Beispiel #1
0
//
//    Can only drop a card onto a suit-stack if the
//  card is 1 higher, and is the same suit
//
bool CanDrop(CardRegion &stackobj, Card card)
{
    TRACE("ENTER CanDrop()\n");
    int topval;

    const CardStack &cardstack = stackobj.GetCardStack();

    if(cardstack.NumCards() > 0)
    {
        if(card.Suit() != cardstack[0].Suit())
        {
            TRACE("EXIT CanDrop()\n");
            return false;
        }

        topval = cardstack[0].LoVal();
    }
    else
    {
        topval = 0;
    }

    //make sure 1 higher
    if(card.LoVal() != (topval + 1))
    {
        TRACE("EXIT CanDrop()\n");
        return false;
    }

    TRACE("EXIT CanDrop()\n");
    return true;
}
Beispiel #2
0
/* Cards dropped to a stack */
bool CARDLIBPROC StackDropProc(CardRegion &stackobj, CardStack &dragcards)
{
    Card dragcard = dragcards[dragcards.NumCards() - 1];
    int faceup, facedown;

    /* Only drop our cards on other stacks */
    if (stackobj.Id() == from->Id())
    {
        return false;
    }
    
    /* If stack is empty, everything can be dropped */
    if (stackobj.NumCards() != 0)
    {
        const CardStack &mystack = stackobj.GetCardStack();

        /* Can only drop if card is 1 less */
        if (mystack[0].LoVal() != dragcard.LoVal() + 1)
        {
            return false;
        }

        /* Check if stack complete */
        stackobj.GetFaceDirection(&facedown);
        faceup = stackobj.NumCards() - facedown;

        if (faceup + dragcards.NumCards() >= NUM_ONECOLOR_CARDS)
        {            
            int i, max = NUM_ONECOLOR_CARDS - dragcards.NumCards() - 1;

            /* Dragged cards have been checked to be in order, check stack cards */
            if (mystack[0].Suit() == dragcard.Suit() &&
                stackLookingGood(mystack, max)) 
            {
                CardStack s = stackobj.GetCardStack();
                CardStack f;

                /* Remove from card stack */
                for (i = 0; i < max + 1; i++)
                {
                    s.RemoveCard(0);
                }
                /* Remove dragged cards */
                dragcards = f;
                stackobj.SetCardStack(s);
                cardsFinished += NUM_ONECOLOR_CARDS;
                /* Flip top card of the dest stack */
                TurnStackCard(stackobj);
            }
        }
    }
    /* Flip the top card of the source stack */
    TurnStackCard(*from);
    fGameStarted = true;
    return true;
}
Beispiel #3
0
int	Hand::ConvertCardToPokerEvalCard(const Card& card) const
{
	int rank, suit;

	// We must convert our hand from our format (8-bit):
	// | 7  6  5  4   3  2  1  0 |
	// |    rank    |    suit    |
	//
	// to the poker-eval format (16-bit)
	//        (rank*4)+suit
	//
	rank = card.Rank()-2;
	suit = card.Suit() == Card::CLUBS ? StdDeck_Suit_CLUBS :
			   card.Suit() == Card::DIAMONDS ? StdDeck_Suit_DIAMONDS :
			   card.Suit() == Card::HEARTS ? StdDeck_Suit_HEARTS :
			   card.Suit() == Card::SPADES ? StdDeck_Suit_SPADES : 0;

	return (StdDeck_MAKE_CARD(rank, suit));
}
Beispiel #4
0
bool PlayingCards::HasCard(const Card &cCardInQuestion) const
{
    for (const Card &cCard : m_vCards)
    {
        if (cCard.Suit() == cCardInQuestion.Suit() &&
            cCard.Rank() == cCardInQuestion.Rank())
        {
            return true;
        }
    }

    return false;
}
Beispiel #5
0
Boolean Trick::hasJack() {

	for ( CArray<PlayersCard*>::iterator i = book->BeginIterator() ;
			 i != book->EndIterator();
			 i++) {

		Card *tmp = (*i)->c;

		if ( tmp->Suit() == gManager->tbl->trump && tmp->Face() == Card::jack ) {
			return true;
		}
	}
	
	return false;

}
Beispiel #6
0
Card PlayingCards::RemoveCard(const Card &cCard)
{
    return RemoveCard(cCard.Rank(), cCard.Suit());
}