void ClientEnvironment::removeActiveObject(u16 id)
{
	verbosestream<<"ClientEnvironment::removeActiveObject(): "
		<<"id="<<id<<std::endl;
	ClientActiveObject* obj = getActiveObject(id);
	if (obj == NULL) {
		infostream<<"ClientEnvironment::removeActiveObject(): "
			<<"id="<<id<<" not found"<<std::endl;
		return;
	}
	obj->removeFromScene(true);
	delete obj;
	m_active_objects.erase(id);
}
void ClientEnvironment::removeActiveObject(u16 id)
{
	dstream<<"ClientEnvironment::removeActiveObject(): "
			<<"id="<<id<<std::endl;
	ClientActiveObject* obj = getActiveObject(id);
	if(obj == NULL)
	{
		dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
				<<"id="<<id<<" not found"<<std::endl;
		return;
	}
	obj->removeFromScene();
	delete obj;
	m_active_objects.remove(id);
}
Beispiel #3
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void ActiveObjectMgr::removeObject(u16 id)
{
	verbosestream << "Client::ActiveObjectMgr::removeObject(): "
			<< "id=" << id << std::endl;
	ClientActiveObject *obj = getActiveObject(id);
	if (!obj) {
		infostream << "Client::ActiveObjectMgr::removeObject(): "
				<< "id=" << id << " not found" << std::endl;
		return;
	}

	m_active_objects.erase(id);

	obj->removeFromScene(true);
	delete obj;
}