Beispiel #1
0
void Sprite::pickCels(int x, int y, frame_t frame, int opacityThreshold, CelList& cels) const
{
  std::vector<Layer*> layers;
  getLayersList(layers);

  for (int i=(int)layers.size()-1; i>=0; --i) {
    Layer* layer = layers[i];
    if (!layer->isImage() || !layer->isVisible())
      continue;

    Cel* cel = layer->cel(frame);
    if (!cel)
      continue;

    Image* image = cel->image();
    if (!image)
      continue;

    if (!cel->bounds().contains(gfx::Point(x, y)))
      continue;

    color_t color = get_pixel(image,
      x - cel->x(),
      y - cel->y());

    bool isOpaque = true;

    switch (image->pixelFormat()) {
      case IMAGE_RGB:
        isOpaque = (rgba_geta(color) >= opacityThreshold);
        break;
      case IMAGE_INDEXED:
        isOpaque = (color != image->maskColor());
        break;
      case IMAGE_GRAYSCALE:
        isOpaque = (graya_geta(color) >= opacityThreshold);
        break;
    }

    if (!isOpaque)
      continue;

    cels.push_back(cel);
  }
  fflush(stdout);
}
Beispiel #2
0
void ShiftMaskedCel::shift(int dx, int dy)
{
  Cel* cel = this->cel();
  Image* image = cel->image();
  Mask* mask = static_cast<app::Document*>(cel->document())->mask();
  ASSERT(mask->bitmap());
  if (!mask->bitmap())
    return;

  int x = cel->x();
  int y = cel->y();

  mask->offsetOrigin(-x, -y);
  doc::algorithm::shift_image_with_mask(image, mask, dx, dy);
  mask->offsetOrigin(x, y);

  image->incrementVersion();
}
Beispiel #3
0
void RenderEngine::renderLayer(
  const Layer* layer,
  Image *image,
  int source_x, int source_y,
  FrameNumber frame, Zoom zoom,
  void (*zoomed_func)(Image*, const Image*, const Palette*, int, int, int, int, Zoom),
  bool render_background,
  bool render_transparent,
  int blend_mode)
{
  // we can't read from this layer
  if (!layer->isVisible())
    return;

  switch (layer->type()) {

    case ObjectType::LayerImage: {
      if ((!render_background  &&  layer->isBackground()) ||
          (!render_transparent && !layer->isBackground()))
        break;

      const Cel* cel = static_cast<const LayerImage*>(layer)->getCel(frame);
      if (cel != NULL) {
        Image* src_image;

        // Is the 'preview_image' set to be used with this layer?
        if ((selected_layer == layer) &&
            (selected_frame == frame) &&
            (preview_image != NULL)) {
          src_image = preview_image;
        }
        // If not, we use the original cel-image from the images' stock
        else {
          src_image = cel->image();
        }

        if (src_image) {
          int t, output_opacity;

          output_opacity = MID(0, cel->opacity(), 255);
          output_opacity = INT_MULT(output_opacity, global_opacity, t);

          ASSERT(src_image->maskColor() == m_sprite->transparentColor());

          (*zoomed_func)(image, src_image, m_sprite->getPalette(frame),
            zoom.apply(cel->x()) - source_x,
            zoom.apply(cel->y()) - source_y,
            output_opacity,
            (blend_mode < 0 ?
              static_cast<const LayerImage*>(layer)->getBlendMode():
              blend_mode),
            zoom);
        }
      }
      break;
    }

    case ObjectType::LayerFolder: {
      LayerConstIterator it = static_cast<const LayerFolder*>(layer)->getLayerBegin();
      LayerConstIterator end = static_cast<const LayerFolder*>(layer)->getLayerEnd();

      for (; it != end; ++it) {
        renderLayer(*it, image,
          source_x, source_y,
          frame, zoom, zoomed_func,
          render_background,
          render_transparent,
          blend_mode);
      }
      break;
    }

  }

  // Draw extras
  if (m_document->getExtraCel() &&
      layer == m_currentLayer &&
      frame == m_currentFrame) {
    Cel* extraCel = m_document->getExtraCel();
    if (extraCel->opacity() > 0) {
      Image* extraImage = m_document->getExtraCelImage();

      (*zoomed_func)(image, extraImage, m_sprite->getPalette(frame),
        zoom.apply(extraCel->x()) - source_x,
        zoom.apply(extraCel->y()) - source_y,
        extraCel->opacity(),
        m_document->getExtraCelBlendMode(), zoom);
    }
  }
}
Beispiel #4
0
void CopyCel::onExecute()
{
  LayerImage* srcLayer = static_cast<LayerImage*>(m_srcLayer.layer());
  LayerImage* dstLayer = static_cast<LayerImage*>(m_dstLayer.layer());

  ASSERT(srcLayer);
  ASSERT(dstLayer);

  Sprite* srcSprite = srcLayer->sprite();
  Sprite* dstSprite = dstLayer->sprite();
  ASSERT(srcSprite);
  ASSERT(dstSprite);
  ASSERT(m_srcFrame >= 0 && m_srcFrame < srcSprite->totalFrames());
  ASSERT(m_dstFrame >= 0);
  (void)srcSprite;              // To avoid unused variable warning on Release mode

  Cel* srcCel = srcLayer->cel(m_srcFrame);
  Cel* dstCel = dstLayer->cel(m_dstFrame);

  // Clear destination cel if it does exist. It'll be overriden by the
  // copy of srcCel.
  if (dstCel) {
    if (dstCel->links())
      executeAndAdd(new cmd::UnlinkCel(dstCel));
    executeAndAdd(new cmd::ClearCel(dstCel));
  }

  // Add empty frames until newFrame
  while (dstSprite->totalFrames() <= m_dstFrame)
    executeAndAdd(new cmd::AddFrame(dstSprite, dstSprite->totalFrames()));

  Image* srcImage = (srcCel ? srcCel->image(): NULL);
  ImageRef dstImage;
  dstCel = dstLayer->cel(m_dstFrame);
  if (dstCel)
    dstImage = dstCel->imageRef();

  bool createLink =
    (srcLayer == dstLayer && dstLayer->isContinuous());

  // For background layer
  if (dstLayer->isBackground()) {
    ASSERT(dstCel);
    ASSERT(dstImage);
    if (!dstCel || !dstImage ||
        !srcCel || !srcImage)
      return;

    if (createLink) {
      executeAndAdd(new cmd::SetCelData(dstCel, srcCel->dataRef()));
    }
    else {
      BlendMode blend = (srcLayer->isBackground() ?
                         BlendMode::SRC:
                         BlendMode::NORMAL);

      ImageRef tmp(Image::createCopy(dstImage.get()));
      render::composite_image(tmp.get(), srcImage,
                              srcCel->x(), srcCel->y(), 255, blend);
      executeAndAdd(new cmd::CopyRect(dstImage.get(), tmp.get(), gfx::Clip(tmp->bounds())));
    }
  }
  // For transparent layers
  else {
    if (dstCel)
      executeAndAdd(new cmd::RemoveCel(dstCel));

    if (srcCel) {
      if (createLink)
        dstCel = Cel::createLink(srcCel);
      else
        dstCel = Cel::createCopy(srcCel);
      dstCel->setFrame(m_dstFrame);

      executeAndAdd(new cmd::AddCel(dstLayer, dstCel));
    }
  }
}
  /**
   * [working thread]
   */
  virtual void onJob()
  {
    UndoTransaction undoTransaction(m_writer.context(), "Sprite Size");
    DocumentApi api = m_writer.document()->getApi();

    // Get all sprite cels
    CelList cels;
    m_sprite->getCels(cels);

    // For each cel...
    int progress = 0;
    for (CelIterator it = cels.begin(); it != cels.end(); ++it, ++progress) {
      Cel* cel = *it;

      // Change its location
      api.setCelPosition(m_sprite, cel, scale_x(cel->x()), scale_y(cel->y()));

      // Get cel's image
      Image* image = cel->image();
      if (!image)
        continue;

      // Resize the image
      int w = scale_x(image->width());
      int h = scale_y(image->height());
      Image* new_image = Image::create(image->pixelFormat(), MAX(1, w), MAX(1, h));

      doc::algorithm::fixup_image_transparent_colors(image);
      doc::algorithm::resize_image(image, new_image,
                                      m_resize_method,
                                      m_sprite->getPalette(cel->frame()),
                                      m_sprite->getRgbMap(cel->frame()));

      api.replaceStockImage(m_sprite, cel->imageIndex(), new_image);

      jobProgress((float)progress / cels.size());

      // cancel all the operation?
      if (isCanceled())
        return;        // UndoTransaction destructor will undo all operations
    }

    // Resize mask
    if (m_document->isMaskVisible()) {
      base::UniquePtr<Image> old_bitmap
        (crop_image(m_document->mask()->bitmap(), -1, -1,
                    m_document->mask()->bitmap()->width()+2,
                    m_document->mask()->bitmap()->height()+2, 0));

      int w = scale_x(old_bitmap->width());
      int h = scale_y(old_bitmap->height());
      base::UniquePtr<Mask> new_mask(new Mask);
      new_mask->replace(scale_x(m_document->mask()->bounds().x-1),
                        scale_y(m_document->mask()->bounds().y-1), MAX(1, w), MAX(1, h));
      algorithm::resize_image(old_bitmap, new_mask->bitmap(),
                              m_resize_method,
                              m_sprite->getPalette(FrameNumber(0)), // Ignored
                              m_sprite->getRgbMap(FrameNumber(0))); // Ignored

      // Reshrink
      new_mask->intersect(new_mask->bounds());

      // Copy new mask
      api.copyToCurrentMask(new_mask);

      // Regenerate mask
      m_document->resetTransformation();
      m_document->generateMaskBoundaries();
    }

    // resize sprite
    api.setSpriteSize(m_sprite, m_new_width, m_new_height);

    // commit changes
    undoTransaction.commit();
  }