Beispiel #1
0
void Sprite::remapImages(FrameNumber frameFrom, FrameNumber frameTo, const std::vector<uint8_t>& mapping)
{
  ASSERT(m_format == IMAGE_INDEXED);
  ASSERT(mapping.size() == 256);

  CelList cels;
  getCels(cels);

  for (CelIterator it = cels.begin(); it != cels.end(); ++it) {
    Cel* cel = *it;

    // Remap this Cel because is inside the specified range
    if (cel->getFrame() >= frameFrom &&
        cel->getFrame() <= frameTo) {
      Image* image = getStock()->getImage(cel->getImage());
      LockImageBits<IndexedTraits> bits(image);
      LockImageBits<IndexedTraits>::iterator
        it = bits.begin(),
        end = bits.end();

      for (; it != end; ++it)
        *it = mapping[*it];
    }
  }
}
Beispiel #2
0
void RotateCommand::onExecute(Context* context)
{
  ContextReader reader(context);
  {
    CelList cels;
    bool rotateSprite = false;

    // Flip the mask or current cel
    if (m_flipMask) {
      DocumentRange range = App::instance()->getMainWindow()->getTimeline()->range();
      if (range.enabled())
        cels = get_unique_cels(reader.sprite(), range);
      else if (reader.cel())
        cels.push_back(reader.cel());
    }
    // Flip the whole sprite
    else if (reader.sprite()) {
      for (Cel* cel : reader.sprite()->uniqueCels())
        cels.push_back(cel);

      rotateSprite = true;
    }

    if (cels.empty())           // Nothing to do
      return;

    RotateJob job(reader, m_angle, cels, rotateSprite);
    job.startJob();
    job.waitJob();
  }
  reader.document()->generateMaskBoundaries();
  update_screen_for_document(reader.document());
}
Beispiel #3
0
size_t Sprite::getImageRefs(int imageIndex) const
{
  CelList cels;
  getCels(cels);

  size_t refs = 0;
  for (CelList::iterator it=cels.begin(), end=cels.end(); it != end; ++it)
    if ((*it)->getImage() == imageIndex)
      ++refs;

  return refs;
}
Beispiel #4
0
void RotateCommand::onExecute(Context* context)
{
  {
    Site site = context->activeSite();
    CelList cels;
    bool rotateSprite = false;

    // Flip the mask or current cel
    if (m_flipMask) {
      auto range = App::instance()->timeline()->range();
      if (range.enabled())
        cels = get_unique_cels(site.sprite(), range);
      else if (site.cel()) {
        // If we want to rotate the visible mask for the current cel,
        // we can go to MovingPixelsState.
        if (static_cast<app::Document*>(site.document())->isMaskVisible()) {
          // Select marquee tool
          if (tools::Tool* tool = App::instance()->toolBox()
              ->getToolById(tools::WellKnownTools::RectangularMarquee)) {
            ToolBar::instance()->selectTool(tool);
            current_editor->startSelectionTransformation(gfx::Point(0, 0), m_angle);
            return;
          }
        }

        cels.push_back(site.cel());
      }
    }
    // Flip the whole sprite
    else if (site.sprite()) {
      for (Cel* cel : site.sprite()->uniqueCels())
        cels.push_back(cel);

      rotateSprite = true;
    }

    if (cels.empty())           // Nothing to do
      return;

    ContextReader reader(context);
    {
      RotateJob job(reader, m_angle, cels, rotateSprite);
      job.startJob();
      job.waitJob();
    }
    reader.document()->generateMaskBoundaries();
    update_screen_for_document(reader.document());
  }
}
Beispiel #5
0
void LayerImage::getCels(CelList& cels) const
{
  CelConstIterator it = getCelBegin();
  CelConstIterator end = getCelEnd();

  for (; it != end; ++it)
    cels.push_back(*it);
}
// TODO the DocumentRange should be "iteratable" to replace this function
CelList get_cels_in_range(Sprite* sprite, const DocumentRange& range)
{
  CelList cels;

  for (LayerIndex layerIdx = range.layerBegin(); layerIdx <= range.layerEnd(); ++layerIdx) {
    Layer* layer = sprite->indexToLayer(layerIdx);
    if (!layer->isImage())
      continue;

    LayerImage* layerImage = static_cast<LayerImage*>(layer);

    for (FrameNumber frame = range.frameEnd(),
           begin = range.frameBegin().previous();
         frame != begin;
         frame = frame.previous()) {
      Cel* cel = layerImage->getCel(frame);
      if (cel)
        cels.push_back(cel);
    }
  }
  return cels;
}
Beispiel #7
0
void Sprite::remapImages(FrameNumber frameFrom, FrameNumber frameTo, const std::vector<uint8_t>& mapping)
{
  ASSERT(m_format == IMAGE_INDEXED);
  ASSERT(mapping.size() == 256);

  CelList cels;
  getCels(cels);

  for (CelIterator it = cels.begin(); it != cels.end(); ++it) {
    Cel* cel = *it;

    // Remap this Cel because is inside the specified range
    if (cel->getFrame() >= frameFrom &&
        cel->getFrame() <= frameTo) {
      Image* image = getStock()->getImage(cel->getImage());

      for (int y=0; y<image->h; ++y) {
        IndexedTraits::address_t ptr = image_address_fast<IndexedTraits>(image, 0, y);
        for (int x=0; x<image->w; ++x, ++ptr)
          *ptr = mapping[*ptr];
      }
    }
  }
}
Beispiel #8
0
void Sprite::pickCels(int x, int y, frame_t frame, int opacityThreshold, CelList& cels) const
{
  std::vector<Layer*> layers;
  getLayersList(layers);

  for (int i=(int)layers.size()-1; i>=0; --i) {
    Layer* layer = layers[i];
    if (!layer->isImage() || !layer->isVisible())
      continue;

    Cel* cel = layer->cel(frame);
    if (!cel)
      continue;

    Image* image = cel->image();
    if (!image)
      continue;

    if (!cel->bounds().contains(gfx::Point(x, y)))
      continue;

    color_t color = get_pixel(image,
      x - cel->x(),
      y - cel->y());

    bool isOpaque = true;

    switch (image->pixelFormat()) {
      case IMAGE_RGB:
        isOpaque = (rgba_geta(color) >= opacityThreshold);
        break;
      case IMAGE_INDEXED:
        isOpaque = (color != image->maskColor());
        break;
      case IMAGE_GRAYSCALE:
        isOpaque = (graya_geta(color) >= opacityThreshold);
        break;
    }

    if (!isOpaque)
      continue;

    cels.push_back(cel);
  }
  fflush(stdout);
}
Beispiel #9
0
void FlipCommand::onExecute(Context* context)
{
  ContextWriter writer(context);
  Document* document = writer.document();
  Sprite* sprite = writer.sprite();

  {
    Transaction transaction(writer.context(),
      m_flipMask ?
      (m_flipType == doc::algorithm::FlipHorizontal ?
        "Flip Horizontal":
        "Flip Vertical"):
      (m_flipType == doc::algorithm::FlipHorizontal ?
        "Flip Canvas Horizontal":
        "Flip Canvas Vertical"));
    DocumentApi api = document->getApi(transaction);

    CelList cels;
    if (m_flipMask) {
      auto range = App::instance()->timeline()->range();
      if (range.enabled())
        cels = get_unique_cels(sprite, range);
      else if (writer.cel())
        cels.push_back(writer.cel());
    }
    else {
      for (Cel* cel : sprite->uniqueCels())
        cels.push_back(cel);
    }

    Mask* mask = document->mask();
    if (m_flipMask && document->isMaskVisible()) {
      Site site = *writer.site();

      for (Cel* cel : cels) {
        site.frame(cel->frame());
        site.layer(cel->layer());

        int x, y;
        Image* image = site.image(&x, &y);
        if (!image)
          continue;

        // When the mask is inside the cel, we can try to flip the
        // pixels inside the image.
        if (cel->bounds().contains(mask->bounds())) {
          gfx::Rect flipBounds = mask->bounds();
          flipBounds.offset(-x, -y);
          flipBounds &= image->bounds();
          if (flipBounds.isEmpty())
            continue;

          if (mask->bitmap() && !mask->isRectangular())
            transaction.execute(new cmd::FlipMaskedCel(cel, m_flipType));
          else
            api.flipImage(image, flipBounds, m_flipType);

          if (cel->layer()->isTransparent())
            transaction.execute(new cmd::TrimCel(cel));
        }
        // When the mask is bigger than the cel bounds, we have to
        // expand the cel, make the flip, and shrink it again.
        else {
          gfx::Rect flipBounds = (sprite->bounds() & mask->bounds());
          if (flipBounds.isEmpty())
            continue;

          ExpandCelCanvas expand(
            site, cel->layer(),
            TiledMode::NONE, transaction,
            ExpandCelCanvas::None);

          expand.validateDestCanvas(gfx::Region(flipBounds));

          if (mask->bitmap() && !mask->isRectangular())
            doc::algorithm::flip_image_with_mask(
              expand.getDestCanvas(), mask, m_flipType,
              document->bgColor(cel->layer()));
          else
            doc::algorithm::flip_image(
              expand.getDestCanvas(),
              flipBounds, m_flipType);

          expand.commit();
        }
      }
    }
    else {
      for (Cel* cel : cels) {
        Image* image = cel->image();

        api.setCelPosition
          (sprite, cel,
            (m_flipType == doc::algorithm::FlipHorizontal ?
              sprite->width() - image->width() - cel->x():
              cel->x()),
            (m_flipType == doc::algorithm::FlipVertical ?
              sprite->height() - image->height() - cel->y():
              cel->y()));

        api.flipImage(image, image->bounds(), m_flipType);
      }
    }

    // Flip the mask.
    Image* maskBitmap = mask->bitmap();
    if (maskBitmap) {
      transaction.execute(new cmd::FlipMask(document, m_flipType));

      // Flip the mask position because the
      if (!m_flipMask)
        transaction.execute(
          new cmd::SetMaskPosition(
            document,
            gfx::Point(
              (m_flipType == doc::algorithm::FlipHorizontal ?
               sprite->width() - mask->bounds().x2():
               mask->bounds().x),
              (m_flipType == doc::algorithm::FlipVertical ?
               sprite->height() - mask->bounds().y2():
               mask->bounds().y))));

      document->generateMaskBoundaries();
    }

    transaction.commit();
  }

  update_screen_for_document(document);
}
  /**
   * [working thread]
   */
  virtual void onJob()
  {
    UndoTransaction undoTransaction(m_writer.context(), "Rotate Canvas");
    DocumentApi api = m_document->getApi();

    // get all sprite cels
    CelList cels;
    m_sprite->getCels(cels);

    // for each cel...
    for (CelIterator it = cels.begin(); it != cels.end(); ++it) {
      Cel* cel = *it;
      Image* image = m_sprite->getStock()->getImage(cel->getImage());

      // change it location
      switch (m_angle) {
        case 180:
          api.setCelPosition(m_sprite, cel,
                             m_sprite->getWidth() - cel->getX() - image->getWidth(),
                             m_sprite->getHeight() - cel->getY() - image->getHeight());
          break;
        case 90:
          api.setCelPosition(m_sprite, cel,
                             m_sprite->getHeight() - cel->getY() - image->getHeight(),
                             cel->getX());
          break;
        case -90:
          api.setCelPosition(m_sprite, cel,
                             cel->getY(),
                             m_sprite->getWidth() - cel->getX() - image->getWidth());
          break;
      }
    }

    // for each stock's image
    for (int i=0; i<m_sprite->getStock()->size(); ++i) {
      Image* image = m_sprite->getStock()->getImage(i);
      if (!image)
        continue;

      // rotate the image
      Image* new_image = Image::create(image->getPixelFormat(),
                                       m_angle == 180 ? image->getWidth(): image->getHeight(),
                                       m_angle == 180 ? image->getHeight(): image->getWidth());
      raster::rotate_image(image, new_image, m_angle);

      api.replaceStockImage(m_sprite, i, new_image);

      jobProgress((float)i / m_sprite->getStock()->size());

      // cancel all the operation?
      if (isCanceled())
        return;        // UndoTransaction destructor will undo all operations
    }

    // rotate mask
    if (m_document->isMaskVisible()) {
      Mask* origMask = m_document->getMask();
      base::UniquePtr<Mask> new_mask(new Mask());
      const gfx::Rect& origBounds = origMask->getBounds();
      int x = 0, y = 0;

      switch (m_angle) {
        case 180:
          x = m_sprite->getWidth() - origBounds.x - origBounds.w;
          y = m_sprite->getHeight() - origBounds.y - origBounds.h;
          break;
        case 90:
          x = m_sprite->getHeight() - origBounds.y - origBounds.h;
          y = origBounds.x;
          break;
        case -90:
          x = origBounds.y;
          y = m_sprite->getWidth() - origBounds.x - origBounds.w;
          break;
      }

      // create the new rotated mask
      new_mask->replace(x, y,
                        m_angle == 180 ? origBounds.w: origBounds.h,
                        m_angle == 180 ? origBounds.h: origBounds.w);
      raster::rotate_image(origMask->getBitmap(), new_mask->getBitmap(), m_angle);

      // Copy new mask
      api.copyToCurrentMask(new_mask);

      // Regenerate mask
      m_document->resetTransformation();
      m_document->generateMaskBoundaries();
    }

    // change the sprite's size
    if (m_angle != 180)
      api.setSpriteSize(m_sprite, m_sprite->getHeight(), m_sprite->getWidth());

    // commit changes
    undoTransaction.commit();
  }
Beispiel #11
0
  /**
   * [working thread]
   */
  virtual void onJob()
  {
    UndoTransaction undoTransaction(m_document, "Rotate Canvas");

    // get all sprite cels
    CelList cels;
    m_sprite->getCels(cels);

    // for each cel...
    for (CelIterator it = cels.begin(); it != cels.end(); ++it) {
      Cel* cel = *it;
      Image* image = m_sprite->getStock()->getImage(cel->getImage());

      // change it location
      switch (m_angle) {
	case 180:
	  undoTransaction.setCelPosition(cel,
					 m_sprite->getWidth() - cel->getX() - image->w,
					 m_sprite->getHeight() - cel->getY() - image->h);
	  break;
	case 90:
	  undoTransaction.setCelPosition(cel, m_sprite->getHeight() - cel->getY() - image->h, cel->getX());
	  break;
	case -90:
	  undoTransaction.setCelPosition(cel, cel->getY(), m_sprite->getWidth() - cel->getX() - image->w);
	  break;
      }
    }

    // for each stock's image
    for (int i=0; i<m_sprite->getStock()->size(); ++i) {
      Image* image = m_sprite->getStock()->getImage(i);
      if (!image)
	continue;

      // rotate the image
      Image* new_image = image_new(image->imgtype,
				   m_angle == 180 ? image->w: image->h,
				   m_angle == 180 ? image->h: image->w);
      image_rotate(image, new_image, m_angle);

      undoTransaction.replaceStockImage(i, new_image);

      jobProgress((float)i / m_sprite->getStock()->size());

      // cancel all the operation?
      if (isCanceled())
	return;	       // UndoTransaction destructor will undo all operations
    }

    // rotate mask
    if (m_document->isMaskVisible()) {
      Mask* origMask = m_document->getMask();
      Mask* new_mask = mask_new();
      int x = 0, y = 0;

      switch (m_angle) {
	case 180:
	  x = m_sprite->getWidth() - origMask->x - origMask->w;
	  y = m_sprite->getHeight() - origMask->y - origMask->h;
	  break;
	case 90:
	  x = m_sprite->getHeight() - origMask->y - origMask->h;
	  y = origMask->x;
	  break;
	case -90:
	  x = origMask->y;
	  y = m_sprite->getWidth() - origMask->x - origMask->w;
	  break;
      }

      // create the new rotated mask
      mask_replace(new_mask, x, y,
		   m_angle == 180 ? origMask->w: origMask->h,
		   m_angle == 180 ? origMask->h: origMask->w);
      image_rotate(origMask->bitmap, new_mask->bitmap, m_angle);

      // copy new mask
      undoTransaction.copyToCurrentMask(new_mask);
      mask_free(new_mask);

      // regenerate mask
      m_document->generateMaskBoundaries();
    }

    // change the sprite's size
    if (m_angle != 180)
      undoTransaction.setSpriteSize(m_sprite->getHeight(), m_sprite->getWidth());

    // commit changes
    undoTransaction.commit();
  }
Beispiel #12
0
void FlipCommand::onExecute(Context* context)
{
  ContextWriter writer(context);
  Document* document = writer.document();
  Sprite* sprite = writer.sprite();
  DocumentApi api = document->getApi();

  {
    UndoTransaction undoTransaction(writer.context(),
                                    m_flipMask ?
                                    (m_flipType == raster::algorithm::FlipHorizontal ?
                                     "Flip Horizontal":
                                     "Flip Vertical"):
                                    (m_flipType == raster::algorithm::FlipHorizontal ?
                                     "Flip Canvas Horizontal":
                                     "Flip Canvas Vertical"));

    if (m_flipMask) {
      int x, y;
      Image* image = writer.image(&x, &y);
      if (!image)
        return;

      Mask* mask = NULL;
      bool alreadyFlipped = false;

      // This variable will be the area to be flipped inside the image.
      gfx::Rect bounds(image->getBounds());

      // If there is some portion of sprite selected, we flip the
      // selected region only. If the mask isn't visible, we flip the
      // whole image.
      if (document->isMaskVisible()) {
        mask = document->getMask();

        // Intersect the full area of the image with the mask's
        // bounds, so we don't request to flip an area outside the
        // image's bounds.
        bounds = bounds.createIntersect(gfx::Rect(mask->getBounds()).offset(-x, -y));

        // If the mask isn't a rectangular area, we've to flip the mask too.
        if (mask->getBitmap() != NULL && !mask->isRectangular()) {
          int bgcolor = app_get_color_to_clear_layer(writer.layer());

          // Flip the portion of image specified by the mask.
          mask->offsetOrigin(-x, -y);
          api.flipImageWithMask(image, mask, m_flipType, bgcolor);
          mask->offsetOrigin(x, y);
          alreadyFlipped = true;

          // Flip the mask.
          Image* maskBitmap = mask->getBitmap();
          if (maskBitmap != NULL) {
            // Create a flipped copy of the current mask.
            base::UniquePtr<Mask> newMask(new Mask(*mask));
            newMask->freeze();
            raster::algorithm::flip_image(newMask->getBitmap(),
              maskBitmap->getBounds(), m_flipType);
            newMask->unfreeze();

            // Change the current mask and generate the new boundaries.
            api.copyToCurrentMask(newMask);

            document->generateMaskBoundaries();
          }
        }
      }

      // Flip the portion of image specified by "bounds" variable.
      if (!alreadyFlipped) {
        api.flipImage(image, bounds, m_flipType);
      }
    }
    else {
      // get all sprite cels
      CelList cels;
      sprite->getCels(cels);

      // for each cel...
      for (CelIterator it = cels.begin(); it != cels.end(); ++it) {
        Cel* cel = *it;
        Image* image = sprite->getStock()->getImage(cel->getImage());

        api.setCelPosition
          (sprite, cel,
           (m_flipType == raster::algorithm::FlipHorizontal ?
            sprite->getWidth() - image->getWidth() - cel->getX():
            cel->getX()),
           (m_flipType == raster::algorithm::FlipVertical ?
            sprite->getHeight() - image->getHeight() - cel->getY():
            cel->getY()));

        api.flipImage(image, image->getBounds(), m_flipType);
      }
    }

    undoTransaction.commit();
  }

  update_screen_for_document(document);
}
  /**
   * [working thread]
   */
  virtual void onJob()
  {
    UndoTransaction undoTransaction(m_writer.context(), "Sprite Size");
    DocumentApi api = m_writer.document()->getApi();

    // Get all sprite cels
    CelList cels;
    m_sprite->getCels(cels);

    // For each cel...
    int progress = 0;
    for (CelIterator it = cels.begin(); it != cels.end(); ++it, ++progress) {
      Cel* cel = *it;

      // Change its location
      api.setCelPosition(m_sprite, cel, scale_x(cel->x()), scale_y(cel->y()));

      // Get cel's image
      Image* image = cel->image();
      if (!image)
        continue;

      // Resize the image
      int w = scale_x(image->width());
      int h = scale_y(image->height());
      Image* new_image = Image::create(image->pixelFormat(), MAX(1, w), MAX(1, h));

      doc::algorithm::fixup_image_transparent_colors(image);
      doc::algorithm::resize_image(image, new_image,
                                      m_resize_method,
                                      m_sprite->getPalette(cel->frame()),
                                      m_sprite->getRgbMap(cel->frame()));

      api.replaceStockImage(m_sprite, cel->imageIndex(), new_image);

      jobProgress((float)progress / cels.size());

      // cancel all the operation?
      if (isCanceled())
        return;        // UndoTransaction destructor will undo all operations
    }

    // Resize mask
    if (m_document->isMaskVisible()) {
      base::UniquePtr<Image> old_bitmap
        (crop_image(m_document->mask()->bitmap(), -1, -1,
                    m_document->mask()->bitmap()->width()+2,
                    m_document->mask()->bitmap()->height()+2, 0));

      int w = scale_x(old_bitmap->width());
      int h = scale_y(old_bitmap->height());
      base::UniquePtr<Mask> new_mask(new Mask);
      new_mask->replace(scale_x(m_document->mask()->bounds().x-1),
                        scale_y(m_document->mask()->bounds().y-1), MAX(1, w), MAX(1, h));
      algorithm::resize_image(old_bitmap, new_mask->bitmap(),
                              m_resize_method,
                              m_sprite->getPalette(FrameNumber(0)), // Ignored
                              m_sprite->getRgbMap(FrameNumber(0))); // Ignored

      // Reshrink
      new_mask->intersect(new_mask->bounds());

      // Copy new mask
      api.copyToCurrentMask(new_mask);

      // Regenerate mask
      m_document->resetTransformation();
      m_document->generateMaskBoundaries();
    }

    // resize sprite
    api.setSpriteSize(m_sprite, m_new_width, m_new_height);

    // commit changes
    undoTransaction.commit();
  }
Beispiel #14
0
  // [working thread]
  virtual void onJob()
  {
    Transaction transaction(m_writer.context(), "Rotate Canvas");
    DocumentApi api = m_document->getApi(transaction);

    // 1) Rotate cel positions
    for (Cel* cel : m_cels) {
      Image* image = cel->image();
      if (!image)
        continue;

      switch (m_angle) {
        case 180:
          api.setCelPosition(m_sprite, cel,
            m_sprite->width() - cel->x() - image->width(),
            m_sprite->height() - cel->y() - image->height());
          break;
        case 90:
          api.setCelPosition(m_sprite, cel,
            m_sprite->height() - cel->y() - image->height(),
            cel->x());
          break;
        case -90:
          api.setCelPosition(m_sprite, cel,
            cel->y(),
            m_sprite->width() - cel->x() - image->width());
          break;
      }
    }

    // 2) Rotate images
    int i = 0;
    for (Cel* cel : m_cels) {
      Image* image = cel->image();
      if (image) {
        ImageRef new_image(Image::create(image->pixelFormat(),
            m_angle == 180 ? image->width(): image->height(),
            m_angle == 180 ? image->height(): image->width()));
        doc::rotate_image(image, new_image.get(), m_angle);

        api.replaceImage(m_sprite, cel->imageRef(), new_image);
      }

      jobProgress((float)i / m_cels.size());
      ++i;

      // cancel all the operation?
      if (isCanceled())
        return;        // Transaction destructor will undo all operations
    }

    // rotate mask
    if (m_document->isMaskVisible()) {
      Mask* origMask = m_document->mask();
      base::UniquePtr<Mask> new_mask(new Mask());
      const gfx::Rect& origBounds = origMask->bounds();
      int x = 0, y = 0;

      switch (m_angle) {
        case 180:
          x = m_sprite->width() - origBounds.x - origBounds.w;
          y = m_sprite->height() - origBounds.y - origBounds.h;
          break;
        case 90:
          x = m_sprite->height() - origBounds.y - origBounds.h;
          y = origBounds.x;
          break;
        case -90:
          x = origBounds.y;
          y = m_sprite->width() - origBounds.x - origBounds.w;
          break;
      }

      // create the new rotated mask
      new_mask->replace(
        gfx::Rect(x, y,
          m_angle == 180 ? origBounds.w: origBounds.h,
          m_angle == 180 ? origBounds.h: origBounds.w));
      doc::rotate_image(origMask->bitmap(), new_mask->bitmap(), m_angle);

      // Copy new mask
      api.copyToCurrentMask(new_mask);

      // Regenerate mask
      m_document->resetTransformation();
      m_document->generateMaskBoundaries();
    }

    // change the sprite's size
    if (m_rotateSprite && m_angle != 180)
      api.setSpriteSize(m_sprite, m_sprite->height(), m_sprite->width());

    // commit changes
    transaction.commit();
  }
void FilterManagerImpl::applyToTarget()
{
  const bool paletteChange = paletteHasChanged();
  bool cancelled = false;

  CelList cels;

  switch (m_celsTarget) {

    case CelsTarget::Selected: {
      auto range = App::instance()->timeline()->range();
      if (range.enabled())
        cels = get_unlocked_unique_cels(m_site.sprite(), range);
      else if (m_site.cel() &&
               m_site.layer() &&
               m_site.layer()->isEditable()) {
        cels.push_back(m_site.cel());
      }
      break;
    }

    case CelsTarget::All: {
      for (Cel* cel : m_site.sprite()->uniqueCels()) {
        if (cel->layer()->isEditable())
          cels.push_back(cel);
      }
      break;
    }
  }

  if (cels.empty() && !paletteChange) {
    // We don't have images/palette changes to do (there will not be a
    // transaction).
    return;
  }

  // Initialize writting operation
  ContextReader reader(m_context);
  ContextWriter writer(reader);
  m_transaction.reset(new Transaction(writer.context(), m_filter->getName(), ModifyDocument));

  m_progressBase = 0.0f;
  m_progressWidth = (cels.size() > 0 ? 1.0f / cels.size(): 1.0f);

  std::set<ObjectId> visited;

  // Palette change
  if (paletteChange) {
    Palette newPalette = *getNewPalette();
    restoreSpritePalette();
    m_transaction->execute(
      new cmd::SetPalette(m_site.sprite(),
                          m_site.frame(), &newPalette));
  }

  // For each target image
  for (auto it = cels.begin();
       it != cels.end() && !cancelled;
       ++it) {
    Image* image = (*it)->image();

    // Avoid applying the filter two times to the same image
    if (visited.find(image->id()) == visited.end()) {
      visited.insert(image->id());
      applyToCel(*it);
    }

    // Is there a delegate to know if the process was cancelled by the user?
    if (m_progressDelegate)
      cancelled = m_progressDelegate->isCancelled();

    // Make progress
    m_progressBase += m_progressWidth;
  }

  // Reset m_oldPalette to avoid restoring the color palette
  m_oldPalette.reset(nullptr);
}