Beispiel #1
0
	// Method to Initialize Level
	void level1()
	{
		Pacman.image = al_load_bitmap("Pacman_Sprite_Sheet.PNG"); // Loading pacman sprite sheet
		Pacman.X = SCREEN_W / 2; // Starting x-coordinate of pacman on the screen
		Pacman.Y = SCREEN_H / 2; // Starting y-coordinate of pacman on the screen
		Pacman.S = 2.0; // Movement S of pacman
		Pacman.NumbOfFrames = 2; // Total number of pacman animation frames in the sprite sheet
		Pacman.frameDelay = 7; // S of pacman animation
		Pacman.InitObject(); // Initialize pacman

		gameObject = new GameObject[(SCREEN_W / TILE_SIZE) * (SCREEN_H / TILE_SIZE)];
		gameObjectCount = 0;

		Food = al_load_bitmap("food.png");
		Block = al_load_bitmap("block.png");

		Level = al_fopen("level_1.data", "r");

		// Loading and initializing Level & Game Objects
		for (int R = 0; R < SCREEN_H / TILE_SIZE; R++)
		{
			for (int C = 0; C < SCREEN_W / TILE_SIZE; C++)
			{
				levelGrid[R][C] = al_fgetc(Level);
				switch (levelGrid[R][C])
				{
				case 10:
					C--;
					break;
				case 49:
					gameObject[gameObjectCount].InitObject(Block, C * TILE_SIZE, R * TILE_SIZE, BLOCK);
					gameObjectCount++;
					break;
				case 48:
					gameObject[gameObjectCount].InitObject(Food, C * TILE_SIZE, R * TILE_SIZE, FOOD);
					gameObjectCount++;
					break;
				}
			}
		}

	}
Beispiel #2
0
	// Method to Initialize Level 
	void InitLevel()
	{
		Pacman.image = al_load_bitmap("Pacman_Sprite_Sheet.PNG"); // Loading pacman sprite sheet
		Pacman.posX = SCREEN_W / 2; // Starting x-coordinate of pacman on the screen
		Pacman.posY = SCREEN_H / 1.45; // Starting y-coordinate of pacman on the screen
		Pacman.speed = 2.0; // Movement speed of pacman
		Pacman.totalFrame = 2; // Total number of pacman animation frames in the sprite sheet
		Pacman.frameDelay = 7; // Speed of pacman animation
		Pacman.InitObject(); // Initialize pacman 

		gameObject = new GameObject[(SCREEN_W / TILE_SIZE) * (SCREEN_H / TILE_SIZE)];
		gameObjectCount = 0;

		foodSprite = al_load_bitmap("food.png");
		blockSprite = al_load_bitmap("block.png");

		levelData = al_fopen("level_2.data.txt", "r");

		// Loading and initializing Level & Game Objects
		for (int row = 0; row < SCREEN_H / TILE_SIZE; row++)
		{
			for (int column = 0; column < SCREEN_W / TILE_SIZE; column++)
			{
				levelGrid[row][column] = al_fgetc(levelData);
				switch (levelGrid[row][column])
				{
				case 10:
					column--;
					break;
				case 49:
					gameObject[gameObjectCount].InitObject(blockSprite, column * TILE_SIZE, row * TILE_SIZE, BLOCK);
					gameObjectCount++;
					break;
				case 48:
					gameObject[gameObjectCount].InitObject(foodSprite, column * TILE_SIZE, row * TILE_SIZE, FOOD);
					gameObjectCount++;
					break;
				}
			}
		}

	}