Beispiel #1
0
void circle( GLVApp& app ){
    static Cir c = CXY(1);
    DRAWANDTOUCH3(c,1,0,0);
    
    static Cir src = CXZ(1).trs(1,0,0);
    DRAWANDTOUCH3(src,0,1,0);
        
    Cir nc = src.re(c);
    
    DRAW3(nc,0,0,1);
} 
Beispiel #2
0
    virtual void onDraw(){ 
        
      getMouse();


      static Cir cir = CXY(1);
      Touch(interface,cir);
      Draw(cir);

      Dlp dlp(1,0,0,adj);
      //Touch(interface,dlp);

      //Euclidean vector of circle at theta
      Vec v = Ro::vec(cir,phi);
      Draw( v );

      for(int i=0;i<100;++i){
        Pnt p = Ro::pnt_cir(cir,(float)i/100 * TWOPI);
        auto np =  Conic::Transform(p, v, amt );
        Draw(np,0,1,0); 
      }

      auto tnp = Conic::Transform( Ro::pnt_cir(cir,adj*TWOPI), v, amt ); //tangent
      Draw( Ro::dls(tnp,.2),1,0,0);
     // auto itnp = Conic::I

      Dlp idlp = Conic::ITransform(dlp, v, amt);
      Par par = (idlp ^ cir.dual() ).dual();

     // Pnt ipnt = Pnt(idlp) + Ori(1);
      
      auto tpnt = Ta::at(cir, Pnt(idlp));
      Draw( tpnt, 1,1,0);

      cout << Ro::size(par,false) << endl;

      Draw(dlp,0,0,1);
      Draw(idlp);
      /* Dlp idlp2 = idlp.rot(Biv::xy * adj); */
      /* Draw( idlp2,1,0,0 ); */
      /* Draw( Conic::Transform(idlp2,v,amt) ); */

      for(auto i : Ro::split(par)){
        Draw( Conic::Transform(i,v,amt),1,0,0 );
      }


    
  }
Beispiel #3
0
 virtual void onDraw(Graphics& gl){
     
     //Model Transform
     Rot t = Gen::aa( scene().model.rot() ); 
     GL::rotate( t.w() );
     
     //A Circle in the XY plane with radius 1.5
     static Cir c = CXY(1.5);
     DRAW(c);                    //<-- DRAW is a macro that draws an element
     interface.touch(c);
     
     //A Plane (with normal along y axis, at distance -.5 units from the origin)
     static Dlp d(0,1,0,-.5);
     DRAW3(d,1,0,0);             //<-- DRAW3 is a macro that draws an element a certain color (red here)
     interface.touch(d);
     
     //Intersection of Circle and Plane (two points)
     DRAW3( (d ^ c.dual() ).dual(), 0,1,0 );
     
 }
Beispiel #4
0
void hopf(al::VsrApp& app){
    
    HopfFiber hf;
    
    static int time = 0; time++;  double tphase = PI * time/180.0;

    //GUI Controlled Parameters
    static int num = 2;
    static int res = 3;
    static bool handed, bDrawCir, bDrawPnt,bReset;
    static double phase,amt,minDistance;
    
    //SET UP Gui
    static bool bSet = 0;
    if (!bSet) { 
        bSet = 1; 
        app.glv.gui(num,"num",0,1000)(res,"res",0,1000)(phase,"phase",-100,100)(amt,"amt",0,10)(minDistance,"minDistance",0,1000);
        app.glv.gui(handed)(bDrawCir, "drawcir")(bDrawPnt,"drawpnt")(bReset,"reset"); 
    }    
        
    vector<Pnt> vp;
    for (int i = 0; i < num; ++i){
        double u = 1.0 * i/num;

        for (int j = 0; j < res; ++j){
            double v = 1.0 * j/res;

            Cir tc = hf.fiber(-1.0 + 2*u, -.5 + v);
            
            Pnt tp = Ro::pnt_cir( tc, tphase * Ro::cur(tc) * phase);
            if(bDrawPnt)DRAW3(tp,u,v,1-u);
            if(bDrawCir)DRAW3(tc,v,u,1-u);
        
            vp.push_back( Ro::pnt_cir( tc, v * u * PI ) );
        }
    }
    

    static Dll dll = DLN(0,1,0); app.interface.touch(dll); DRAW(dll);
    static Point point = PT(2,0,0); app.interface.touch(point);  DRAW3(point,1,0,0);
    
    for (int i = 0; i <= 1; ++i){
        double t = i/1.0;
        Dll tdll = dll.sp( Gen::rot(Biv::xy * t*PIOVERTWO) );
        Pnt pa = Ro::split( ( tdll ^ Ro::sur(hf.cir) ).dual(), true);
        Pnt pb = Ro::split( ( tdll ^ Ro::sur(hf.cir) ).dual(), false);
        
        DRAW3(pa,1,1,0); DRAW3(pb,1,1,0);
    
        Coord::Sph spha = Coord::vec2sph( Vector(pa).unit() );
        Coord::Sph sphb = Coord::vec2sph( Vector(pb).unit() );
                
        Cir cca = hf.fiber( spha.theta / PI, spha.phi / PI );
        Cir ccb = hf.fiber( sphb.theta / PI, sphb.phi / PI );
        
        Bst bst = Gen::bst( (cca.dual() * PI/3.0 + ccb.dual() * PI/2.0 )* amt );
        
        
        DRAW3(cca,0,1,0); DRAW3(ccb,0,0,1);
        
        vector<Pnt> pp; 
        Pnt tp = point;//.trs(-t,0,0);
        for (int i = 0; i<1000; ++i){
            tp = Ro::loc( tp.sp( bst ) );
            pp.push_back(tp);
        }
        
        glColor3f(1,0,0);
        glBegin(GL_LINE_STRIP);
         
            for (int i = 0; i<pp.size(); ++i ){
                GL::vertex( pp[i].w() );
            }
         
        glEnd();
    }
    
    int tnum = 10;
    
//    for (int j = 0; j < tnum; ++j){
//    
//        double t = 1.0 * j/tnum;        
//        
//        Bst bst2 = hf.mtt( );
//        
//        for (int i = 0; i<pp.size(); ++i ){
//            for(int k = 0; k < 10; ++k){
//            
//            }
//        }
//
//    }
}