Beispiel #1
0
bool AIIdea::CanUseCharacter(const Character & character)
{
  if (character.IsDead())
    return false;

  bool can_change_character = GameMode::GetInstance()->AllowCharacterSelection()
    && (Game::GetInstance()->ReadState() == Game::PLAYING)
    && !Game::GetInstance()->IsCharacterAlreadyChosen();
  return (character.IsActiveCharacter() || can_change_character);
}