Clone makeClone(int pos[], sf::Texture *mctexture){
    Clone clone;
    sf::Sprite sprite;
    sprite.setTexture(*mctexture);
    sprite.setOrigin(TILE/2, TILE/2);
    sprite.setPosition(TILE * (pos[0] + 0.5), TILE * (pos[1] + 0.5));
    sprite.setTextureRect(sf::IntRect(4*TILE, TILE, TILE, TILE));
    clone.setSprite(sprite);
    clone.move_pos = 0;
    return clone;
}