Beispiel #1
0
void UITeamState::AddPlayer(ClientID const & clientId)
{
	game_cl_GameState::PLAYERS_MAP & playersMap = Game().players;
	game_cl_GameState::PLAYERS_MAP::iterator pi = playersMap.find(clientId);
	VERIFY(pi != playersMap.end());
	/*if (pi == playersMap.end())
	{
		Msg("--- Player not found by ClientID = 0x%08x", clientId.value());
		return;
	}*/
	game_PlayerState *ps = pi->second;
	VERIFY(ps);
	/*if (!ps)
	{
		return;
	}*/
	// if player not in my team...
	if (Game().IsPlayerInTeam(ps, myTeam) == false)
	{
		return;
	}

#ifdef DEBUG
	Msg("--- UITeamState: adding player (ClientID = 0x%08x) to %d team (0x%08x)", clientId.value(), myTeam, this);
#endif // #ifdef DEBUG

	UIPlayerItem* tempPlayerItem = xr_new<UIPlayerItem>(static_cast<ETeam>(ps->team), 
		clientId,
		this, 
			m_teamPanels);

	VERIFY2(tempPlayerItem, make_string("failed to create player with ClientID = 0x%08x", clientId.value()).c_str());
	
	TScrollPanels::size_type panel_index = GetNeedScrollPanelIndex();

	VERIFY(panel_index < m_scroll_panels.size());
	m_scroll_panels[panel_index].first->AddWindow(tempPlayerItem, false);
	
	VERIFY2(mainUiXml, "main UI XML not initialized");
	
	XML_NODE* tempRoot = mainUiXml->GetLocalRoot();
	mainUiXml->SetLocalRoot(teamXmlNode);

	if (clientId == Game().local_svdpnid)
	{
		tempPlayerItem->Init(*mainUiXml, "local_player_item", 0);
	} else 
	{
		tempPlayerItem->Init(*mainUiXml, "player_item", 0);
	}
	
	
	mainUiXml->SetLocalRoot(tempRoot);
	
	myPlayers.insert(std::make_pair(clientId, TPlayerItem(tempPlayerItem, panel_index)));
}
void clientdata_proxy::make_config_dump(ClientID const & admin_id, ClientID const & cheater_id)
{
	m_admin_id = admin_id;
	m_chearer_id = cheater_id;
	xrClientData* tmp_cheater = static_cast<xrClientData*>(
		Level().Server->GetClientByID(m_chearer_id));
	if (!tmp_cheater)
	{
		Msg("! ERROR: SV: client [%u] not found ...", cheater_id.value());
		return;
	}
	if (m_ft_server->is_receiving_active(cheater_id))
	{
		Msg("! Receiving from client [%u] already active, please try later", cheater_id.value());
		return;
	}
	m_cheater_digest = tmp_cheater->m_cdkey_digest;
	m_cheater_name	= tmp_cheater->ps ? tmp_cheater->ps->getName() : "unknown";
	NET_Packet ssr_packet;
	ssr_packet.w_begin				(M_GAMEMESSAGE); 
	ssr_packet.w_u32				(GAME_EVENT_MAKE_DATA);
	ssr_packet.w_u8					(e_configs_request);	//make screenshot

	//alligning size to GAME_EVENT_PLAYER_KILLED message size
	ssr_packet.w_u16		(u16(Random.randI(2)));	//food for thought for crackers :)
	ssr_packet.w_u16		(u16(Random.randI(2)));
	ssr_packet.w_u16		(u16(Random.randI(2)));
	ssr_packet.w_u8			(u8(Random.randI(2)));

	Level().Server->SecureSendTo	(tmp_cheater, ssr_packet, net_flags(TRUE, TRUE));
	
	file_transfer::receiving_state_callback_t receiving_cb =
		fastdelegate::MakeDelegate(this, &clientdata_proxy::download_config_callback);
	if (my_proxy_mem_file.size())
		my_proxy_mem_file.clear();
	m_first_receive = true;
	m_receiver = m_ft_server->start_receive_file(my_proxy_mem_file, m_chearer_id, receiving_cb);

}
Beispiel #3
0
void game_sv_GameState::OnEvent (NET_Packet &tNetPacket, u16 type, u32 time, ClientID sender )
{
	switch	(type)
	{	
	case GAME_EVENT_PLAYER_CONNECTED:
		{
			ClientID ID;
			tNetPacket.r_clientID(ID);
			OnPlayerConnect(ID);
		}break;

	case GAME_EVENT_PLAYER_DISCONNECTED:
		{
			ClientID ID;
			tNetPacket.r_clientID(ID);
			string1024 PlayerName;
			tNetPacket.r_stringZ(PlayerName);
			u16		GameID = tNetPacket.r_u16();
			OnPlayerDisconnect(ID, PlayerName, GameID);
		}break;

	case GAME_EVENT_PLAYER_KILLED:
		{
		}break	;
	case GAME_EVENT_ON_HIT:
		{
			u16		id_dest				= tNetPacket.r_u16();
			u16     id_src				= tNetPacket.r_u16();
			CSE_Abstract*	e_src		= get_entity_from_eid	(id_src	);

			if(!e_src)  // && !IsGameTypeSingle() added by andy because of Phantom does not have server entity
			{
				if( IsGameTypeSingle() ) break;

				game_PlayerState* ps	= get_eid(id_src);
				if (!ps)				break;
				id_src					= ps->GameID;
			}

			OnHit(id_src, id_dest, tNetPacket);
			m_server->SendBroadcast		(BroadcastCID,tNetPacket,net_flags(TRUE,TRUE));
		}break;
	case GAME_EVENT_CREATE_CLIENT:
		{
			IClient* CL					= (IClient*)m_server->ID_to_client(sender);
			VERIFY2(CL, "bad create client message GAME_EVENT_CREATE_CLIENT");
			if ( CL == NULL ) { break; }
			
			CL->flags.bConnected		= TRUE;
			m_server->AttachNewClient	(CL);
		}break;
	case GAME_EVENT_PLAYER_AUTH:
		{
			IClient* CL				=	m_server->ID_to_client		(sender);
			m_server->OnBuildVersionRespond(CL, tNetPacket);
		}break;
	case GAME_EVENT_CREATE_PLAYER_STATE:
		{
			xrClientData* CL		=	m_server->ID_to_client(sender);
			R_ASSERT2(CL,
				make_string("M_CREATE_PLAYER_STATE: client 0x%08x not found", 
					sender.value()
				).c_str()
			);
			CL->ps					= createPlayerState(&tNetPacket);
			CL->ps->m_online_time	= Level().timeServer();
			CL->ps->DeathTime		= Device.dwTimeGlobal;
			
			if (psNET_direct_connect) //IsGameTypeSingle())
				break;

			if (Level().IsDemoPlay())
				break;

			if (g_dedicated_server && (CL == m_server->GetServerClient()))
				break;

			CheckNewPlayer(CL);
		}break;
	default:
		{
			string16 tmp;
			R_ASSERT3	(0,"Game Event not implemented!!!", itoa(type, tmp, 10));
		};
	};
}
Beispiel #4
0
void xrServer::Process_event	(NET_Packet& P, ClientID sender)
{
#	ifdef SLOW_VERIFY_ENTITIES
			VERIFY					(verify_entities());
#	endif

	u32			timestamp;
	u16			type;
	u16			destination;
	u32			MODE			= net_flags(TRUE,TRUE);

	// correct timestamp with server-unique-time (note: direct message correction)
	P.r_u32		(timestamp	);

	// read generic info
	P.r_u16		(type		);
	P.r_u16		(destination);

	CSE_Abstract*	receiver	= game->get_entity_from_eid	(destination);
	if (receiver)	
	{
		R_ASSERT(receiver->owner);
		receiver->OnEvent						(P,type,timestamp,sender);

	};

	switch		(type)
	{
	case GE_GAME_EVENT:
		{
			u16		game_event_type;
			P.r_u16(game_event_type);
			game->AddDelayedEvent(P,game_event_type,timestamp,sender);
		}break;
	case GE_INFO_TRANSFER:
	case GE_WPN_STATE_CHANGE:
	case GE_ZONE_STATE_CHANGE:
	case GE_ACTOR_JUMPING:
	case GEG_PLAYER_PLAY_HEADSHOT_PARTICLE:
	case GEG_PLAYER_ATTACH_HOLDER:
	case GEG_PLAYER_DETACH_HOLDER:
	case GEG_PLAYER_ITEM2SLOT:
	case GEG_PLAYER_ITEM2BELT:
	case GEG_PLAYER_ITEM2RUCK:
	case GE_GRENADE_EXPLODE:
		{
		SendBroadcast			(BroadcastCID,P,MODE);
		}break;
	case GEG_PLAYER_ACTIVATEARTEFACT:
		{
			Process_event_activate	(P,sender,timestamp,destination,P.r_u16(), true);
			break;
		};
	case GE_INV_ACTION:
		{
			xrClientData* CL		= ID_to_client(sender);
			if (CL)	CL->net_Ready	= TRUE;
			if (SV_Client) SendTo(SV_Client->ID, P, net_flags(TRUE, TRUE));
		}break;
	case GE_RESPAWN:
		{
			CSE_Abstract*		E	= receiver;
			if (E) 
			{
				R_ASSERT			(E->s_flags.is(M_SPAWN_OBJECT_PHANTOM));

				svs_respawn			R;
				R.timestamp			= timestamp	+ E->RespawnTime*1000;
				R.phantom			= destination;
				q_respawn.insert	(R);
			}
		}
		break;
	case GE_TRADE_BUY:
	case GE_OWNERSHIP_TAKE:
		{
			Process_event_ownership	(P,sender,timestamp,destination);
			VERIFY					(verify_entities());
		}break;
	case GE_OWNERSHIP_TAKE_MP_FORCED:
		{
			Process_event_ownership	(P,sender,timestamp,destination,TRUE);
			VERIFY					(verify_entities());
		}break;
	case GE_TRADE_SELL:
	case GE_OWNERSHIP_REJECT:
	case GE_LAUNCH_ROCKET:
		{
			Process_event_reject	(P,sender,timestamp,destination,P.r_u16());
			VERIFY					(verify_entities());
		}break;
	case GE_DESTROY:
		{
			Process_event_destroy	(P,sender,timestamp,destination, NULL);
			VERIFY					(verify_entities());
		}
		break;
	case GE_TRANSFER_AMMO:
		{
			u16					id_entity;
			P.r_u16				(id_entity);
			CSE_Abstract*		e_parent	= receiver;	// кто забирает (для своих нужд)
			CSE_Abstract*		e_entity	= game->get_entity_from_eid	(id_entity);	// кто отдает
			if (!e_entity)		break;
			if (0xffff != e_entity->ID_Parent)	break;						// this item already taken
			xrClientData*		c_parent	= e_parent->owner;
			xrClientData*		c_from		= ID_to_client	(sender);
			R_ASSERT			(c_from == c_parent);						// assure client ownership of event

			// Signal to everyone (including sender)
			SendBroadcast		(BroadcastCID,P,MODE);

			// Perfrom real destroy
			entity_Destroy		(e_entity	);
			VERIFY				(verify_entities());
		}
		break;
	case GE_HIT:
	case GE_HIT_STATISTIC:
		{
			P.r_pos -=2;
			if (type == GE_HIT_STATISTIC) 
			{
				P.B.count -= 4;
				P.w_u32(sender.value());
			};
			game->AddDelayedEvent(P,GAME_EVENT_ON_HIT, 0, ClientID() );
		} break;
	case GE_ASSIGN_KILLER: {
		u16							id_src;
		P.r_u16						(id_src);
		
		CSE_Abstract				*e_dest = receiver;	// кто умер
		// this is possible when hit event is sent before destroy event
		if (!e_dest)
			break;

		CSE_ALifeCreatureAbstract	*creature = smart_cast<CSE_ALifeCreatureAbstract*>(e_dest);
		if (creature)
			creature->set_killer_id( id_src );

//		Msg							("[%d][%s] killed [%d][%s]",id_src,id_src==u16(-1) ? "UNKNOWN" : game->get_entity_from_eid(id_src)->name_replace(),id_dest,e_dest->name_replace());

		break;
	}
	case GE_CHANGE_VISUAL:
		{
			CSE_Visual* visual		= smart_cast<CSE_Visual*>(receiver); VERIFY(visual);
			string256 tmp;
			P.r_stringZ				(tmp);
			visual->set_visual		(tmp);
		}break;
	case GE_DIE:
		{
			// Parse message
			u16					id_dest		=	destination, id_src;
			P.r_u16				(id_src);


			xrClientData *l_pC	= ID_to_client(sender);
			VERIFY				(game && l_pC);
#ifndef MASTER_GOLD
			if ((game->Type() != eGameIDSingle) && l_pC && l_pC->owner)
			{
				Msg					("* [%2d] killed by [%2d] - sended by [%s:%2d]", id_dest, id_src, game->get_option_s(*l_pC->name,"name","Player"), l_pC->owner->ID);
			}
#endif // #ifndef MASTER_GOLD

			CSE_Abstract*		e_dest		= receiver;	// кто умер
			// this is possible when hit event is sent before destroy event
			if (!e_dest)
				break;

#ifndef MASTER_GOLD
			if (game->Type() != eGameIDSingle)
				Msg				("* [%2d] is [%s:%s]", id_dest, *e_dest->s_name, e_dest->name_replace());
#endif // #ifndef MASTER_GOLD

			CSE_Abstract*		e_src		= game->get_entity_from_eid	(id_src	);	// кто убил
			if (!e_src) {
				xrClientData*	C = (xrClientData*)	game->get_client(id_src);
				if (C) e_src = C->owner;
			};
			VERIFY				(e_src);
			if (!e_src)
			{
				Msg("! ERROR: SV: src killer not exist.");
				return;
			}
//			R_ASSERT2			(e_dest && e_src, "Killer or/and being killed are offline or not exist at all :(");
#ifndef MASTER_GOLD
			if (game->Type() != eGameIDSingle)
				Msg				("* [%2d] is [%s:%s]", id_src, *e_src->s_name, e_src->name_replace());
#endif // #ifndef MASTER_GOLD

			game->on_death		(e_dest,e_src);

			xrClientData*		c_src		= e_src->owner;				// клиент, чей юнит убил

			if (c_src->owner->ID == id_src) {
				// Main unit
				P.w_begin			(M_EVENT);
				P.w_u32				(timestamp);
				P.w_u16				(type);
				P.w_u16				(destination);
				P.w_u16				(id_src);
				P.w_clientID		(c_src->ID);
			}

			SendBroadcast			(BroadcastCID,P,MODE);

			//////////////////////////////////////////////////////////////////////////
			// 
			if (game->Type() == eGameIDSingle) {
				P.w_begin			(M_EVENT);
				P.w_u32				(timestamp);
				P.w_u16				(GE_KILL_SOMEONE);
				P.w_u16				(id_src);
				P.w_u16				(destination);
				SendTo				(c_src->ID, P, net_flags(TRUE, TRUE));
			}
			//////////////////////////////////////////////////////////////////////////

			VERIFY					(verify_entities());
		}
		break;
	case GE_ADDON_ATTACH:
	case GE_ADDON_DETACH:
	case GE_CHANGE_POS:
		{			
			SendTo(SV_Client->ID, P, net_flags(TRUE, TRUE));
		}break;
	case GE_INSTALL_UPGRADE:
		{
			shared_str				upgrade_id;
			P.r_stringZ				( upgrade_id );
			CSE_ALifeInventoryItem* iitem = smart_cast<CSE_ALifeInventoryItem*>( receiver );
			if ( !iitem )
			{
				break;
			}
			iitem->add_upgrade		( upgrade_id );
		}break;

	case GEG_PLAYER_DISABLE_SPRINT:
	case GEG_PLAYER_WEAPON_HIDE_STATE:
		{
			SendTo		(SV_Client->ID, P, net_flags(TRUE, TRUE));

#	ifdef SLOW_VERIFY_ENTITIES
			VERIFY					(verify_entities());
#	endif
		}break;
	case GEG_PLAYER_ACTIVATE_SLOT:
	case GEG_PLAYER_ITEM_EAT:
		{
			SendTo(SV_Client->ID, P, net_flags(TRUE, TRUE));
#	ifdef SLOW_VERIFY_ENTITIES
			VERIFY					(verify_entities());
#	endif
		}break;	
	case GEG_PLAYER_ITEM_SELL:
		{
			game->OnPlayer_Sell_Item(sender, P);
		}break;
	case GE_TELEPORT_OBJECT:
		{
			game->teleport_object	(P,destination);
		}break;
	case GE_ADD_RESTRICTION:
		{
			game->add_restriction	(P,destination);
		}break;
	case GE_REMOVE_RESTRICTION:
		{
			game->remove_restriction(P,destination);
		}break;
	case GE_REMOVE_ALL_RESTRICTIONS:
		{
			game->remove_all_restrictions(P,destination);
		}break;
	case GE_MONEY:
		{
			CSE_Abstract				*e_dest = receiver;
			CSE_ALifeTraderAbstract*	pTa = smart_cast<CSE_ALifeTraderAbstract*>(e_dest);
			pTa->m_dwMoney				= P.r_u32();
						
		}break;
	case GE_FREEZE_OBJECT:
		break;
	default:
		R_ASSERT2	(0,"Game Event not implemented!!!");
		break;
	}
}
Beispiel #5
0
u32 xrServer::OnMessage	(NET_Packet& P, ClientID sender)			// Non-Zero means broadcasting with "flags" as returned
{
	if (g_pGameLevel && Level().IsDemoSave()) Level().Demo_StoreServerData(P.B.data, P.B.count);
	u16			type;
	P.r_begin	(type);

	csPlayers.Enter			();

	VERIFY							(verify_entities());
	xrClientData* CL				= ID_to_client(sender);

	switch (type)
	{
	case M_UPDATE:	
		{
			Process_update			(P,sender);						// No broadcast
			VERIFY					(verify_entities());
		}break;
	case M_SPAWN:	
		{
//			R_ASSERT(CL->flags.bLocal);
			if (CL->flags.bLocal)
				Process_spawn		(P,sender);	

			VERIFY					(verify_entities());
		}break;
	case M_EVENT:	
		{
			Process_event			(P,sender);
			VERIFY					(verify_entities());
		}break;
	case M_EVENT_PACK:
		{
			NET_Packet	tmpP;
			while (!P.r_eof())
			{
				tmpP.B.count		= P.r_u8();
				P.r					(&tmpP.B.data, tmpP.B.count);

				OnMessage			(tmpP, sender);
			};			
		}break;
	case M_CL_UPDATE:
		{
			xrClientData* CL		= ID_to_client	(sender);
			if (!CL)				break;
			CL->net_Ready			= TRUE;

			if (!CL->net_PassUpdates)
				break;
			//-------------------------------------------------------------------
			u32 ClientPing = CL->stats.getPing();
			P.w_seek(P.r_tell()+2, &ClientPing, 4);
			//-------------------------------------------------------------------
			if (SV_Client) 
				SendTo	(SV_Client->ID, P, net_flags(TRUE, TRUE));
			VERIFY					(verify_entities());
		}break;
	case M_MOVE_PLAYERS_RESPOND:
		{
			xrClientData* CL		= ID_to_client	(sender);
			if (!CL)				break;
			CL->net_Ready			= TRUE;
			CL->net_PassUpdates		= TRUE;
		}break;
	//-------------------------------------------------------------------
	case M_CL_PING_CHALLENGE:
		{
			P.r_u32();
			u32 id = sender.value();
			P.w_seek( P.r_tell(), &(id), 4);
			if (SV_Client) SendTo	(SV_Client->ID, P, net_flags(FALSE));
		}break;
	case M_CL_PING_CHALLENGE_RESPOND:
		{
			P.r_u32();
			u32 id = P.r_u32();
			ClientID clientID; clientID.set(id);
			u32 clLastPing = P.r_u32();
			xrClientData* pCL = ID_to_client(clientID);
			pCL->ps->Rping = u16(clLastPing);
			SendTo	(clientID, P, net_flags(FALSE));
		}break;
		//-------------------------------------------------------------------
	case M_CL_INPUT:
		{
			xrClientData* CL		= ID_to_client	(sender);
			if (CL)	CL->net_Ready	= TRUE;
			if (SV_Client) SendTo	(SV_Client->ID, P, net_flags(TRUE, TRUE));
			VERIFY					(verify_entities());
		}break;
	case M_GAMEMESSAGE:
		{
			ClientID clientID;clientID.setBroadcast();
			SendBroadcast			(clientID,P,net_flags(TRUE,TRUE));
			VERIFY					(verify_entities());
		}break;
	case M_CLIENTREADY:
		{
			xrClientData* CL		= ID_to_client(sender);
			if (CL)	
			{
				CL->net_Ready	= TRUE;
				CL->ps->DeathTime = Device.dwTimeGlobal;
				game->OnPlayerConnectFinished(sender);
			};
			game->signal_Syncronize	();
			VERIFY					(verify_entities());
		}break;
	case M_SWITCH_DISTANCE:
		{
			game->switch_distance	(P,sender);
			VERIFY					(verify_entities());
		}break;
	case M_CHANGE_LEVEL:
		{
			if (game->change_level(P,sender)){
				ClientID clientID;clientID.setBroadcast();
				SendBroadcast		(clientID,P,net_flags(TRUE,TRUE));
				}
			VERIFY					(verify_entities());
		}break;
	case M_SAVE_GAME:
		{
			game->save_game			(P,sender);
			VERIFY					(verify_entities());
		}break;
	case M_LOAD_GAME:
		{
			game->load_game			(P,sender);
			ClientID clientID;clientID.setBroadcast();
			SendBroadcast			(clientID,P,net_flags(TRUE,TRUE));
			VERIFY					(verify_entities());
		}break;
	case M_RELOAD_GAME:
		{
			ClientID clientID;clientID.setBroadcast();
			SendBroadcast			(clientID,P,net_flags(TRUE,TRUE));
			VERIFY					(verify_entities());
		}break;
	case M_SAVE_PACKET:
		{
			Process_save			(P,sender);
			VERIFY					(verify_entities());
		}break;
	case M_CLIENT_REQUEST_CONNECTION_DATA:
		{
			xrClientData* CL			= ID_to_client	(sender);
			OnCL_Connected				(CL);
		}break;
	case M_CHAT_MESSAGE:
		{
			xrClientData *l_pC			= ID_to_client(sender);
			OnChatMessage				(&P, l_pC);
		}break;
	case M_CHANGE_LEVEL_GAME:
		{
			ClientID CID; CID.set		(0xffffffff);
			SendBroadcast				(CID,P,net_flags(TRUE,TRUE));
		}break;
	case M_CL_AUTH:
		{
			game->AddDelayedEvent		(P,GAME_EVENT_PLAYER_AUTH, 0, sender);
		}break;
	case M_PAUSE_GAME:
		{
			ClientID clientID;clientID.setBroadcast();
			SendBroadcast			(clientID,P,net_flags(TRUE,TRUE));
		}break;
	case M_STATISTIC_UPDATE:
		{
			ClientID clientID;clientID.setBroadcast();
			if (SV_Client)
				SendBroadcast			(SV_Client->ID,P,net_flags(TRUE,TRUE));
			else
				SendBroadcast			(clientID,P,net_flags(TRUE,TRUE));
		}break;
	case M_STATISTIC_UPDATE_RESPOND:
		{
			if (SV_Client) SendTo	(SV_Client->ID, P, net_flags(TRUE, TRUE));
		}break;
	case M_PLAYER_FIRE:
		{
			if (game)
				game->OnPlayerFire(sender, P);
		}break;
	}

	VERIFY							(verify_entities());

	csPlayers.Leave					();

	return							IPureServer::OnMessage(P, sender);
}