkPlayer::SetRotation( CVector3 vecRotation )
{
	DEBUG_TRACE("CNetworkPlayer::SetRotation");

	// Is the player ped valid?
	if( m_pPlayerPed && IsSpawned() )
	{
		// Convert the rotation to radians
		vecRotation.ToRadians();
		
		// Set the player rotation
		m_pPlayerPed->SetRotation( Quaternion( vecRotation ) );
	}
}