Beispiel #1
0
void GameResultSuccess::playWingAction(void)
{
	auto NodeWing = (Node*)GameMainLayer::seekNodeByName(_myLayer, "NodeWing");
	NodeWing->setScale(1.2f);
	// 右流光效果
	auto imgLeftWing = Sprite::create("ccsRes/resResoutLayer/ImgWing.png");
	imgLeftWing->setAnchorPoint(Vec2(0, 0.5));

	Size clipSize = imgLeftWing->getContentSize();
	Sprite* spark = Sprite::create("FirstUIRes/Sptigeguang.png");
	spark->setScaleY(1.2f);
	//spark->setPosition(-clipSize.width, -50);

	ClippingNode* clippingLeftNode = ClippingNode::create();
	NodeWing->addChild(clippingLeftNode);

	clippingLeftNode->setAlphaThreshold(0.05f); //设置alpha闸值  
	clippingLeftNode->setContentSize(clipSize); //设置尺寸大小  

	clippingLeftNode->setStencil(imgLeftWing);   //设置模板stencil  
	clippingLeftNode->addChild(imgLeftWing, 1);  //先添加标题,会完全显示出来,因为跟模板一样大小  
	clippingLeftNode->addChild(spark, 2);       //会被裁减  

	MoveTo* moveAction = MoveTo::create(1.0f, Vec2(clipSize.width, 0));
	MoveTo* moveBackAction = MoveTo::create(0.01f, Vec2(-clipSize.width, 0));
	spark->runAction(RepeatForever::create(Sequence::create(CCDelayTime::create(1.5f), moveAction, moveBackAction, NULL)));

	// 左流光效果
	auto imgRightWing = Sprite::create("ccsRes/resResoutLayer/ImgWing.png");
	imgRightWing->setFlipX(true);
	imgRightWing->setAnchorPoint(Vec2(1, 0.5));

	clipSize = imgRightWing->getContentSize();
	Sprite* rightspark = Sprite::create("FirstUIRes/Sptigeguang.png");
	rightspark->setFlipX(true);
	rightspark->setScaleY(1.2f);
	//spark->setPosition(-clipSize.width, -50);

	ClippingNode* clippingRightNode = ClippingNode::create();
	NodeWing->addChild(clippingRightNode);

	clippingRightNode->setAlphaThreshold(0.05f); //设置alpha闸值  
	clippingRightNode->setContentSize(clipSize); //设置尺寸大小  

	clippingRightNode->setStencil(imgRightWing);   //设置模板stencil  
	clippingRightNode->addChild(imgRightWing, 1);  //先添加标题,会完全显示出来,因为跟模板一样大小  
	clippingRightNode->addChild(rightspark, 2);       //会被裁减  

	MoveTo* moveAction1 = MoveTo::create(1.0f, Vec2(-clipSize.width, 0));
	MoveTo* moveBackAction1 = MoveTo::create(0.01f, Vec2(clipSize.width, 0));
	rightspark->runAction(RepeatForever::create(Sequence::create(CCDelayTime::create(1.5f), moveAction1, moveBackAction1, NULL)));
}
bool HelloWorld::init()
{
    if ( !Layer::init() )
    {
        return false;
    }
    
    visibleSize = Director::getInstance()->getVisibleSize();
	winSize = Director::getInstance()->getWinSize();
    origin = Director::getInstance()->getVisibleOrigin();


	Sprite* bg = Sprite::create("HelloWorld.png");
	bg->setPosition(visibleSize / 2);
	//this->addChild(bg, -1);


	Sprite* gameTitle = Sprite::create("game_title.png");

	Size clipSize = gameTitle->getContentSize();

	Sprite* spark = Sprite::create("spark.png");
	spark->setPosition(-clipSize.width, 0);


	ClippingNode* clippingNode = ClippingNode::create();
	clippingNode->setAlphaThreshold(0);
	clippingNode->setContentSize(clipSize);
	clippingNode->setPosition(visibleSize / 2);
	this->addChild(clippingNode);


	clippingNode->setStencil(gameTitle);   //设置模板

	clippingNode->addChild(gameTitle, 1);  //先添加标题,会完全显示出来,因为跟模板一样大小
	clippingNode->addChild(spark,2);       //会被裁减
	

	MoveTo* moveAction = MoveTo::create(2.0f, Vec2(clipSize.width, 0));
	MoveTo* moveBackAction = MoveTo::create(2.0f, Vec2(-clipSize.width, 0));
	Sequence* seq = Sequence::create(moveAction, moveBackAction, NULL);
	RepeatForever* repeatAction = RepeatForever::create(seq);
	spark->runAction(repeatAction); //进行左右移动的重复动作

    return true;
}
bool InGameLayer::init()
{
	Layer::init();
	//获取屏幕宽度大小
	Size winSize				= Director::getInstance()->getVisibleSize();
	Size ballSize			    = this->getContentSize();
	//创建背景图
	Sprite* background = Sprite::create("backMain.jpg");
	this->addChild(background);
	background->setAnchorPoint(Point::ZERO);
	//创建黄色球
	yBall						= Sprite::create("mouse_1.png");
	this->addChild(yBall);
	yBall->setPosition(winSize.width - 100,winSize.height - 500);	
	//创建时间计时文本
	char chTxt[1024];
	sprintf(chTxt,"%d",timeCount);
	timeTxt					= LabelAtlas::create(chTxt,"farAwayCount_38x45.png", 38,45,'0');
	this->addChild(timeTxt);
	timeTxt->setPosition(10,winSize.height - timeTxt->getContentSize().height);
	//创建小球
	createBalls(50);
	//添加侦听
	addEvents();
	//添加播放暂停按钮
	MenuItemImage* pauseItem = MenuItemImage::create(	"pause.png","pause.png",
																								CC_CALLBACK_1(InGameLayer
																								::pauseCallBack,this));
	pauseMenu  = Menu::create(pauseItem,NULL);
	this->addChild(pauseMenu,1);
	pauseMenu->setPosition(winSize.width - 100,winSize.height - 40);

	MenuItemImage* replayItem = MenuItemImage::create(	"play.png","play.png",
																								CC_CALLBACK_1(InGameLayer
																								::replayCallBack,this));
	Menu* replayMenu					= Menu::create(replayItem,NULL);
	this->addChild(replayMenu,1);
	replayMenu->setPosition(winSize.width - 50,winSize.height - 40);
	//遮造物
	Sprite* mask							=	Sprite::create("progressBar1.png");
	//被遮物
	timeBar									=	Sprite::create("progressBar.png");
	ClippingNode* clip					=  ClippingNode::create(mask);
	clip->addChild(timeBar);
	this->addChild(clip);
	clip->setPosition(winSize.width / 2,winSize.height - 15);

	
	
	return true;
}
Beispiel #4
0
bool ExorbitanceScene::init()
{
    if(!Layer::init()) {
        return false;
    }
    SpriteFrameCache::getInstance()->addSpriteFramesWithFile(HERO_PICTURE_PLIST);
    std::string df = FileUtils::getInstance()->getWritablePath() + SAVEYOURSISTERSQL;
    if(!FileUtils::getInstance()->isFileExist(df))
    {
        log("There is a sqlite!");
    }
    else
    {
        std::string fe = FileUtils::getInstance()->fullPathForFilename(SAVEYOURSISTERSQL);
        std::string df = FileUtils::getInstance()->getWritablePath() + SAVEYOURSISTERSQL;
        log("database path == %s", df.c_str());
        fileCopy(fe.c_str(),df.c_str());
    }
    //数据库操作
    opendb();
    querySkillDb();
    queryHeroDb();
    queryGearDb();
    //开始界面显示
    Size vSize = Director::getInstance()->getVisibleSize();
    //背景
    Sprite * ground = Sprite::create("startground.png");
    ground->setPosition(vSize/2);
    this->addChild(ground);
    //进入游戏按钮实现
    Vec2 vOrigin = Director::getInstance()->getVisibleOrigin();
    ClippingNode * cl = ClippingNode::create();
    cl->setAlphaThreshold(0.5f);
    cl->setAnchorPoint(Vec2(0.5,0.5));
    this->addChild(cl);
    auto l1 = Label::createWithTTF("SAVE,YOUR,SISTER","Marker Felt.ttf",80,Size::ZERO,
                                   TextHAlignment::CENTER);
    l1->setColor(Color3B::BLACK);
    l1->setPosition(400,500);
    cl->addChild(l1);
    auto sp = Sprite::create("Orb_Icons_003.png");
    sp->setPosition(l1->getPosition().x - l1->getContentSize().width/2,l1->getPositionY());
    cl->setStencil(sp);
    auto mv = MoveBy::create(fabsf(vSize.width/100),Vec2(vSize.width-l1->getPositionX(),0));
    sp->runAction(RepeatForever::create(Sequence::create(mv,mv->reverse(),NULL)));
    auto bg = Sprite::create("jnm.png");
    bg->setPosition(300,300);
    this->addChild(bg);
    auto lb = Label::createWithTTF("Please Click On The Screen","Marker Felt.ttf",30,Size::ZERO,
                                   TextHAlignment::CENTER);
    lb->setPosition(600,300);
    lb->setColor(Color3B::BLACK);
    lb->runAction(RepeatForever::create(Sequence::create(FadeIn::create(0.8),FadeOut::create(0.8),NULL)));
    this->addChild(lb);
    auto listen = EventListenerTouchOneByOne::create();
    listen->onTouchBegan = [=](Touch *t,Event *e) {
        auto scene = StartScene::createScene();
        Director::getInstance()->replaceScene(scene);
        SimpleAudioEngine::getInstance()->playEffect("select.wav");
        return true;
    };
    Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listen,this);

    return true;
}